Provided by: libai-decisiontree-perl_0.11-1build4_amd64 bug

NAME

       AI::DecisionTree - Automatically Learns Decision Trees

VERSION

       version 0.11

SYNOPSIS

         use AI::DecisionTree;
         my $dtree = new AI::DecisionTree;

         # A set of training data for deciding whether to play tennis
         $dtree->add_instance
           (attributes => {outlook     => 'sunny',
                           temperature => 'hot',
                           humidity    => 'high'},
            result => 'no');

         $dtree->add_instance
           (attributes => {outlook     => 'overcast',
                           temperature => 'hot',
                           humidity    => 'normal'},
            result => 'yes');

         ... repeat for several more instances, then:
         $dtree->train;

         # Find results for unseen instances
         my $result = $dtree->get_result
           (attributes => {outlook     => 'sunny',
                           temperature => 'hot',
                           humidity    => 'normal'});

DESCRIPTION

       The "AI::DecisionTree" module automatically creates so-called "decision trees" to explain a set of
       training data.  A decision tree is a kind of categorizer that use a flowchart-like process for
       categorizing new instances.  For instance, a learned decision tree might look like the following, which
       classifies for the concept "play tennis":

                          OUTLOOK
                          /  |  \
                         /   |   \
                        /    |    \
                  sunny/  overcast \rainy
                      /      |      \
                 HUMIDITY    |       WIND
                 /  \       *no*     /  \
                /    \              /    \
           high/      \normal      /      \
              /        \    strong/        \weak
            *no*      *yes*      /          \
                               *no*        *yes*

       (This example, and the inspiration for the "AI::DecisionTree" module, come directly from Tom Mitchell's
       excellent book "Machine Learning", available from McGraw Hill.)

       A decision tree like this one can be learned from training data, and then applied to previously unseen
       data to obtain results that are consistent with the training data.

       The usual goal of a decision tree is to somehow encapsulate the training data in the smallest possible
       tree.  This is motivated by an "Occam's Razor" philosophy, in which the simplest possible explanation for
       a set of phenomena should be preferred over other explanations.  Also, small trees will make decisions
       faster than large trees, and they are much easier for a human to look at and understand.  One of the
       biggest reasons for using a decision tree instead of many other machine learning techniques is that a
       decision tree is a much more scrutable decision maker than, say, a neural network.

       The current implementation of this module uses an extremely simple method for creating the decision tree
       based on the training instances.  It uses an Information Gain metric (based on expected reduction in
       entropy) to select the "most informative" attribute at each node in the tree.  This is essentially the
       ID3 algorithm, developed by J. R. Quinlan in 1986.  The idea is that the attribute with the highest
       Information Gain will (probably) be the best attribute to split the tree on at each point if we're
       interested in making small trees.

METHODS

   Building and Querying the Tree
       new(...parameters...)
           Creates a new decision tree object and returns it.  Accepts the following parameters:

           noise_mode
               Controls  the  behavior  of  the "train()" method when "noisy" data is encountered.  Here "noisy"
               means that two or more training instances contradict each other, such that  they  have  identical
               attributes but different results.

               If  "noise_mode"  is  set  to "fatal" (the default), the "train()" method will throw an exception
               (die).  If "noise_mode" is set to "pick_best", the most frequent result at each noisy  node  will
               be selected.

           prune
               A  boolean  "prune"  parameter  which specifies whether the tree should be pruned after training.
               This is usually a good idea, so the default is to prune.   Currently  we  prune  using  a  simple
               minimum-description-length criterion.

           verbose
               If  set  to  a true value, some status information will be output while training a decision tree.
               Default is false.

           purge
               If set to a true value, the "do_purge()" method will be invoked during "train()".  The default is
               true.

           max_depth
               Controls the maximum depth of the tree that will be created during "train()".  The default is  0,
               which means that trees of unlimited depth can be constructed.

       add_instance(attributes => \%hash, result => $string, name => $string)
           Adds  a  training  instance  to  the  set  of  instances  which  will  be  used to form the tree.  An
           "attributes" parameter specifies a hash of attribute-value pairs for the  instance,  and  a  "result"
           parameter specifies the result.

