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NAME

       perlguts - Introduction to the Perl API

DESCRIPTION

       This document attempts to describe how to use the Perl API, as well as to provide some info on the basic
       workings of the Perl core.  It is far from complete and probably contains many errors.  Please refer any
       questions or comments to the author below.

Variables

   Datatypes
       Perl has three typedefs that handle Perl's three main data types:

           SV  Scalar Value
           AV  Array Value
           HV  Hash Value

       Each typedef has specific routines that manipulate the various data types.

   What is an "IV"?
       Perl uses a special typedef IV which is a simple signed integer type that is guaranteed to be large
       enough to hold a pointer (as well as an integer).  Additionally, there is the UV, which is simply an
       unsigned IV.

       Perl also uses several special typedefs to declare variables to hold integers of (at least) a given size.
       Use I8, I16, I32, and I64 to declare a signed integer variable which has at least as many bits as the
       number in its name.  These all evaluate to the native C type that is closest to the given number of bits,
       but no smaller than that number.  For example, on many platforms, a "short" is 16 bits long, and if so,
       I16 will evaluate to a "short".  But on platforms where a "short" isn't exactly 16 bits, Perl will use
       the smallest type that contains 16 bits or more.

       U8, U16, U32, and U64 are to declare the corresponding unsigned integer types.

       If the platform doesn't support 64-bit integers, both I64 and U64 will be undefined.  Use IV and UV to
       declare the largest practicable, and ""WIDEST_UTYPE" in perlapi" for the absolute maximum unsigned, but
       which may not be usable in all circumstances.

       A numeric constant can be specified with ""INT16_C"" in perlapi, ""UINTMAX_C"" in perlapi, and similar.

   Working with SVs
       An SV can be created and loaded with one command.  There are five types of values that can be loaded: an
       integer value (IV), an unsigned integer value (UV), a double (NV), a string (PV), and another scalar
       (SV).  ("PV" stands for "Pointer Value".  You might think that it is misnamed because it is described as
       pointing only to strings.  However, it is possible to have it point to other things.  For example, it
       could point to an array of UVs.  But, using it for non-strings requires care, as the underlying
       assumption of much of the internals is that PVs are just for strings.  Often, for example, a trailing
       "NUL" is tacked on automatically.  The non-string use is documented only in this paragraph.)

       The seven routines are:

           SV*  newSViv(IV);
           SV*  newSVuv(UV);
           SV*  newSVnv(double);
           SV*  newSVpv(const char*, STRLEN);
           SV*  newSVpvn(const char*, STRLEN);
           SV*  newSVpvf(const char*, ...);
           SV*  newSVsv(SV*);

       "STRLEN" is an integer type ("Size_t", usually defined as "size_t" in config.h) guaranteed to be large
       enough to represent the size of any string that perl can handle.

       In the unlikely case of a SV requiring more complex initialization, you can create an empty SV with
       newSV(len).  If "len" is 0 an empty SV of type NULL is returned, else an SV of type PV is returned with
       len + 1 (for the "NUL") bytes of storage allocated, accessible via SvPVX.  In both cases the SV has the
       undef value.

           SV *sv = newSV(0);   /* no storage allocated  */
           SV *sv = newSV(10);  /* 10 (+1) bytes of uninitialised storage
                                 * allocated */

       To change the value of an already-existing SV, there are eight routines:

           void  sv_setiv(SV*, IV);
           void  sv_setuv(SV*, UV);
           void  sv_setnv(SV*, double);
           void  sv_setpv(SV*, const char*);
           void  sv_setpvn(SV*, const char*, STRLEN)
           void  sv_setpvf(SV*, const char*, ...);
           void  sv_vsetpvfn(SV*, const char*, STRLEN, va_list *,
                                               SV **, Size_t, bool *);
           void  sv_setsv(SV*, SV*);

       Notice that you can choose to specify the length of the string to be assigned by using "sv_setpvn",
       "newSVpvn", or "newSVpv", or you may allow Perl to calculate the length by using "sv_setpv" or by
       specifying 0 as the second argument to "newSVpv".  Be warned, though, that Perl will determine the
       string's length by using "strlen", which depends on the string terminating with a "NUL" character, and
       not otherwise containing NULs.

       The arguments of "sv_setpvf" are processed like "sprintf", and the formatted output becomes the value.

       "sv_vsetpvfn" is an analogue of "vsprintf", but it allows you to specify either a pointer to a variable
       argument list or the address and length of an array of SVs.  The last argument points to a boolean; on
       return, if that boolean is true, then locale-specific information has been used to format the string, and
       the string's contents are therefore untrustworthy (see perlsec).  This pointer may be NULL if that
       information is not important.  Note that this function requires you to specify the length of the format.

       The "sv_set*()" functions are not generic enough to operate on values that have "magic".  See "Magic
       Virtual Tables" later in this document.

       All SVs that contain strings should be terminated with a "NUL" character.  If it is not "NUL"-terminated
       there is a risk of core dumps and corruptions from code which passes the string to C functions or system
       calls which expect a "NUL"-terminated string.  Perl's own functions typically add a trailing "NUL" for
       this reason.  Nevertheless, you should be very careful when you pass a string stored in an SV to a C
       function or system call.

