Provided by: mgt_2.31-9_amd64 bug

NAME

       mgt - game record display/editor for the oriental game of go

SYNOPSIS

       mgt [-m filename] [-s] [-t] [files]

DESCRIPTION

       Go  is  an  ancient  oriental  strategy  game based on the capturing of territory.  The players alternate
       putting stones on the board, trying to surround as many empty intersections as possible.

       Mgt allows the user to examine Go game tree files created through  the  Macintosh(tm)  programs  Smart-Go
       (tm) or Go Explorer (tm).  Mgt also has basic Go game tree editing capabilities and may be used to create
       or edit game tree files.  The on-line material provided by a rather extensive and growing database allows
       many hours of instructional enjoyment of various studies and tutorials concerning the game of Go.

       Mailgo  is  a  utility which manages E-mail Go games using mgt as the Go board editor.  It is included in
       the mgt package.

       The mgt program was originally developed to be a companion for the series, "From My Go Teacher", archived
       bsdserver.ucsf.edu for ftp.  Also available is the Internet GO Board communications program,  'go',  also
       by Greg Hale, which connects up two terminals in real-time anywhere in the world, and the clients for the
       Internet Go Server.

COMMAND LINE OPTIONS

       -m filename
               Invoke  a  set  of options used by the mailgo program for managing email games.  If a filename is
               specified for loading (see below), the game record is loaded, and mgt automatically moves to  the
               end of the main variation of the game record.  The game can be modified without confirmation.  If
               the  game  record  has  been  modified,  it will be automatically saved, on exit, to the filename
               specified after the -m and mgt will return success (zero).  If  the  game  record  has  not  been
               modified, or has not been allowed to be saved, then mgt will return failure (nonzero).

       -s      Change save format used to write save files.  The default save format is the long format Smart-Go
               file.  Using this option results in short format Smart-Go files.

       -t      Invoke tutor mode where you select variations by playing on the board.  The key for making a move
               has  special  behavior  in this mode.  See the section on the "space or 0" keyboard command for a
               description.

       files   These are the files to be loaded.  The Unix and IBM version support wildcards.   If  no  file  is
               specified,  mgt  loads  a blank board.  If you attempt to modify a file that was loaded, mgt will
               prompt for confirmation the first time.

OPERATION

       Mgt can be used to view and edit game records, or as an electronic game board  for  a  two  person  game.
       There are many keyboard commands which execute the various editing and display functions.

       >       Step  down the game tree to the next move.  Stop at the end of a variation and do not visit other
               variations.

       <       Move back up the game tree.  (Previous move)

        .      Go to the next node using a tree traversal which will visit all nodes.  Sometimes  the  order  of
               traversal can be confusing.

       ,       Go to the previous node -- the opposite of "." forward movement.

       e       Go to end of the current variation.

       b       Go to beginning of the game tree.

       }       Go forward like the "." command until a comment.

       {       Go backwards like the "," command until a comment.

       g       Go to a specified node.  Type in the desired node number.

       ]       Move forward until there is a variation branch in the game tree.

       [       Move backwards until there is a variation branch in the game tree.

       k and i Scroll the game tree variation window up and down.  A - at the top of the variation window, and a
               + at the bottom indicate that more variations are available.

       j and u Scroll comment window up and down.  A - at the top of the comment, and a + at the bottom indicate
               that more comments are available.

       #       Load new file.  Will prompt for confirmation if the current file has been modified.

       r       Load previous file.  (Reverse through the file list)

       f       Load next file.  (Forward through the file list)

       w       Write  out Smart-Go file.  Will prompt for a filename.  The special filename * will save with the
               current name (which appears in the upper right corner).

       space or 0
               Make a move.  The current player turn is indicated by the > < around the captured stones  on  the
               lower  right.   Normally,  this adds the move to the game tree and moves to a new node.  In tutor
               mode, it checks the various game continuations.  If one of them contains the move  you  made,  it
               moves  to  that variation.  If not, it prints an error message.  The game tree cannot be modified
               in tutor mode.

       p       Pass.  Enter a pass move.

       o       Other player.  Changes whose turn it is, adding a token in the game  tree  to  force  the  change
               whenever  this node is visited.  If the player is forced by such a token, the current player turn
               is indicated by } { characters on the lower right.

       t       Toggle stone color.  Changes whose turn it is without adding any tokens in the game  tree.   This
               will not work if the game tree has a PLayer token (generated by the o key) at the current node.

       z       Set/unset black stones.

       x       Set/unset white stones.

       q or ESC.
               Quit.  q will prompt for confirmation.  ESC will not prompt for confirmation.

       v       Create  a  variation  below  the current node.  The variation will initially contain a null node.
               You must move to that variation to make a move in it.  If the "v" command is invoked  at  a  node
               which  is  at  the  end  of  a  variation, variation "A" is created with a null node.  Subsequent
               invocations of the "v" command will create the "B", "C"... variations.

       !       Cut tree.  Moves the current node and everything below it to a temporary holding buffer.   (Moves
               your location back to the parent of the node you are one when you invoke it.)

