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NAME

       perlobj - Perl object reference

DESCRIPTION

       This document provides a reference for Perl's object orientation features. If you're looking for an
       introduction to object-oriented programming in Perl, please see perlootut.

       In order to understand Perl objects, you first need to understand references in Perl. See perlreftut for
       details.

       This document describes all of Perl's object-oriented (OO) features from the ground up. If you're just
       looking to write some object-oriented code of your own, you are probably better served by using one of
       the object systems from CPAN described in perlootut.

       If you're looking to write your own object system, or you need to maintain code which implements objects
       from scratch then this document will help you understand exactly how Perl does object orientation.

       There are a few basic principles which define object oriented Perl:

       1.  An object is simply a data structure that knows to which class it belongs.

       2.  A class is simply a package. A class provides methods that expect to operate on objects.

       3.  A  method  is simply a subroutine that expects a reference to an object (or a package name, for class
           methods) as the first argument.

       Let's look at each of these principles in depth.

   An Object is Simply a Data Structure
       Unlike many other languages which support object orientation, Perl does not provide  any  special  syntax
       for  constructing  an  object.  Objects  are  merely  Perl  data  structures  (hashes,  arrays,  scalars,
       filehandles, etc.) that have been explicitly associated with a particular class.

       That explicit association is created by the built-in "bless" function, which is typically used within the
       constructor subroutine of the class.

       Here is a simple constructor:

         package File;

         sub new {
             my $class = shift;

             return bless {}, $class;
         }

       The name "new" isn't special. We could name our constructor something else:

         package File;

         sub load {
             my $class = shift;

             return bless {}, $class;
         }

       The modern convention for OO modules is to always use "new" as the name for the constructor, but there is
       no requirement to do so. Any subroutine that blesses a data structure into a class is a valid constructor
       in Perl.

       In the previous examples, the "{}" code creates a reference to  an  empty  anonymous  hash.  The  "bless"
       function  then  takes  that  reference  and associates the hash with the class in $class. In the simplest
       case, the $class variable will end up containing the string "File".

       We can also use a variable to store a reference to the data  structure  that  is  being  blessed  as  our
       object:

         sub new {
             my $class = shift;

             my $self = {};
             bless $self, $class;

             return $self;
         }

       Once  we've  blessed  the hash referred to by $self we can start calling methods on it. This is useful if
       you want to put object initialization in its own separate method:

         sub new {
             my $class = shift;

             my $self = {};
             bless $self, $class;

             $self->_initialize();

             return $self;
         }

       Since the object is also a hash, you can treat it as one, using it to  store  data  associated  with  the
       object.  Typically,  code inside the class can treat the hash as an accessible data structure, while code
       outside the class should always treat the object as opaque. This is called  encapsulation.  Encapsulation
       means  that  the  user  of  an  object does not have to know how it is implemented. The user simply calls
       documented methods on the object.

       Note, however, that (unlike most other OO languages) Perl does not ensure or enforce encapsulation in any
       way. If you want objects to actually be opaque you need to arrange for that yourself. This can be done in
       a variety of ways, including using "Inside-Out objects" or modules from CPAN.

       Objects Are Blessed; Variables Are Not

       When we bless something, we are not blessing the variable which contains a reference to that  thing,  nor
       are  we  blessing  the  reference  that  the variable stores; we are blessing the thing that the variable
       refers to (sometimes known as the referent). This is best demonstrated with this code:

         use Scalar::Util 'blessed';

         my $foo = {};
         my $bar = $foo;

         bless $foo, 'Class';
         print blessed( $bar ) // 'not blessed';    # prints "Class"

         $bar = "some other value";
         print blessed( $bar ) // 'not blessed';    # prints "not blessed"

       When we call "bless" on a variable, we are actually blessing  the  underlying  data  structure  that  the
       variable  refers  to.  We  are  not  blessing  the  reference itself, nor the variable that contains that
       reference. That's why the second call to "blessed( $bar )" returns false. At that point $bar is no longer
       storing a reference to an object.