       To access the actual value that an SV points to, Perl's API exposes several macros that coerce the actual
       scalar type into an IV, UV, double, or string:

       •   "SvIV(SV*)" ("IV") and "SvUV(SV*)" ("UV")

       •   "SvNV(SV*)" ("double")

       •   Strings are a bit complicated:

           •   Byte string: "SvPVbyte(SV*, STRLEN len)" or "SvPVbyte_nolen(SV*)"

               If the Perl string is "\xff\xff", then this returns a 2-byte "char*".

               This is suitable for Perl strings that represent bytes.

           •   UTF-8 string: "SvPVutf8(SV*, STRLEN len)" or "SvPVutf8_nolen(SV*)"

               If the Perl string is "\xff\xff", then this returns a 4-byte "char*".

               This is suitable for Perl strings that represent characters.

               CAVEAT:  That  "char*" will be encoded via Perl's internal UTF-8 variant, which means that if the
               SV contains non-Unicode code points (e.g., 0x110000), then the result may contain extensions over
               valid UTF-8.  See "is_strict_utf8_string" in perlapi for some methods Perl gives you to check the
               UTF-8 validity of these macros' returns.

           •   You can also use "SvPV(SV*, STRLEN len)" or "SvPV_nolen(SV*)" to  fetch  the  SV's  raw  internal
               buffer.  This  is  tricky,  though; if your Perl string is "\xff\xff", then depending on the SV's
               internal encoding you might get back a 2-byte OR a 4-byte "char*".  Moreover, if it's the  4-byte
               string,   that   could   come   from  either  Perl  "\xff\xff"  stored  UTF-8  encoded,  or  Perl
               "\xc3\xbf\xc3\xbf" stored as raw octets. To differentiate between these you MUST look up the SV's
               UTF8 bit (cf. "SvUTF8") to know whether the source Perl string is 2 characters ("SvUTF8" would be
               on) or 4 characters ("SvUTF8" would be off).

               IMPORTANT: Use of "SvPV", "SvPV_nolen", or similarly-named macros without  looking  up  the  SV's
               UTF8 bit is almost certainly a bug if non-ASCII input is allowed.

               When the UTF8 bit is on, the same CAVEAT about UTF-8 validity applies here as for "SvPVutf8".

           (See "How do I pass a Perl string to a C library?" for more details.)

           In "SvPVbyte", "SvPVutf8", and "SvPV", the length of the "char*" returned is placed into the variable
           "len"  (these are macros, so you do not use &len). If you do not care what the length of the data is,
           use "SvPVbyte_nolen", "SvPVutf8_nolen", or "SvPV_nolen" instead.  The  global  variable  "PL_na"  can
           also  be  given  to  "SvPVbyte"/"SvPVutf8"/"SvPV"  in  this  case.  But that can be quite inefficient
           because "PL_na" must be accessed in thread-local storage in threaded Perl.   In  any  case,  remember
           that  Perl allows arbitrary strings of data that may both contain NULs and might not be terminated by
           a "NUL".

           Also remember that C doesn't allow you to safely say "foo(SvPVbyte(s, len), len);".   It  might  work
           with  your  compiler,  but it won't work for everyone.  Break this sort of statement up into separate
           assignments:

               SV *s;
               STRLEN len;
               char *ptr;
               ptr = SvPVbyte(s, len);
               foo(ptr, len);

       If you want to know if the scalar value is TRUE, you can use:

           SvTRUE(SV*)

       Although Perl will automatically grow strings for you, if you need to force Perl to allocate more  memory
       for your SV, you can use the macro

           SvGROW(SV*, STRLEN newlen)

       which  will  determine if more memory needs to be allocated.  If so, it will call the function "sv_grow".
       Note that "SvGROW" can only increase, not decrease, the allocated memory of an SV and that  it  does  not
       automatically add space for the trailing "NUL" byte (perl's own string functions typically do "SvGROW(sv,
       len + 1)").

       If  you  want  to write to an existing SV's buffer and set its value to a string, use SvPVbyte_force() or
       one of its variants to force the SV to be a PV.  This will remove any of various types of  non-stringness
       from  the  SV while preserving the content of the SV in the PV.  This can be used, for example, to append
       data from an API function to a buffer without extra copying:

           (void)SvPVbyte_force(sv, len);
           s = SvGROW(sv, len + needlen + 1);
           /* something that modifies up to needlen bytes at s+len, but
              modifies newlen bytes
                eg. newlen = read(fd, s + len, needlen);
              ignoring errors for these examples
            */
           s[len + newlen] = '\0';
           SvCUR_set(sv, len + newlen);
           SvUTF8_off(sv);
           SvSETMAGIC(sv);

       If you already have the data in memory or if you want to keep your code simple, you can use  one  of  the
       sv_cat*()  variants,  such  as  sv_catpvn().   If  you  want to insert anywhere in the string you can use
       sv_insert() or sv_insert_flags().

       If you don't need the existing content of the SV, you can avoid some copying with:

           SvPVCLEAR(sv);
           s = SvGROW(sv, needlen + 1);
           /* something that modifies up to needlen bytes at s, but modifies
              newlen bytes
                eg. newlen = read(fd, s, needlen);
            */
           s[newlen] = '\0';
           SvCUR_set(sv, newlen);
           SvPOK_only(sv); /* also clears SVf_UTF8 */
           SvSETMAGIC(sv);

       Again, if you already have the data in memory or want to avoid the complexity of the above, you  can  use
       sv_setpvn().

