Provided by: xpuzzles_7.7.1-1.2build2_amd64 bug

NAME

       xskewb - Skewb X widgets

SYNOPSIS

       /usr/games/xskewb  [-geometry  [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]  [-display  [{host}]:[{vs}]]
       [-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}] [-{background|bg} {color}] [-face{0|1|2|3|4|5}
       {color}]  [-{border|bd}  {color}]  [-delay  msecs]  [-[no]sound]  [-moveSound   {filename}]   [-{font|fn}
       {fontname}]  [-view  {int}]  [-[no]orient]  [-[no]practice]  [-userName {string}] [-scoreFile {filename}]
       [-scores] [-version]

DESCRIPTION

       The original puzzle has each face cut by a diamond, so that there are 5 pieces, 4 corner pieces  and  one
       diamond  piece  in  the  center.  This was designed by Uwe Meffert and called the Pyraminx Cube.  Douglas
       Hofstadter later coined it a Skewb and it stuck.  The puzzle has period 3 turning (i.e. each  half  turns
       with  120  degree  intervals).   The  Skewb  has 2^5*3^8*6!/2^6 or 3,149,280 different combinations (with
       centers oriented 2^5*3^8*6!/2 or 100,766,960 different combinations).

       More recently, Disney released Mickey's Challenge, its a spherical skewb  with  a  pretty  good  internal
       mechanism.   Mickey's  challenge  has  2^5*3^8*6!/36 5,598,720 visually different combinations).  It also
       comes with a pretty neat book.  Also released is the Creative Puzzle Ball or  Meffert's  Challenge  which
       has 4 rings in different colors.

       Mach  Balls  of  the Hungarian Gyula Mach are similar but they do not have a ratchet mechanism and do not
       turn as easily or smoothly.  One must match the 12 different symbols of 4 each  at  the  12  intersection
       points.

FEATURES

       Press  "mouse-left"  button  to  move  a piece.  Release "mouse-left" button on a piece on the same face.
       (Clicks on diamonds are ignored).  The pieces will then turn towards where the mouse button was released.

       Click "mouse-center", or press "P" or "p" keys to toggle the practice mode (in practice mode  the  record
       should say "practice").  This is good for learning moves and experimenting.

       Click  "mouse-right", or press "Z" or "z" keys, to randomize the puzzle (this must be done first to set a
       new record).

       Press "R" or "r" keys to read a saved puzzle.

       Press "W" or "w" keys to save (write) a puzzle.

       Press "U" or "u" keys to undo a move.

       Press "E" or "e" keys to redo a move.

       Press "C" or "c" keys to clear the puzzle.

       "S" or "s" keys to start auto-solver.

       Press "O" or "o" keys to toggle the orient mode.  One has to orient the faces  in  orient  mode,  besides
       getting  all  the  faces to be the same color.  To do this one has to get the lines to be oriented in the
       same direction, this only matters with center diamond piece.  This does add complexity  so  there  are  2
       sets of records.

       Press "V" or "v" keys to change the view of the cube.

       Press ">" or "." keys to speed up the movement of pieces (not implemented).

       Press "<" or "," keys to slow down the movement of pieces (not implemented).

       Press "@" key to toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys to kill program.

       Use the key pad or arrow keys to move without the mouse.
       Key pad is defined for the Skewb2d as:
         /     Counterclockwise

       7 8 9   Upper Left, Up, Upper Right
         ^
       4<5>6   Left, Clockwise, Right
         v
       1 2 3   Lower Left, Down, Lower Right

       If  the  mouse is on a diamond, the above keys will not move cube because the move is ambiguous.  Also if
       the mouse is on a triangle, not all the keys will function because the puzzle will  only  rotate  on  the
       cuts,  i.e.  a  triangle with a Upper Left - Lower Right cut will rotate only Upper Left & Lower Right, a
       triangle with a Upper Right - Lower Left cut will rotate only Upper Right &  Lower  Left.   Therefore,  a
       triangle can only move tangential to the center of the face. No doubt this is confusing, but the physical
       skewb is the same way. In fact, that is part of its appeal.

       Key pad for other than Skewb2d, use must use your intuition (is this a cop out or what?).  The key pad is
       defined  differently depending on which side of the cube your mouse is pointing at.  One thing that stays
       the same is "5" is Clockwise and "/" is Counterclockwise.

       Use the control key and the left mouse button, keypad, or arrow keys to move the whole  cube.   Its  also
       possible  to  rotate  whole  cube with an axis through a face with alt key is pressed (Tab key when using
       Windows).  This is not recorded as a turn.

       The title is in the following format (non-motif non-opengl version):
              xskewb{2|3}d<dimension>:  (<Number  of  moves>/{<Record  number  of  moves>   <user   name>|"NEVER
              noaccess"|"practice"}) - <Comment>
       If there is no record of the current puzzle, it displays "NEVER noaccess".