       You will sometimes see older books or documentation mention "blessing a reference" or describe an  object
       as  a  "blessed  reference",  but this is incorrect. It isn't the reference that is blessed as an object;
       it's the thing the reference refers to (i.e. the referent).

   A Class is Simply a Package
       Perl does not provide any special  syntax  for  class  definitions.  A  package  is  simply  a  namespace
       containing  variables and subroutines. The only difference is that in a class, the subroutines may expect
       a reference to an object or the name of a class as the first  argument.   This  is  purely  a  matter  of
       convention,  so  a  class  may  contain  both methods and subroutines which don't operate on an object or
       class.

       Each package contains a special array called @ISA. The @ISA array contains a list of that class's  parent
       classes, if any. This array is examined when Perl does method resolution, which we will cover later.

       Calling  methods  from  a  package  means  it must be loaded, of course, so you will often want to load a
       module and add it to @ISA at the same time. You can do so in a single step using the parent pragma.   (In
       older  code you may encounter the base pragma, which is nowadays discouraged except when you have to work
       with the equally discouraged fields pragma.)

       However the parent classes are set, the package's @ISA variable will contain a  list  of  those  parents.
       This is simply a list of scalars, each of which is a string that corresponds to a package name.

       All  classes  inherit from the UNIVERSAL class implicitly. The UNIVERSAL class is implemented by the Perl
       core, and provides several default methods, such as "isa()", "can()", and "VERSION()".   The  "UNIVERSAL"
       class will never appear in a package's @ISA variable.

       Perl  only provides method inheritance as a built-in feature.  Attribute inheritance is left up the class
       to implement. See the "Writing Accessors" section for details.

   A Method is Simply a Subroutine
       Perl does not provide any special syntax for defining a method. A method is simply a regular  subroutine,
       and  is  declared with "sub".  What makes a method special is that it expects to receive either an object
       or a class name as its first argument.

       Perl does provide special syntax for method invocation, the "->" operator. We will  cover  this  in  more
       detail later.

       Most methods you write will expect to operate on objects:

         sub save {
             my $self = shift;

             open my $fh, '>', $self->path() or die $!;
             print {$fh} $self->data()       or die $!;
             close $fh                       or die $!;
         }

   Method Invocation
       Calling a method on an object is written as "$object->method".

       The  left  hand  side of the method invocation (or arrow) operator is the object (or class name), and the
       right hand side is the method name.

         my $pod = File->new( 'perlobj.pod', $data );
         $pod->save();

       The "->" syntax is also used when dereferencing a reference. It looks like the same operator,  but  these
       are two different operations.

       When  you  call  a method, the thing on the left side of the arrow is passed as the first argument to the
       method. That means when we call "Critter->new()", the "new()" method receives the string "Critter" as its
       first argument. When we call "$fred->speak()", the $fred variable is passed  as  the  first  argument  to
       "speak()".

       Just as with any Perl subroutine, all of the arguments passed in @_ are aliases to the original argument.
       This  includes  the  object  itself.  If you assign directly to $_[0] you will change the contents of the
       variable that holds the reference to the object. We recommend that you don't  do  this  unless  you  know
       exactly what you're doing.

       Perl  knows what package the method is in by looking at the left side of the arrow. If the left hand side
       is a package name, it looks for the method in that package. If the left hand side is an object, then Perl
       looks for the method in the package that the object has been blessed into.

       If the left hand side is neither a package name nor an object, then the method call will cause an  error,
       but see the section on "Method Call Variations" for more nuances.

   Inheritance
       We already talked about the special @ISA array and the parent pragma.