       If  you  have  a  buffer  allocated  with  Newx()  and  want  to  set that as the SV's value, you can use
       sv_usepvn_flags().  That has some requirements if you want to avoid perl re-allocating the buffer to  fit
       the trailing NUL:

          Newx(buf, somesize+1, char);
          /* ... fill in buf ... */
          buf[somesize] = '\0';
          sv_usepvn_flags(sv, buf, somesize, SV_SMAGIC | SV_HAS_TRAILING_NUL);
          /* buf now belongs to perl, don't release it */

       If  you  have  an  SV  and  want  to  know what kind of data Perl thinks is stored in it, you can use the
       following macros to check the type of SV you have.

           SvIOK(SV*)
           SvNOK(SV*)
           SvPOK(SV*)

       You can get and set the current length of the string stored in an SV with the following macros:

           SvCUR(SV*)
           SvCUR_set(SV*, I32 val)

       You can also get a pointer to the end of the string stored in the SV with the macro:

           SvEND(SV*)

       But note that these last three macros are valid only if "SvPOK()" is true.

       If you want to append something to the end of string stored in  an  "SV*",  you  can  use  the  following
       functions:

           void  sv_catpv(SV*, const char*);
           void  sv_catpvn(SV*, const char*, STRLEN);
           void  sv_catpvf(SV*, const char*, ...);
           void  sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **,
                                                                    I32, bool);
           void  sv_catsv(SV*, SV*);

       The  first function calculates the length of the string to be appended by using "strlen".  In the second,
       you specify the length of the string yourself.  The third function processes its arguments like "sprintf"
       and appends the formatted output.  The fourth function  works  like  "vsprintf".   You  can  specify  the
       address  and  length  of an array of SVs instead of the va_list argument.  The fifth function extends the
       string stored in the first SV with the string stored in the second SV.  It also forces the second  SV  to
       be interpreted as a string.

       The  "sv_cat*()"  functions  are  not  generic enough to operate on values that have "magic".  See "Magic
       Virtual Tables" later in this document.

       If you know the name of a scalar variable, you can get a pointer to its SV by using the following:

           SV*  get_sv("package::varname", 0);

       This returns NULL if the variable does not exist.

       If you want to know if this variable (or any other SV) is actually "defined", you can call:

           SvOK(SV*)

       The scalar "undef" value is stored in an SV instance called "PL_sv_undef".

       Its address can be used whenever an "SV*" is needed.  Make sure that you don't try to compare a random sv
       with &PL_sv_undef.  For example when interfacing Perl code, it'll work correctly for:

         foo(undef);

       But won't work when called as:

         $x = undef;
         foo($x);

       So to repeat always use SvOK() to check whether an sv is defined.

       Also you have to be careful when using &PL_sv_undef as a value in AVs or HVs (see "AVs, HVs and undefined
       values").

       There are also the two values "PL_sv_yes" and "PL_sv_no", which contain boolean TRUE  and  FALSE  values,
       respectively.  Like "PL_sv_undef", their addresses can be used whenever an "SV*" is needed.

       Do not be fooled into thinking that "(SV *) 0" is the same as &PL_sv_undef.  Take this code:

           SV* sv = (SV*) 0;
           if (I-am-to-return-a-real-value) {
                   sv = sv_2mortal(newSViv(42));
           }
           sv_setsv(ST(0), sv);

       This  code  tries  to  return a new SV (which contains the value 42) if it should return a real value, or
       undef otherwise.  Instead it has returned a NULL pointer which, somewhere down the  line,  will  cause  a
       segmentation  violation,  bus error, or just weird results.  Change the zero to &PL_sv_undef in the first
       line and all will be well.

       To free an SV that you've created, call "SvREFCNT_dec(SV*)".  Normally this call is  not  necessary  (see
       "Reference Counts and Mortality").

   Offsets
       Perl provides the function "sv_chop" to efficiently remove characters from the beginning of a string; you
       give  it  an  SV and a pointer to somewhere inside the PV, and it discards everything before the pointer.
       The efficiency comes by means of a little hack: instead of actually removing  the  characters,  "sv_chop"
       sets  the  flag  "OOK" (offset OK) to signal to other functions that the offset hack is in effect, and it
       moves the PV pointer (called "SvPVX") forward by the number of bytes chopped off, and adjusts "SvCUR" and
       "SvLEN" accordingly.  (A portion of the space between the old and new PV pointers is used  to  store  the
       count of chopped bytes.)

       Hence, at this point, the start of the buffer that we allocated lives at "SvPVX(sv) - SvIV(sv)" in memory
       and the PV pointer is pointing into the middle of this allocated storage.