       ^       Paste  tree.   Pastes  the  temporary  holding  buffer  in  after  the current node.  Usually the
               opposite of cutting the tree.

       c       Edit the current comment.  The editor has two models of operation.  The default  model  has  been
               vaguely  designed  after emacs.  That means that the editor commands are either 'control-key'  or
               'escape-key'.  The controls are configurable  through  an  environment  variable.   The  notation
               "^key"  is  used  to  indicate  control keys, and "]key" is used to indicate keys which should be
               preceeded by the escape character.

               On some terminals, instead of ESC-key, you can press Alt-key or Meta-key.  (On the  IBM  version,
               you  can use the Alt key.)  Under VMS, the ESC key does not work.  VMS users may need to redefine
               the edit keys.

               The second edit model was vaguely designed after vi.  That means that the editor  has  a  command
               mode for cursor movement, etc. and an insert mode for inserting text.  The vi model editor starts
               in  insert  mode.   The  ESC  key  changes  mode from insert mode to command mode.  If pressed in
               command mode, the ESC key exits the comment editor and saves the comment.  The letters below  are
               typed  in  command mode to obtain the specified function.  To leave command mode and enter insert
               mode, you must use the function which is listed as the insert mode  command.   This  defaults  to
               'R'.   To select the vi like mode of operation, put _ASCEDVI in your MGT environment variable.

               Defaults are:
                          Command                       emacs   vi
                   cursor up    (previous line)  ^P      k
                   cursor down  (next line)      ^N      j
                   page up      (prev page)      ]p      ^B
                   page down    (next page)      ]n      ^F
                   cursor left  (back)           ^B      h
                   cursor right (forward)        ^F      l
                   beginning of line             ^A      0
                   end of line                   ^E      $
                   beginning of comment          ]<      H
                   end of comment                ]>      L
                   delete one character          ^D      x
                   delete to end of line (kill)  ^K      D
                   toggle insert mode            ^I      R
                   save comment                  ]z      w
                   exit, don't save comment      ^W      q

               Pressing  c on a comment larger than the 120 lines allocated for comments will cause the extra to
               be lost.  Also, on terminals which generate IBM PC arrow key codes, the arrow keys will correctly
               move the cursor within the comment editor.  The arrow keys only work in the emacs based model.

       d       Delete node.  Deletes the current node, replacing it with its child.  If the current node has  no
               child, then clear the properties of the current node.

       n       Name the current node.  You will be prompted for the name.

       s       Score  the  game.  After selecting this, move the cursor around and remove the dead groups with 0
               or space.  You can undo one (and only one) kill with the u key.  Pressing return will  score  the
               game  and  print  the  (Japanese)  score  in  the  comment area.  If you missed some dead groups,
               continue removing them.  Press q when you wish to exit scoring mode.  You  will  be  prompted  to
               either keep the score information as a comment for the current node or restore the old comment.

       Ctrl-I  Enter  info  mode.   In  this  mode, the various informational properties of the current file are
               displayed and may be edited.  To edit an item, press the letter associated with it, and enter the
               new text.  This letter must be entered in upper case.  To see a list of letters,  press  ?.   The
               comment  window  scrolling  keys  can  be  used  to  scroll the info display.  The supported info
               properties are: Size, Handicap, playerBlack, bLackrank, playerWhite, whIterank, Gamename,  Event,
               rouNd,  Date,  Place, Time, Result, gameComment, sOurce, User, Komi.  The capital letters in this
               list indicate which letter selects that info property.

       Ctrl-T  Toggle tutor mode.  (See the section on space or 0 for explanation.)

       Ctrl-W  Toggle the format used for writing Smart-Go files between long and short.

       Ctrl-L  Refresh the screen.

       Ctrl-F  Save the current screen to a file.

       ?       Display a help screen.

       12346789
               Move the cursor around.  Assumes standard numeric keypad orientation.

ENVIRONMENT SETTINGS

       All of the characters used for the commands and the display are configurable via  environment  variables.
       For the ascii interface, use:

       setenv MGT '_ASCCOM:q><.,eb}{][gwzxv\!lm#^cdn
                           spotrfLWTFI012346789kiju&
                   _ASCCHAR:#O:+-.+|-++++
                   _ASCINV _ASCED:PNpnBFAE<>DKIzO'
              (command should appear all on one line with a
               single space separating _ASC... from the
               previous string.)

       to  get  the  default characters.  (This is csh syntax.  For other shells, the syntax will be different.)
       Place this line in your .cshrc so the alternate characters are always in effect.

       The _ASCCOM string allows you to change the keyboard commands.  Upper  case  letters  stand  for  control
       characters.

       The _ASCCHAR string specifies the display characters.  For example, to use @ for black stones, change the
       #  to  @  in  the  _ASCCHAR  string.   You  need  only include one of the two declarations ("_ASCCOM:" or
       "_ASCCHAR:") if you only want to change the commands or characters but not both.

       To set the default display type to inverse video, use _ASCINV in the MGT environment variable.

       To set the comment editor commands, use _ASCED in the MGT environment variable.