       When  a  class  inherits from another class, any methods defined in the parent class are available to the
       child class. If you attempt to call a method on an object that isn't defined in its own class, Perl  will
       also look for that method in any parent classes it may have.

         package File::MP3;
         use parent 'File';    # sets @File::MP3::ISA = ('File');

         my $mp3 = File::MP3->new( 'Andvari.mp3', $data );
         $mp3->save();

       Since  we  didn't  define  a  "save()" method in the "File::MP3" class, Perl will look at the "File::MP3"
       class's parent classes to find the "save()" method. If Perl cannot find a "save()" method anywhere in the
       inheritance hierarchy, it will die.

       In this case, it finds a "save()" method in the "File" class. Note that the object passed to "save()"  in
       this case is still a "File::MP3" object, even though the method is found in the "File" class.

       We  can  override a parent's method in a child class. When we do so, we can still call the parent class's
       method with the "SUPER" pseudo-class.

         sub save {
             my $self = shift;

             say 'Prepare to rock';
             $self->SUPER::save();
         }

       The "SUPER" modifier can only be used for method calls. You can't use it for regular subroutine calls  or
       class methods:

         SUPER::save($thing);     # FAIL: looks for save() sub in package SUPER

         SUPER->save($thing);     # FAIL: looks for save() method in class
                                  #       SUPER

         $thing->SUPER::save();   # Okay: looks for save() method in parent
                                  #       classes

       How SUPER is Resolved

       The "SUPER" pseudo-class is resolved from the package where the call is made. It is not resolved based on
       the  object's  class.  This  is  important,  because  it  lets  methods at different levels within a deep
       inheritance hierarchy each correctly call their respective parent methods.

         package A;

         sub new {
             return bless {}, shift;
         }

         sub speak {
             my $self = shift;

             say 'A';
         }

         package B;

         use parent -norequire, 'A';

         sub speak {
             my $self = shift;

             $self->SUPER::speak();

             say 'B';
         }

         package C;

         use parent -norequire, 'B';

         sub speak {
             my $self = shift;

             $self->SUPER::speak();

             say 'C';
         }

         my $c = C->new();
         $c->speak();

       In this example, we will get the following output:

         A
         B
         C

       This demonstrates how "SUPER" is resolved. Even though the object is blessed  into  the  "C"  class,  the
       "speak()"  method in the "B" class can still call "SUPER::speak()" and expect it to correctly look in the
       parent class of "B" (i.e the class the method call is in), not in the parent class of "C" (i.e. the class
       the object belongs to).

       There are rare cases where this package-based resolution can be a problem. If you copy a subroutine  from
       one package to another, "SUPER" resolution will be done based on the original package.

       Multiple Inheritance

       Multiple  inheritance  often  indicates  a  design problem, but Perl always gives you enough rope to hang
       yourself with if you ask for it.

       To declare multiple parents, you simply need to pass multiple class names to "use parent":

         package MultiChild;

         use parent 'Parent1', 'Parent2';

       Method Resolution Order

       Method resolution order only matters in  the  case  of  multiple  inheritance.  In  the  case  of  single
       inheritance, Perl simply looks up the inheritance chain to find a method:

         Grandparent
           |
         Parent
           |
         Child

       If  we  call  a method on a "Child" object and that method is not defined in the "Child" class, Perl will
       look for that method in the "Parent" class and then, if necessary, in the "Grandparent" class.

       If Perl cannot find the method in any of these classes, it will die with an error message.

       When a class has multiple parents, the method lookup order becomes more complicated.

       By default, Perl does a depth-first left-to-right search for a method.  That means  it  starts  with  the
       first  parent  in the @ISA array, and then searches all of its parents, grandparents, etc. If it fails to
       find the method, it then goes to the next parent in the original class's @ISA  array  and  searches  from
       there.