       This is best demonstrated by example.  Normally copy-on-write will prevent the substitution from operator
       from  using this hack, but if you can craft a string for which copy-on-write is not possible, you can see
       it in play.  In the current implementation, the final byte of a string buffer is used as a  copy-on-write
       reference  count.   If the buffer is not big enough, then copy-on-write is skipped.  First have a look at
       an empty string:

         % ./perl -Ilib -MDevel::Peek -le '$a=""; $a .= ""; Dump $a'
         SV = PV(0x7ffb7c008a70) at 0x7ffb7c030390
           REFCNT = 1
           FLAGS = (POK,pPOK)
           PV = 0x7ffb7bc05b50 ""\0
           CUR = 0
           LEN = 10

       Notice here the LEN is 10.  (It may differ on your platform.)  Extend the length of  the  string  to  one
       less than 10, and do a substitution:

        % ./perl -Ilib -MDevel::Peek -le '$a=""; $a.="123456789"; $a=~s/.//; \
                                                                   Dump($a)'
        SV = PV(0x7ffa04008a70) at 0x7ffa04030390
          REFCNT = 1
          FLAGS = (POK,OOK,pPOK)
          OFFSET = 1
          PV = 0x7ffa03c05b61 ( "\1" . ) "23456789"\0
          CUR = 8
          LEN = 9

       Here  the number of bytes chopped off (1) is shown next as the OFFSET.  The portion of the string between
       the "real" and the "fake" beginnings is shown in parentheses, and  the  values  of  "SvCUR"  and  "SvLEN"
       reflect  the fake beginning, not the real one.  (The first character of the string buffer happens to have
       changed to "\1" here, not "1", because the current implementation stores the offset count in  the  string
       buffer.  This is subject to change.)

       Something  similar  to  the offset hack is performed on AVs to enable efficient shifting and splicing off
       the beginning of the array; while "AvARRAY" points to the first element in the array that is visible from
       Perl, "AvALLOC" points to the real start of the C array.  These are  usually  the  same,  but  a  "shift"
       operation  can be carried out by increasing "AvARRAY" by one and decreasing "AvFILL" and "AvMAX".  Again,
       the location of the real start of the C  array  only  comes  into  play  when  freeing  the  array.   See
       "av_shift" in av.c.

   What's Really Stored in an SV?
       Recall  that  the  usual  method  of  determining  the  type of scalar you have is to use "Sv*OK" macros.
       Because a scalar can be both a number and a string, usually these macros  will  always  return  TRUE  and
       calling   the  "Sv*V"  macros  will  do  the  appropriate  conversion  of  string  to  integer/double  or
       integer/double to string.

       If you really need to know if you have an integer, double, or string pointer in an SV, you  can  use  the
       following three macros instead:

           SvIOKp(SV*)
           SvNOKp(SV*)
           SvPOKp(SV*)

       These  will  tell you if you truly have an integer, double, or string pointer stored in your SV.  The "p"
       stands for private.

       There are various ways in which the private and public flags may differ.  For example, in perl  5.16  and
       earlier  a  tied  SV  may  have a valid underlying value in the IV slot (so SvIOKp is true), but the data
       should be accessed via the FETCH routine rather than directly, so SvIOK is false.  (In perl 5.18 onwards,
       tied scalars use the flags the same way as untied scalars.)   Another  is  when  numeric  conversion  has
       occurred  and  precision has been lost: only the private flag is set on 'lossy' values.  So when an NV is
       converted to an IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be.

       In general, though, it's best to use the "Sv*V" macros.

   Working with AVs
       There are two ways to create and load an AV.  The first method creates an empty AV:

           AV*  newAV();

       The second method both creates the AV and initially populates it with SVs:

           AV*  av_make(SSize_t num, SV **ptr);

       The second argument points to an array containing "num" "SV*"'s.  Once the AV has been created,  the  SVs
       can be destroyed, if so desired.

       Once the AV has been created, the following operations are possible on it:

           void  av_push(AV*, SV*);
           SV*   av_pop(AV*);
           SV*   av_shift(AV*);
           void  av_unshift(AV*, SSize_t num);

       These  should  be  familiar  operations,  with  the  exception  of "av_unshift".  This routine adds "num"
       elements at the front of the array with the "undef" value.   You  must  then  use  "av_store"  (described
       below) to assign values to these new elements.

       Here are some other functions:

           SSize_t av_top_index(AV*);
           SV**    av_fetch(AV*, SSize_t key, I32 lval);
           SV**    av_store(AV*, SSize_t key, SV* val);

       The  "av_top_index" function returns the highest index value in an array (just like $#array in Perl).  If
       the array is empty, -1 is returned.  The "av_fetch" function returns the value at  index  "key",  but  if
       "lval"  is  non-zero,  then  "av_fetch" will store an undef value at that index.  The "av_store" function
       stores the value "val" at index "key", and does not increment the reference count  of  "val".   Thus  the
       caller  is  responsible  for taking care of that, and if "av_store" returns NULL, the caller will have to
       decrement the reference count to avoid a memory leak.  Note that "av_fetch" and  "av_store"  both  return
       "SV**"'s, not "SV*"'s as their return value.

       A few more:

           void  av_clear(AV*);
           void  av_undef(AV*);
           void  av_extend(AV*, SSize_t key);

       The "av_clear" function deletes all the elements in the AV* array, but does not actually delete the array
       itself.   The  "av_undef"  function will delete all the elements in the array plus the array itself.  The
       "av_extend" function extends the array so that it contains at least "key+1" elements.  If "key+1" is less
       than the currently allocated length of the array, then nothing is done.

