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NAME

       penetrate - simulates a classic arcade shooting game

SYNOPSIS

       penetrate  [-display  host:display.screen]  [-root]  [-window]  [-install]  [-noinstall] [-visual visual]
       [-bgrowth microseconds] [-lrate number] [-smart number] [-fps]

DESCRIPTION

       Penetrate simulates the arcade classic with the cities and the stuff  shooting  down  from  the  sky  and
       stuff.   The  computer  plays  against  itself,  desperately  defending  the forces of good against those
       thingies raining down.  Bonus cities are awarded at ever-increasing intervals.  Every five levels appears
       a bonus round.  The computer player gets progressively more intelligent as the game  progresses.   Better
       aim,  more  economical  with ammo, and better target selection.  Points are in the bottom right, and high
       score is in the bottom left.  Start with -smart to have the computer player skip the learning process.

OPTIONS

       -display host:display.screen
               Specifies which X display we should use.

       -root   Draw on the root window.

       -window Draw on a newly-created window.  This is the default.

       -install
               Install a private colormap for the window.

       -noinstall
               Don't install a private colormap for the window.

       -visual visual
               Specify which visual to use.  Legal values are the name of a  visual  class,  or  the  id  number
               (decimal or hex) of a specific visual.  Possible choices include

               default,   best,  mono,  monochrome,  gray,  grey,  color,  staticgray,  staticcolor,  truecolor,
               grayscale, greyscale, pseudocolor, directcolor, number

               If a decimal or hexadecimal number  is  used,  XGetVisualInfo(3X)  is  consulted  to  obtain  the
               required visual.

       -foreground color
               Specifies the default foreground color.

       -background color
               Specifies the default background color.

       -bgrowth integer
               Specifies the growth rate of the bomb explosions.

       -lrate integer
               Set the initial rate of laser fire.

       -smart  Have the computer player skip the learning process.

       -fps    Display the current frame rate and CPU load.

BUGS

       The  layout  of  the screen isn't quite the same as the game this program tries to emulate.  In this this
       program, the missiles come out of the cities; when really, there are supposed to be three  missile  bases
       on hills, with the cities in the valleys between them.

       See http://www.mame.net/ for details.

COPYRIGHT

       Copyright  ©  1999  Adam Miller.  Permission to use, copy, modify, distribute, and sell this software and
       its documentation for any purpose is hereby granted without fee, provided that the above copyright notice
       appear in all copies and that both that copyright notice and this permission notice appear in  supporting
       documentation.   No  representations are made about the suitability of this software for any purpose.  It
       is provided "as is" without express or implied warranty.

AUTHOR

       Adam Miller <adum@aya.yale.edu>, 1999.

X Version 11                                   5.45 (08-Dec-2020)                                  penetrate(6x)