                   SharedGreatGrandParent
                   /                    \
         PaternalGrandparent       MaternalGrandparent
                   \                    /
                    Father        Mother
                          \      /
                           Child

       So   given   the   diagram   above,   Perl   will   search   "Child",   "Father",  "PaternalGrandparent",
       "SharedGreatGrandParent", "Mother", and finally "MaternalGrandparent". This may be a problem because  now
       we're  looking  in  "SharedGreatGrandParent" before we've checked all its derived classes (i.e. before we
       tried "Mother" and "MaternalGrandparent").

       It is possible to ask for a different method resolution order with the mro pragma.

         package Child;

         use mro 'c3';
         use parent 'Father', 'Mother';

       This pragma lets you switch to the "C3" resolution order. In simple terms, "C3" order ensures that shared
       parent classes are never searched before child classes, so  Perl  will  now  search:  "Child",  "Father",
       "PaternalGrandparent", "Mother" "MaternalGrandparent", and finally "SharedGreatGrandParent". Note however
       that  this  is not "breadth-first" searching: All the "Father" ancestors (except the common ancestor) are
       searched before any of the "Mother" ancestors are considered.

       The C3 order also lets you call methods in sibling classes with the  "next"  pseudo-class.  See  the  mro
       documentation for more details on this feature.

       Method Resolution Caching

       When  Perl  searches for a method, it caches the lookup so that future calls to the method do not need to
       search for it again. Changing a class's parent class or adding subroutines to a class will invalidate the
       cache for that class.

       The mro pragma provides some functions for manipulating the method cache directly.

   Writing Constructors
       As we mentioned earlier, Perl provides no special constructor syntax.   This  means  that  a  class  must
       implement  its  own constructor. A constructor is simply a class method that returns a reference to a new
       object.

       The constructor can also accept additional  parameters  that  define  the  object.  Let's  write  a  real
       constructor for the "File" class we used earlier:

         package File;

         sub new {
             my $class = shift;
             my ( $path, $data ) = @_;

             my $self = bless {
                 path => $path,
                 data => $data,
             }, $class;

             return $self;
         }

       As  you can see, we've stored the path and file data in the object itself. Remember, under the hood, this
       object is still just a hash.  Later, we'll write accessors to manipulate this data.

       For our "File::MP3" class, we can check to make sure that the path we're given ends with ".mp3":

         package File::MP3;

         sub new {
             my $class = shift;
             my ( $path, $data ) = @_;

             die "You cannot create a File::MP3 without an mp3 extension\n"
                 unless $path =~ /\.mp3\z/;

             return $class->SUPER::new(@_);
         }

       This constructor lets its parent class do the actual object construction.

   Attributes
       An attribute is a piece of data belonging to a particular object.  Unlike most object-oriented languages,
       Perl provides no special syntax or support for declaring and manipulating attributes.

       Attributes are often stored in the object itself. For example, if the object is an anonymous hash, we can
       store the attribute values in the hash using the attribute name as the key.

       While it's possible to refer directly to these hash keys outside of the class,  it's  considered  a  best
       practice to wrap all access to the attribute with accessor methods.

       This  has  several  advantages.  Accessors make it easier to change the implementation of an object later
       while still preserving the original API.

       An accessor lets you add additional code around attribute access. For example, you could apply a  default
       to  an  attribute  that  wasn't  set  in  the constructor, or you could validate that a new value for the
       attribute is acceptable.

       Finally, using accessors makes inheritance much simpler. Subclasses can use  the  accessors  rather  than
       having to know how a parent class is implemented internally.

       Writing Accessors

       As  with  constructors,  Perl  provides  no  special accessor declaration syntax, so classes must provide
       explicitly written accessor methods.  There are two common types of accessors, read-only and read-write.

       A simple read-only accessor simply gets the value of a single attribute:

         sub path {
             my $self = shift;

             return $self->{path};
         }

       A read-write accessor will allow the caller to set the value as well as get it:

         sub path {
             my $self = shift;

             if (@_) {
                 $self->{path} = shift;
             }

             return $self->{path};
         }

   An Aside About Smarter and Safer Code
       Our constructor and accessors are not very smart. They don't check that a $path is defined, nor  do  they
       check that a $path is a valid filesystem path.