       If you know the name of an array variable, you can get a pointer to its AV by using the following:

           AV*  get_av("package::varname", 0);

       This returns NULL if the variable does not exist.

       See "Understanding the Magic of Tied Hashes and Arrays" for more information on  how  to  use  the  array
       access functions on tied arrays.

   Working with HVs
       To create an HV, you use the following routine:

           HV*  newHV();

       Once the HV has been created, the following operations are possible on it:

           SV**  hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
           SV**  hv_fetch(HV*, const char* key, U32 klen, I32 lval);

       The  "klen" parameter is the length of the key being passed in (Note that you cannot pass 0 in as a value
       of "klen" to tell Perl to measure the length of the key).  The "val" argument contains the SV pointer  to
       the  scalar  being  stored,  and  "hash"  is  the  precomputed hash value (zero if you want "hv_store" to
       calculate it for you).  The "lval" parameter indicates whether this fetch is actually a part of  a  store
       operation,  in  which  case  a  new  undefined  value  will  be added to the HV with the supplied key and
       "hv_fetch" will return as if the value had already existed.

       Remember that "hv_store" and "hv_fetch" return "SV**"'s and not just "SV*".  To access the scalar  value,
       you  must  first  dereference  the  return value.  However, you should check to make sure that the return
       value is not NULL before dereferencing it.

       The first of these two functions checks if a hash table entry exists, and the second deletes it.

           bool  hv_exists(HV*, const char* key, U32 klen);
           SV*   hv_delete(HV*, const char* key, U32 klen, I32 flags);

       If "flags" does not include the "G_DISCARD" flag then "hv_delete" will create and return a mortal copy of
       the deleted value.

       And more miscellaneous functions:

           void   hv_clear(HV*);
           void   hv_undef(HV*);

       Like their AV counterparts, "hv_clear" deletes all the entries in the hash table but  does  not  actually
       delete the hash table.  The "hv_undef" deletes both the entries and the hash table itself.

       Perl keeps the actual data in a linked list of structures with a typedef of HE.  These contain the actual
       key  and  value pointers (plus extra administrative overhead).  The key is a string pointer; the value is
       an "SV*".  However, once you have an "HE*", to get the actual key and value, use the  routines  specified
       below.

           I32    hv_iterinit(HV*);
                   /* Prepares starting point to traverse hash table */
           HE*    hv_iternext(HV*);
                   /* Get the next entry, and return a pointer to a
                      structure that has both the key and value */
           char*  hv_iterkey(HE* entry, I32* retlen);
                   /* Get the key from an HE structure and also return
                      the length of the key string */
           SV*    hv_iterval(HV*, HE* entry);
                   /* Return an SV pointer to the value of the HE
                      structure */
           SV*    hv_iternextsv(HV*, char** key, I32* retlen);
                   /* This convenience routine combines hv_iternext,
                      hv_iterkey, and hv_iterval.  The key and retlen
                      arguments are return values for the key and its
                      length.  The value is returned in the SV* argument */

       If you know the name of a hash variable, you can get a pointer to its HV by using the following:

           HV*  get_hv("package::varname", 0);

       This returns NULL if the variable does not exist.

       The hash algorithm is defined in the "PERL_HASH" macro:

           PERL_HASH(hash, key, klen)

       The  exact  implementation of this macro varies by architecture and version of perl, and the return value
       may change per invocation, so the value is only valid for the duration of a single perl process.

       See "Understanding the Magic of Tied Hashes and Arrays" for more information  on  how  to  use  the  hash
       access functions on tied hashes.

   Hash API Extensions
       Beginning with version 5.004, the following functions are also supported:

           HE*     hv_fetch_ent  (HV* tb, SV* key, I32 lval, U32 hash);
           HE*     hv_store_ent  (HV* tb, SV* key, SV* val, U32 hash);

           bool    hv_exists_ent (HV* tb, SV* key, U32 hash);
           SV*     hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);

           SV*     hv_iterkeysv  (HE* entry);

       Note  that  these  functions  take "SV*" keys, which simplifies writing of extension code that deals with
       hash structures.  These functions also allow passing of "SV*" keys to "tie" functions without forcing you
       to stringify the keys (unlike the previous set of functions).

       They also return and accept whole hash entries ("HE*"), making their use more efficient (since  the  hash
       number  for  a  particular  string  doesn't  have to be recomputed every time).  See perlapi for detailed
       descriptions.

       The following macros must always be used to access the contents of hash entries.  Note that the arguments
       to these macros must be simple variables, since they may get evaluated more than once.  See  perlapi  for
       detailed descriptions of these macros.

           HePV(HE* he, STRLEN len)
           HeVAL(HE* he)
           HeHASH(HE* he)
           HeSVKEY(HE* he)
           HeSVKEY_force(HE* he)
           HeSVKEY_set(HE* he, SV* sv)

       These  two  lower  level  macros  are  defined, but must only be used when dealing with keys that are not
       "SV*"s:

           HeKEY(HE* he)
           HeKLEN(HE* he)

       Note that both "hv_store" and "hv_store_ent" do not increment the reference count of  the  stored  "val",
       which  is  the  caller's responsibility.  If these functions return a NULL value, the caller will usually
       have to decrement the reference count of "val" to avoid a memory leak.