       For the _ASCED environment variable setting in the emacs based editor model, control keys  are  specified
       with  a  capital letter, and ESC keys are anything which is not a capital letter.  This is the key string
       for the defaults: PNpnBFAE<>DKIzO.  Note that ^V, ^O, ^C and ^Z are poor characters to use  for  anything
       if  you have berkeley unix because the berkeley tty drivers interpret these characters.  The ^V character
       is the quoting character which quotes the following character.  You will need to press it twice  for  mgt
       to  see  it.   The other characters have to be quoted by first pressing ^V or mgt will not recognize your
       keypress.  You cannot use ^H or ^? for anything because the editor always interprets these as destructive
       backspace.

       For the _ASCED environment variable setting in the vi based editor model, no special processing  is  done
       on  the characters.  In order to specify control keys, you must place actual control characters into your
       environment string.  The default string has two control commands  (^B  and  ^F)  defined.   This  is  the
       default:  kj^B^Fhl0$HLxDRwq.   The  vi  based  editor  model may be selected be including _ASCEDVI in the
       environment variable.

       If you wish to include control characters in your string, you can do this most easily by editing  a  file
       which sets the environment.  Vi can insert most of the control characters directly.

       In  all  cases,  when  you  set  your own keys, you must set all of the keys, and they must appear in the
       correct order.  If you give assign the same key to different functions, then an  arbitrary  one  will  be
       used  by mgt and the other functions will be unavailable.  If multiple contradictory specifications occur
       in the mgt environment variable, the last that appear will be  used  by  the  program.   Any  option  not
       specified will assume the default values identified above.

       With the IBM version, the same effects may be achieved under DOS 4.0 or DOS 5.0 with a SET command placed
       in  the  AUTOEXEC.BAT  file.  Under previous DOS versions, quotes were interpreted literally and "|", ">"
       and "<" characters have special meanings and thus cannot be put into environment variables with  the  SET
       command.

       Under VMS, the command is just MGT = "_ASCCHAR:..."

COMMENT FORMATTING

       Comments  are expected to consist of long lines, each of which is one paragraph.  A single long line will
       be formatted to fit the display.  Line breaks will be ignored if they are preceeded by a space, but  will
       be respected otherwise.

DISPLAYS

       All displays have in common the purpose of displaying a go tree.
    A B C D E F G H  S T
   +---------------  ---+   -Suppose this is the second
 19|. . . # . . . .  . .|19| line of the comment.  Since
 18|. O O # # # O .  . .|18| there is some more of the
 17|. # # O O O O .  . .|17| comment above us unseen,
 16|. # O + . . . .  . .|16| the - appears to the left
 15|. # O . O . . .  . .|15| of 'Suppose'.
 14|. . # O . . . .  . .|14|
 13|. . # . . . . .  . .|13|
 12|. . . . . . . .  . .|12|
 11|. . . . . . . .  . .|11| And here, when there is
 10|. . . + . . . .  . .|10| more of the comment
  9|. . . . . . . .  . .| 9| below, the '+'
  8|. . . . . . . .  . .| 8|+appears to our left.
  7|. . . . . . . .  . .| 7|
  6|. . . . . . . .  . .| 6|   Node #173: Name
  5|. . . . . . . .  . .| 5|-B: variation 1 hit 'B' to see
  4|. . . + . . . .  . .| 4| C: variation 2 hit 'C'
  3|. . . . . . . .  . .| 3| D: variation 3 etc...
  2|. . . . . . . .  . .| 2| E: variation 4
  1|. . . . . . . .  . .| 1|+F: variation 5
   +---------------  ---+    ? for help    read   long
    A B C D E F G H  S T
 Black #11 at 'D19'               #: 0      > O: 0 <

       The  bottom  line  indicates  that Black has just made move #11.  On the bottom right, the angle brackets
       around the white stone indicate that it is White's turn.  Above that, the word "read" indicates that  the
       Smart-Go file hasn't been modified, and "long" indicates that the default save format is the long format.
       "Read" will change to "edit" if you modify the file, and it will say "tutor" if you enter tutor mode.

FILES

       wrapmgt - prepare short format Smart-Go files for mailing

       mailgo - email go game management

       mgt2short - script to convert Smart-Go files to short format

       RULES - an introduction to the game in Smart-Go format.

       The  From  My  Go  Teacher  tutorial  lessons,  and  many  professional  game  records  all  available at
       bsdserver.ucsf.edu

       Internet go, a program to play go over internet, available on bsdserver.ucsf.edu

       Smart-Go.def, the Smart-Go format definition.

BUGS

       Comment editing is limited to 120 screen lines.

       Most, but not all, of the Smart-Go properties are supported.

       Send bug reports to "adrian@bsdserver.ucsf.edu" or "hale@scam.Berkeley.EDU"

AUTHORS

       Greg Hale

       Jeff Boscole

       Adrian Mariano (adrian@bsdserver.ucsf.edu)

       Mike Dobbins (mdobbins@asns.tredydev.unisys.com)

SEE ALSO

       rec.games.go - a newsgroup on the game
       Graded go problems for beginners, vol 1-4, Ishi Press
       In the Beginning, Ishi Press.
       The Treasure Chest Enigma, Ishi Press.

                                                   9 July 1993                                            MGT(6)