       Doing  these  checks  by  hand  can  quickly become tedious. Writing a bunch of accessors by hand is also
       incredibly tedious. There are a lot of modules on CPAN that can help you write  safer  and  more  concise
       code, including the modules we recommend in perlootut.

   Method Call Variations
       Perl supports several other ways to call methods besides the "$object->method()" usage we've seen so far.

       Method Names with a Fully Qualified Name

       Perl allows you to call methods using their fully qualified name (the package and method name):

         my $mp3 = File::MP3->new( 'Regin.mp3', $data );
         $mp3->File::save();

       When  you  call  a  fully  qualified  method name like "File::save", the method resolution search for the
       "save" method starts in the "File" class, skipping any "save"  method  the  "File::MP3"  class  may  have
       defined. It still searches the "File" class's parents if necessary.

       While  this  feature  is  most commonly used to explicitly call methods inherited from an ancestor class,
       there is no technical restriction that enforces this:

         my $obj = Tree->new();
         $obj->Dog::bark();

       This calls the "bark" method from class "Dog" on an object of class "Tree", even if the two  classes  are
       completely unrelated. Use this with great care.

       The  "SUPER"  pseudo-class  that  was described earlier is not the same as calling a method with a fully-
       qualified name. See the earlier "Inheritance" section for details.

       Method Names as Strings

       Perl lets you use a scalar variable containing a string as a method name:

         my $file = File->new( $path, $data );

         my $method = 'save';
         $file->$method();

       This works exactly like calling "$file->save()". This can be very useful for writing  dynamic  code.  For
       example, it allows you to pass a method name to be called as a parameter to another method.

       Class Names as Strings

       Perl also lets you use a scalar containing a string as a class name:

         my $class = 'File';

         my $file = $class->new( $path, $data );

       Again, this allows for very dynamic code.

       Subroutine References as Methods

       You can also use a subroutine reference as a method:

         my $sub = sub {
             my $self = shift;

             $self->save();
         };

         $file->$sub();

       This is exactly equivalent to writing "$sub->($file)". You may see this idiom in the wild combined with a
       call to "can":

         if ( my $meth = $object->can('foo') ) {
             $object->$meth();
         }

       Dereferencing Method Call

       Perl also lets you use a dereferenced scalar reference in a method call. That's a mouthful, so let's look
       at some code:

         $file->${ \'save' };
         $file->${ returns_scalar_ref() };
         $file->${ \( returns_scalar() ) };
         $file->${ returns_ref_to_sub_ref() };

       This works if the dereference produces a string or a subroutine reference.

       Method Calls on Filehandles

       Under  the hood, Perl filehandles are instances of the "IO::Handle" or "IO::File" class. Once you have an
       open filehandle, you can call methods on it. Additionally, you can call methods on the "STDIN", "STDOUT",
       and "STDERR" filehandles.

         open my $fh, '>', 'path/to/file';
         $fh->autoflush();
         $fh->print('content');

         STDOUT->autoflush();

   Invoking Class Methods
       Because Perl allows you to use barewords for package names and subroutine names, it sometimes  interprets
       a  bareword's meaning incorrectly. For example, the construct "Class->new()" can be interpreted as either
       "'Class'->new()" or "Class()->new()".  In English, that second interpretation reads as "call a subroutine
       named Class(), then call new() as a method on the return value of Class()".  If  there  is  a  subroutine
       named  "Class()"  in  the  current  namespace,  Perl  will  always interpret "Class->new()" as the second
       alternative: a call to "new()" on the object  returned by a call to "Class()"

       You can force Perl to use the first interpretation (i.e. as a method call on the class named "Class")  in
       two ways. First, you can append a "::" to the class name:

           Class::->new()

       Perl will always interpret this as a method call.