   AVs, HVs and undefined values
       Sometimes you have to store undefined values in AVs or HVs.  Although this may be a rare case, it can  be
       tricky.  That's because you're used to using &PL_sv_undef if you need an undefined SV.

       For example, intuition tells you that this XS code:

           AV *av = newAV();
           av_store( av, 0, &PL_sv_undef );

       is equivalent to this Perl code:

           my @av;
           $av[0] = undef;

       Unfortunately,  this  isn't  true.   In  perl  5.18  and  earlier,  AVs  use &PL_sv_undef as a marker for
       indicating that an array element has not yet been initialized.  Thus, "exists $av[0]" would be  true  for
       the  above  Perl  code,  but  false  for  the  array  generated  by  the  XS code.  In perl 5.20, storing
       &PL_sv_undef will create a read-only element, because the scalar &PL_sv_undef itself  is  stored,  not  a
       copy.

       Similar problems can occur when storing &PL_sv_undef in HVs:

           hv_store( hv, "key", 3, &PL_sv_undef, 0 );

       This  will  indeed  make  the  value "undef", but if you try to modify the value of "key", you'll get the
       following error:

           Modification of non-creatable hash value attempted

       In perl 5.8.0, &PL_sv_undef was also used to mark placeholders in restricted hashes.   This  caused  such
       hash  entries  not  to  appear  when  iterating  over  the  hash  or  when checking for the keys with the
       "hv_exists" function.

       You can run into similar problems when you store &PL_sv_yes or &PL_sv_no into  AVs  or  HVs.   Trying  to
       modify such elements will give you the following error:

           Modification of a read-only value attempted

       To make a long story short, you can use the special variables &PL_sv_undef, &PL_sv_yes and &PL_sv_no with
       AVs and HVs, but you have to make sure you know what you're doing.

       Generally,  if  you want to store an undefined value in an AV or HV, you should not use &PL_sv_undef, but
       rather create a new undefined value using the "newSV" function, for example:

           av_store( av, 42, newSV(0) );
           hv_store( hv, "foo", 3, newSV(0), 0 );

   References
       References are a special type of scalar that point to other data types (including other references).

       To create a reference, use either of the following functions:

           SV* newRV_inc((SV*) thing);
           SV* newRV_noinc((SV*) thing);

       The "thing" argument can be any of an "SV*", "AV*", or "HV*".  The functions are  identical  except  that
       "newRV_inc"  increments the reference count of the "thing", while "newRV_noinc" does not.  For historical
       reasons, "newRV" is a synonym for "newRV_inc".

       Once you have a reference, you can use the following macro to dereference the reference:

           SvRV(SV*)

       then call the appropriate routines, casting the returned "SV*" to either an "AV*" or "HV*", if required.

       To determine if an SV is a reference, you can use the following macro:

           SvROK(SV*)

       To discover what type of value the reference refers to, use the following macro and then check the return
       value.

           SvTYPE(SvRV(SV*))

       The most useful types that will be returned are:

           SVt_PVAV    Array
           SVt_PVHV    Hash
           SVt_PVCV    Code
           SVt_PVGV    Glob (possibly a file handle)

       Any numerical value returned which is less than SVt_PVAV will be a scalar of some form.

       See "svtype" in perlapi for more details.

   Blessed References and Class Objects
       References are also used to support object-oriented programming.  In perl's  OO  lexicon,  an  object  is
       simply a reference that has been blessed into a package (or class).  Once blessed, the programmer may now
       use the reference to access the various methods in the class.

       A reference can be blessed into a package with the following function:

           SV* sv_bless(SV* sv, HV* stash);

       The  "sv"  argument  must be a reference value.  The "stash" argument specifies which class the reference
       will belong to.  See "Stashes and Globs" for information on converting class names into stashes.

       /* Still under construction */

       The following function upgrades rv to reference if not already one.  Creates a new SV for rv to point to.
       If "classname" is non-null, the SV is blessed into the specified class.  SV is returned.

               SV* newSVrv(SV* rv, const char* classname);

       The following three functions copy integer, unsigned integer or double into  an  SV  whose  reference  is
       "rv".  SV is blessed if "classname" is non-null.

               SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
               SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
               SV* sv_setref_nv(SV* rv, const char* classname, NV iv);

       The following function copies the pointer value (the address, not the string!) into an SV whose reference
       is rv.  SV is blessed if "classname" is non-null.

               SV* sv_setref_pv(SV* rv, const char* classname, void* pv);

       The  following  function copies a string into an SV whose reference is "rv".  Set length to 0 to let Perl
       calculate the string length.  SV is blessed if "classname" is non-null.

           SV* sv_setref_pvn(SV* rv, const char* classname, char* pv,
                                                                STRLEN length);

       The following function tests whether the SV is blessed into the  specified  class.   It  does  not  check
       inheritance relationships.

               int  sv_isa(SV* sv, const char* name);

       The following function tests whether the SV is a reference to a blessed object.

               int  sv_isobject(SV* sv);

       The  following  function  tests  whether  the SV is derived from the specified class.  SV can be either a
       reference to a blessed object or a string containing a class name.  This is the function implementing the
       "UNIVERSAL::isa" functionality.

               bool sv_derived_from(SV* sv, const char* name);

       To check if you've got an object derived from a specific class you have to write:

               if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }

   Creating New Variables
       To create a new Perl variable with an undef value which can be accessed from your Perl  script,  use  the
       following routines, depending on the variable type.