           An optional "name" parameter lets you give a unique name to each training instance.  This can be used
           in coordination with the "set_results()" method below.

       train()
           Builds  the decision tree from the list of training instances.  If a numeric "max_depth" parameter is
           supplied, the maximum tree depth can be controlled (see also the "new()" method).

       get_result(attributes => \%hash)
           Returns the most likely result (from the set of all results given to "add_instance()") for the set of
           attribute values given.  An "attributes" parameter specifies a hash of attribute-value pairs for  the
           instance.   If  the  decision  tree  doesn't have enough information to find a result, it will return
           "undef".

       do_purge()
           Purges training instances and their associated information from the DecisionTree  object.   This  can
           save memory after training, and since the training instances are implemented as C structs, this turns
           the  DecisionTree  object  into  a  pure-perl  data  structure  that  can  be  more easily saved with
           "Storable.pm", for instance.

       purge()
           Returns true or false depending on the value of the tree's "purge"  property.   An  optional  boolean
           argument sets the property.

       copy_instances(from => $other_tree)
           Allows two trees to share the same set of training instances.  More commonly, this lets you train one
           tree, then re-use its instances in another tree (possibly changing the instance "result" values using
           "set_results()"), which is much faster than re-populating the second tree's instances from scratch.

       set_results(\%results)
           Given  a  hash  that  relates  instance  names to instance result values, change the result values as
           specified.

   Tree Introspection
       instances()
           Returns a reference to an array of the training instances used to build this tree.

       nodes()
           Returns the number of nodes in the trained decision tree.

       depth()
           Returns the depth of the tree.  This is the maximum number of decisions that would need to be made to
           classify an unseen instance, i.e. the length of the longest path from the tree's root to a  leaf.   A
           tree with a single node would have a depth of zero.

       rule_tree()
           Returns  a  data structure representing the decision tree.  For instance, for the tree diagram above,
           the following data structure is returned:

            [ 'outlook', {
                'rain' => [ 'wind', {
                    'strong' => 'no',
                    'weak' => 'yes',
                } ],
                'sunny' => [ 'humidity', {
                    'normal' => 'yes',
                    'high' => 'no',
                } ],
                'overcast' => 'yes',
            } ]

           This is slightly remniscent of how XML::Parser returns the parsed XML tree.

           Note that while the ordering in the hashes is unpredictable, the nesting is in the order in which the
           criteria will be checked at decision-making time.

       rule_statements()
           Returns a list of strings that describe the tree in rule-form.  For instance, for  the  tree  diagram
           above,  the  following  list  would  be returned (though not necessarily in this order - the order is
           unpredictable):

             if outlook='rain' and wind='strong' -> 'no'
             if outlook='rain' and wind='weak' -> 'yes'
             if outlook='sunny' and humidity='normal' -> 'yes'
             if outlook='sunny' and humidity='high' -> 'no'
             if outlook='overcast' -> 'yes'

           This can be helpful for scrutinizing the structure of a tree.

           Note that while the order of the rules is unpredictable, the  order  of  criteria  within  each  rule
           reflects the order in which the criteria will be checked at decision-making time.

       as_graphviz()
           Returns  a  "GraphViz"  object  representing  the tree.  Requires that the GraphViz module is already
           installed, of course.  The object returned will allow you  to  create  PNGs,  GIFs,  image  maps,  or
           whatever graphical representation of your tree you might want.

           A  "leaf_colors"  argument  can specify a fill color for each leaf node in the tree.  The keys of the
           hash  should  be  the  same  as  the  strings  appearing  as  the  "result"   parameters   given   to
           "add_instance()", and the values should be any GraphViz-style color specification.

           Any  additional  arguments  given  to "as_graphviz()" will be passed on to GraphViz's "new()" method.
           See the GraphViz docs for more info.

LIMITATIONS

       A few limitations exist in the current version.  All of them  could  be  removed  in  future  versions  -
       especially with your help. =)

       No continuous attributes
           In  the  current  implementation,  only discrete-valued attributes are supported.  This means that an
           attribute like "temperature" can have values like "cool",  "medium",  and  "hot",  but  using  actual
           temperatures  like  87 or 62.3 is not going to work.  This is because the values would split the data
           too finely - the tree-building process would probably think that it  could  make  all  its  decisions
           based  on  the exact temperature value alone, ignoring all other attributes, because each temperature
           would have only been seen once in the training data.

           The usual way to deal with this problem is for the tree-building process to figure out how  to  place
           the  continuous attribute values into a set of bins (like "cool", "medium", and "hot") and then build
           the tree based on these bin values.  Future versions of "AI::DecisionTree" may  provide  support  for
           this.  For now, you have to do it yourself.

TO DO

       All  the  stuff  in  the  LIMITATIONS  section.  Also, revisit the pruning algorithm to see how it can be
       improved.

AUTHOR

       Ken Williams, ken@mathforum.org

SEE ALSO

       Mitchell, Tom (1997).  Machine Learning.  McGraw-Hill. pp 52-80.

       Quinlan, J. R. (1986).  Induction of decision trees.  Machine Learning, 1(1), pp 81-106.

       perl, GraphViz

perl v5.34.0                                       2022-02-06                              AI::DecisionTree(3pm)