       Alternatively, you can quote the class name:

           'Class'->new()

       Of course, if the class name is in a scalar Perl will do the right thing as well:

           my $class = 'Class';
           $class->new();

       Indirect Object Syntax

       Outside  of  the  file  handle  case,  use  of  this  syntax  is  discouraged  as it can confuse the Perl
       interpreter. See below for more details.

       Perl supports another method invocation syntax called "indirect object" notation. This syntax  is  called
       "indirect" because the method comes before the object it is being invoked on.

       This syntax can be used with any class or object method:

           my $file = new File $path, $data;
           save $file;

       We recommend that you avoid this syntax, for several reasons.

       First,  it  can be confusing to read. In the above example, it's not clear if "save" is a method provided
       by the "File" class or simply a subroutine that expects a file object as its first argument.

       When used with class methods, the problem is even worse. Because  Perl  allows  subroutine  names  to  be
       written  as  barewords,  Perl  has  to  guess  whether  the  bareword after the method is a class name or
       subroutine name. In other words, Perl can resolve the syntax as either "File->new(  $path,  $data  )"  or
       "new( File( $path, $data ) )".

       To parse this code, Perl uses a heuristic based on what package names it has seen, what subroutines exist
       in  the  current  package,  what  barewords  it  has  previously  seen, and other input. Needless to say,
       heuristics can produce very surprising results!

       Older documentation (and some CPAN modules) encouraged this syntax, particularly for constructors, so you
       may still find it in the wild.  However, we encourage you to avoid using it in new code.

       You can force Perl to interpret the bareword as a class name  by  appending  "::"  to  it,  like  we  saw
       earlier:

         my $file = new File:: $path, $data;

   "bless", "blessed", and "ref"
       As  we  saw  earlier,  an  object  is  simply a data structure that has been blessed into a class via the
       "bless" function. The "bless" function can take either one or two arguments:

         my $object = bless {}, $class;
         my $object = bless {};

       In the first form, the anonymous hash is being blessed into the class in $class. In the second form,  the
       anonymous hash is blessed into the current package.

       The  second  form  is  strongly  discouraged,  because  it  breaks the ability of a subclass to reuse the
       parent's constructor, but you may still run across it in existing code.

       If you want to know whether a particular scalar refers to an object, you can use the  "blessed"  function
       exported by Scalar::Util, which is shipped with the Perl core.

         use Scalar::Util 'blessed';

         if ( defined blessed($thing) ) { ... }

       If  $thing  refers  to  an object, then this function returns the name of the package the object has been
       blessed into. If $thing doesn't contain a reference to a blessed object, the "blessed"  function  returns
       "undef".

       Note  that  "blessed($thing)"  will  also return false if $thing has been blessed into a class named "0".
       This is a possible, but quite pathological. Don't create a class named "0" unless you  know  what  you're
       doing.

       Similarly,  Perl's  built-in "ref" function treats a reference to a blessed object specially. If you call
       "ref($thing)" and $thing holds a reference to an object, it will return the name of the  class  that  the
       object has been blessed into.

       If  you  simply  want  to  check  that a variable contains an object reference, we recommend that you use
       "defined blessed($object)", since "ref" returns true values for all references, not just objects.

   The UNIVERSAL Class
       All classes automatically inherit from the UNIVERSAL class, which is built-in  to  the  Perl  core.  This
       class  provides  a  number of methods, all of which can be called on either a class or an object. You can
       also choose to override some of these methods in your class. If you do so, we recommend that  you  follow
       the built-in semantics described below.

       isa($class)
           The  "isa"  method  returns  true  if the object is a member of the class in $class, or a member of a
           subclass of $class.

           If you override this method, it should never throw an exception.

       DOES($role)
           The "DOES" method returns true if its object claims to perform the role $role. By  default,  this  is
           equivalent  to  "isa".  This  method  is  provided for use by object system extensions that implement
           roles, like "Moose" and "Role::Tiny".