           SV*  get_sv("package::varname", GV_ADD);
           AV*  get_av("package::varname", GV_ADD);
           HV*  get_hv("package::varname", GV_ADD);

       Notice  the  use  of GV_ADD as the second parameter.  The new variable can now be set, using the routines
       appropriate to the data type.

       There are additional macros whose values may be bitwise  OR'ed  with  the  "GV_ADD"  argument  to  enable
       certain extra features.  Those bits are:

       GV_ADDMULTI
           Marks the variable as multiply defined, thus preventing the:

             Name <varname> used only once: possible typo

           warning.

       GV_ADDWARN
           Issues the warning:

             Had to create <varname> unexpectedly

           if the variable did not exist before the function was called.

       If you do not specify a package name, the variable is created in the current package.

   Reference Counts and Mortality
       Perl  uses  a reference count-driven garbage collection mechanism.  SVs, AVs, or HVs (xV for short in the
       following) start their life with a reference count of 1.  If the reference count of an xV ever  drops  to
       0,  then it will be destroyed and its memory made available for reuse.  At the most basic internal level,
       reference counts can be manipulated with the following macros:

           int SvREFCNT(SV* sv);
           SV* SvREFCNT_inc(SV* sv);
           void SvREFCNT_dec(SV* sv);

       (There are also suffixed versions of the increment and decrement macros, for situations  where  the  full
       generality of these basic macros can be exchanged for some performance.)

       However, the way a programmer should think about references is not so much in terms of the bare reference
       count, but in terms of ownership of references.  A reference to an xV can be owned by any of a variety of
       entities:  another  xV, the Perl interpreter, an XS data structure, a piece of running code, or a dynamic
       scope.  An xV generally does not know what entities own the references to it;  it  only  knows  how  many
       references there are, which is the reference count.

       To  correctly  maintain reference counts, it is essential to keep track of what references the XS code is
       manipulating.  The programmer should always know where a reference has come from and who owns it, and  be
       aware  of  any  creation or destruction of references, and any transfers of ownership.  Because ownership
       isn't represented explicitly in the xV data  structures,  only  the  reference  count  need  be  actually
       maintained  by  the  code, and that means that this understanding of ownership is not actually evident in
       the code.  For example, transferring ownership of a reference from one owner to  another  doesn't  change
       the reference count at all, so may be achieved with no actual code.  (The transferring code doesn't touch
       the  referenced  object,  but  does need to ensure that the former owner knows that it no longer owns the
       reference, and that the new owner knows that it now does.)

       An xV that is visible at the Perl level should not become unreferenced and thus be destroyed.   Normally,
       an  object will only become unreferenced when it is no longer visible, often by the same means that makes
       it invisible.  For example, a Perl reference value (RV) owns a reference to its referent, so if the RV is
       overwritten that reference gets destroyed, and the no-longer-reachable referent may  be  destroyed  as  a
       result.

       Many  functions  have  some  kind  of reference manipulation as part of their purpose.  Sometimes this is
       documented in terms of ownership of references, and sometimes it is (less helpfully) documented in  terms
       of  changes  to reference counts.  For example, the newRV_inc() function is documented to create a new RV
       (with reference count 1) and increment the reference count of the  referent  that  was  supplied  by  the
       caller.   This  is  best  understood  as  creating a new reference to the referent, which is owned by the
       created RV, and returning to the caller ownership of the sole reference to  the  RV.   The  newRV_noinc()
       function  instead does not increment the reference count of the referent, but the RV nevertheless ends up
       owning a reference to the referent.  It is therefore  implied  that  the  caller  of  "newRV_noinc()"  is
       relinquishing  a  reference  to  the referent, making this conceptually a more complicated operation even
       though it does less to the data structures.

       For example, imagine you want to return a reference from an XSUB function.  Inside the XSUB routine,  you
       create  an  SV  which  initially  has just a single reference, owned by the XSUB routine.  This reference
       needs to be disposed of before the routine is complete, otherwise it will leak, preventing  the  SV  from
       ever  being  destroyed.   So  to create an RV referencing the SV, it is most convenient to pass the SV to
       "newRV_noinc()", which consumes that reference.  Now the XSUB routine no longer owns a reference  to  the
       SV,  but  does own a reference to the RV, which in turn owns a reference to the SV.  The ownership of the
       reference to the RV is then transferred by the process of returning the RV from the XSUB.

       There are some convenience functions available  that  can  help  with  the  destruction  of  xVs.   These
       functions  introduce the concept of "mortality".  Much documentation speaks of an xV itself being mortal,
       but this is misleading.  It is really a reference to an xV that is mortal, and it is possible  for  there
       to be more than one mortal reference to a single xV.  For a reference to be mortal means that it is owned
       by  the  temps stack, one of perl's many internal stacks, which will destroy that reference "a short time
       later".  Usually the "short time later" is the end of the current Perl statement.  However, it gets  more
       complicated  around dynamic scopes: there can be multiple sets of mortal references hanging around at the
       same time, with different death dates.  Internally, the actual determinant for when mortal xV  references
       are  destroyed  depends  on  two macros, SAVETMPS and FREETMPS.  See perlcall and perlxs and "Temporaries
       Stack" below for more details on these macros.