OPTIONS

       -geometry {+|-}X{+|-}Y
               This option sets the initial position of the skewb window (resource name "geometry").

       -display host:dpy
               This option specifies the X server to contact.

       -[no]mono
               This  option  allows  you  to display the skewb window on a color screen as if it were monochrome
               (resource name "mono").

       -[no]{reverse|rv}
               This option allows you to see the skewb window in reverse video (resource name "reverseVideo").

       -{foreground|fg} color
               This option specifies the foreground of the skewb window (resource name "foreground").

       -{background|bg} color
               This option specifies the background of the skewb window (resource name "background").

       -face{0|1|2|3|4|5} <color>
               This option allows you to change the color of a face (resource name "faceColorN"). In  mono-mode,
               color  is  represented  as  the first letter of the color name. On the 2-D version, the faces are
               ordered top to bottom and left to right on the  "t"  configuration.  The  "+-"  configuration  is
               physically  consistent  with  the  former,  so  it is ordered "0, 1, 2, 3, 5, 4".  If you has two
               colors that begin with the same letter you should have one in uppercase and one in  lowercase  to
               distinguish them in mono-mode. You can change the colors of the faces to make a stupid cube (i.e.
               all  White  or in mono-mode all "W"). Unfortunately, it will not normally say its solved when its
               randomized. This would be cheating.

       -{border|bd} color
               This option specifies the border  color  of  the  pieces  in  the  skewb  window  (resource  name
               "borderColor").

       -delay msecs
               This  option  specifies  the number of milliseconds it takes to move pieces (1-50) (resource name
               "delay").

       -[no]sound
               This option specifies if sliding pieces should make a sound or not (resource name "sound").

       -moveSound filename
               This option specifies the file for the move sound for the twisting of the puzzle  (resource  name
               "moveSound").

       -{font|fn} ontname
               This option specifies the font that will be used (resource name "font").

       -view <int>
               This option allows you to change the view of the cube for OpenGL with choice of 4 views (resource
               name "int").

       -[no]orient
               This option allows you to access the orient mode (resource name "orient").

       -[no]practice
               This option allows you to access the practice mode (resource name "practice").

       -userName string
               This  option  specifies  the  user  name for any records made or else it will get your login name
               (resource name "userName").

       -scoreFile filename
               Specify an alternative score file (resource name "scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
               This option tells you what version of xskewb you have.

RECORDS

       You must randomize the puzzle before a record is set, otherwise an assumption of cheating is made  if  it
       is solved after a get or an auto-solve.

SAVE FORMAT

       Here is the format for the xskewb configuration, starting position, and the movement of its pieces.

       Skewb2d with default colors, not randomized:
         0       R     Red
       1 2 3   B W G   Blue, White, Green
         4       P     Pink
         5       Y     Yellow

              orient: 0-1 <0 false, 1 true; if 1 then lines on pieces to be oriented>
              practice: 0-1 <0 false, 1 true>
              moves: 0-MAXINT <total number of moves>

              startingPosition:  <2  dimensional  array of face and corner position and center diamond position,
              each face has 4 corner pieces and one center piece, if orient mode then orientation number follows
              face number: 0 up, 1 right, 2 down, and 3 left>

       This is then followed by the moves, starting from 1.
              move #: <face> <corner> <direction> <control>
       Each turn is with respect to a corner on a face.
       The corners start at the upper right and work clockwise.
       Direction is represented as 0 upper right, 1 lower right, 2 lower left, 3  upper  left,  5  clockwise,  7
       counterclockwise, 8 up, 9 right, 10 down, and 11 left.
       Control is represented as 0 or 1, 1 if the whole cube is moved at once (here the corner does not matter),
       0 if not.  The xskewb record keeper does not count a control move as a move, but here we do.

REFERENCES

       Beyond  Rubik's  Cube: spheres, pyramids, dodecahedrons and God knows what else by Douglas R. Hofstadter,
       Scientific American, July 1982, pp 16-31.

       Mickey's Challenge by Christoph Bandelow.

       Magic Cubes 1996 Catalog of Dr. Christoph Bandelow.

SEE ALSO

       X(1), xcubes(6), xtriangles(6), xhexagons(6), xmlink(6), xbarrel(6), xpanex(6), xmball(6),  xpyraminx(6),
       xoct(6), xrubik(6), xdino(6), xabacus(6)

COPYRIGHTS

       ® Copyright 1994-2010, David A. Bagley

BUG REPORTS AND PROGRAM UPDATES

       Send bugs (or their reports, or fixes) to the author:
              David A. Bagley, <bagleyd@tux.org>

       The latest version is currently at:
              http://www.tux.org/~bagleyd/puzzles.html
              ftp://ibiblio.org/pub/Linux/games/strategy

V7.6.4                                             22 Oct 2010                                         XSKEWB(6)