           You can also override "DOES" directly in your own classes. If you override  this  method,  it  should
           never throw an exception.

       can($method)
           The  "can"  method  checks to see if the class or object it was called on has a method named $method.
           This checks for the method in the class and all  of  its  parents.  If  the  method  exists,  then  a
           reference to the subroutine is returned. If it does not then "undef" is returned.

           If  your  class  responds  to method calls via "AUTOLOAD", you may want to overload "can" to return a
           subroutine reference for methods which your "AUTOLOAD" method handles.

           If you override this method, it should never throw an exception.

       VERSION($need)
           The "VERSION" method returns the version number of the class (package).

           If the $need argument is given then it will check  that  the  current  version  (as  defined  by  the
           $VERSION  variable  in the package) is greater than or equal to $need; it will die if this is not the
           case. This method is called automatically by the "VERSION" form of "use".

               use Package 1.2 qw(some imported subs);
               # implies:
               Package->VERSION(1.2);

           We recommend that you use this method to  access  another  package's  version,  rather  than  looking
           directly  at  $Package::VERSION.  The  package you are looking at could have overridden the "VERSION"
           method.

           We also recommend using this method to check whether a module has a sufficient version. The  internal
           implementation  uses  the  version  module  to  make sure that different types of version numbers are
           compared correctly.

   AUTOLOAD
       If you call a method that doesn't exist in a class, Perl will throw an error. However, if that  class  or
       any of its parent classes defines an "AUTOLOAD" method, that "AUTOLOAD" method is called instead.

       "AUTOLOAD"  is  called  as  a regular method, and the caller will not know the difference. Whatever value
       your "AUTOLOAD" method returns is returned to the caller.

       The fully qualified method name that was called is available in the $AUTOLOAD  package  global  for  your
       class.  Since this is a global, if you want to refer to do it without a package name prefix under "strict
       'vars'", you need to declare it.

         # XXX - this is a terrible way to implement accessors, but it makes
         # for a simple example.
         our $AUTOLOAD;
         sub AUTOLOAD {
             my $self = shift;

             # Remove qualifier from original method name...
             my $called =  $AUTOLOAD =~ s/.*:://r;

             # Is there an attribute of that name?
             die "No such attribute: $called"
                 unless exists $self->{$called};

             # If so, return it...
             return $self->{$called};
         }

         sub DESTROY { } # see below

       Without the "our $AUTOLOAD" declaration, this code will not compile under the strict pragma.

       As the comment says, this is not a good way to implement accessors.  It's slow and  too  clever  by  far.
       However,  you  may  see  this  as  a  way  to  provide  accessors  in  older Perl code. See perlootut for
       recommendations on OO coding in Perl.

       If your class does have an "AUTOLOAD" method, we strongly recommend that you override "can" in your class
       as well. Your overridden "can" method should return a subroutine  reference  for  any  method  that  your
       "AUTOLOAD" responds to.

   Destructors
       When  the  last reference to an object goes away, the object is destroyed. If you only have one reference
       to an object stored in a lexical scalar, the object is destroyed when that scalar goes out of  scope.  If
       you store the object in a package global, that object may not go out of scope until the program exits.

       If  you  want  to  do  something  when the object is destroyed, you can define a "DESTROY" method in your
       class. This method will always be called by Perl at the appropriate time, unless the method is empty.

       This is called just like any other method, with the object as the first argument. It does not receive any
       additional arguments. However, the $_[0] variable will be read-only in  the  destructor,  so  you  cannot
       assign a value to it.

       If your "DESTROY" method throws an exception, this will not cause any control transfer beyond exiting the
       method.   The  exception  will be reported to "STDERR" as a warning, marked "(in cleanup)", and Perl will
       continue with whatever it was doing before.

       Because "DESTROY" methods can be called at any time, you should localize any global status variables that
       might be set by anything you do in your "DESTROY" method.  If you are in doubt about a particular  status
       variable,  it doesn't hurt to localize it.  There are five global status variables, and the safest way is
       to localize all five of them:

         sub DESTROY {
             local($., $@, $!, $^E, $?);
             my $self = shift;
             ...;
         }

       If you define an "AUTOLOAD" in your class, then Perl will call your "AUTOLOAD" to  handle  the  "DESTROY"
       method. You can prevent this by defining an empty "DESTROY", like we did in the autoloading example.  You
       can also check the value of $AUTOLOAD and return without doing anything when called to handle "DESTROY".

       Global Destruction

       The  order  in  which  objects  are  destroyed  during the global destruction before the program exits is
       unpredictable. This means that any objects contained by your object may already have been destroyed.  You
       should check that a contained object is defined before calling a method on it:

         sub DESTROY {
             my $self = shift;

             $self->{handle}->close() if $self->{handle};
         }

       You  can  use  the  "${^GLOBAL_PHASE}"  variable to detect if you are currently in the global destruction
       phase:

         sub DESTROY {
             my $self = shift;

             return if ${^GLOBAL_PHASE} eq 'DESTRUCT';

             $self->{handle}->close();
         }

       Note that this variable was added in Perl 5.14.0. If you want to detect the global destruction  phase  on
       older versions of Perl, you can use the "Devel::GlobalDestruction" module on CPAN.

       If your "DESTROY" method issues a warning during global destruction, the Perl interpreter will append the
       string " during global destruction" to the warning.

       During  global  destruction,  Perl  will  always garbage collect objects before unblessed references. See
       "PERL_DESTRUCT_LEVEL" in perlhacktips for more information about global destruction.

   Non-Hash Objects
       All the examples so far have shown objects based on a blessed hash.  However, it's possible to bless  any
       type  of  data structure or referent, including scalars, globs, and subroutines. You may see this sort of
       thing when looking at code in the wild.

       Here's an example of a module as a blessed scalar:

         package Time;

         use strict;
         use warnings;

         sub new {
             my $class = shift;

             my $time = time;
             return bless \$time, $class;
         }

         sub epoch {
             my $self = shift;
             return $$self;
         }

         my $time = Time->new();
         print $time->epoch();

   Inside-Out objects
       In the past, the Perl community experimented with a technique called "inside-out objects". An  inside-out
       object  stores  its  data  outside of the object's reference, indexed on a unique property of the object,
       such as its memory address, rather than in the object itself. This has the  advantage  of  enforcing  the
       encapsulation of object attributes, since their data is not stored in the object itself.

       This  technique was popular for a while (and was recommended in Damian Conway's Perl Best Practices), but
       never achieved universal  adoption.  The  Object::InsideOut  module  on  CPAN  provides  a  comprehensive
       implementation of this technique, and you may see it or other inside-out modules in the wild.

       Here  is  a simple example of the technique, using the Hash::Util::FieldHash core module. This module was
       added to the core to support inside-out object implementations.

         package Time;

         use strict;
         use warnings;

         use Hash::Util::FieldHash 'fieldhash';

         fieldhash my %time_for;

         sub new {
             my $class = shift;

             my $self = bless \( my $object ), $class;

             $time_for{$self} = time;

             return $self;
         }

         sub epoch {
             my $self = shift;

             return $time_for{$self};
         }

         my $time = Time->new;
         print $time->epoch;

   Pseudo-hashes
       The pseudo-hash feature was an experimental feature introduced in earlier versions of Perl and removed in
       5.10.0. A pseudo-hash is an array reference which can be accessed using named keys like a hash.  You  may
       run in to some code in the wild which uses it. See the fields pragma for more information.

SEE ALSO

       A  kinder,  gentler tutorial on object-oriented programming in Perl can be found in perlootut. You should
       also check out perlmodlib for some style guides on constructing both modules and classes.

perl v5.34.0                                       2025-04-08                                         PERLOBJ(1)