       Mortal references are mainly used for xVs that are placed on perl's main stack.  The stack is problematic
       for reference tracking, because it contains a lot of xV references, but  doesn't  own  those  references:
       they are not counted.  Currently, there are many bugs resulting from xVs being destroyed while referenced
       by  the  stack,  because  the  stack's uncounted references aren't enough to keep the xVs alive.  So when
       putting an (uncounted) reference on the stack, it is vitally important to ensure that  there  will  be  a
       counted  reference  to  the same xV that will last at least as long as the uncounted reference.  But it's
       also important that that counted reference be cleaned up at an appropriate time, and not  unduly  prolong
       the  xV's  life.   For  there to be a mortal reference is often the best way to satisfy this requirement,
       especially if the xV was created especially to be put on the stack and would otherwise be unreferenced.

       To create a mortal reference, use the functions:

           SV*  sv_newmortal()
           SV*  sv_mortalcopy(SV*)
           SV*  sv_2mortal(SV*)

       "sv_newmortal()"  creates  an  SV  (with  the  undefined  value)  whose   sole   reference   is   mortal.
       "sv_mortalcopy()"  creates  an  xV  whose  value  is  a copy of a supplied xV and whose sole reference is
       mortal.  "sv_2mortal()" mortalises an existing xV reference: it transfers ownership of a  reference  from
       the  caller  to  the  temps stack.  Because "sv_newmortal" gives the new SV no value, it must normally be
       given one via "sv_setpv", "sv_setiv", etc. :

           SV *tmp = sv_newmortal();
           sv_setiv(tmp, an_integer);

       As that is multiple C statements it is quite common so see this idiom instead:

           SV *tmp = sv_2mortal(newSViv(an_integer));

       The mortal routines are not just for SVs; AVs and HVs can be made mortal by passing their address  (type-
       casted to "SV*") to the "sv_2mortal" or "sv_mortalcopy" routines.

   Stashes and Globs
       A  stash  is a hash that contains all variables that are defined within a package.  Each key of the stash
       is a symbol name (shared by all the different types of objects that have the same name), and  each  value
       in  the  hash  table is a GV (Glob Value).  This GV in turn contains references to the various objects of
       that name, including (but not limited to) the following:

           Scalar Value
           Array Value
           Hash Value
           I/O Handle
           Format
           Subroutine

       There is a single stash called "PL_defstash" that holds the items that exist in the "main"  package.   To
       get  at  the items in other packages, append the string "::" to the package name.  The items in the "Foo"
       package are in the stash "Foo::" in PL_defstash.  The items in the "Bar::Baz" package are  in  the  stash
       "Baz::" in "Bar::"'s stash.

       To get the stash pointer for a particular package, use the function:

           HV*  gv_stashpv(const char* name, I32 flags)
           HV*  gv_stashsv(SV*, I32 flags)

       The  first function takes a literal string, the second uses the string stored in the SV.  Remember that a
       stash is just a hash table, so you get back an "HV*".  The "flags" flag will create a new package  if  it
       is set to GV_ADD.

       The  name  that  "gv_stash*v"  wants is the name of the package whose symbol table you want.  The default
       package is called "main".  If you have multiply  nested  packages,  pass  their  names  to  "gv_stash*v",
       separated by "::" as in the Perl language itself.

       Alternately, if you have an SV that is a blessed reference, you can find out the stash pointer by using:

           HV*  SvSTASH(SvRV(SV*));

       then use the following to get the package name itself:

           char*  HvNAME(HV* stash);

       If you need to bless or re-bless an object you can use the following function:

           SV*  sv_bless(SV*, HV* stash)

       where  the  first  argument,  an  "SV*",  must  be  a reference, and the second argument is a stash.  The
       returned "SV*" can now be used in the same way as any other SV.

       For more information on references and blessings, consult perlref.

   I/O Handles
       Like AVs and HVs, IO objects are another type of non-scalar SV which may contain input and output  PerlIO
       objects or a "DIR *" from opendir().

       You can create a new IO object:

           IO*  newIO();

       Unlike other SVs, a new IO object is automatically blessed into the IO::File class.

       The IO object contains an input and output PerlIO handle:

         PerlIO *IoIFP(IO *io);
         PerlIO *IoOFP(IO *io);

       Typically  if the IO object has been opened on a file, the input handle is always present, but the output
       handle is only present if the file is open for output.  For a file, if both are present they will be  the
       same PerlIO object.

       Distinct input and output PerlIO objects are created for sockets and character devices.

       The IO object also contains other data associated with Perl I/O handles:

         IV IoLINES(io);                /* $. */
         IV IoPAGE(io);                 /* $% */
         IV IoPAGE_LEN(io);             /* $= */
         IV IoLINES_LEFT(io);           /* $- */
         char *IoTOP_NAME(io);          /* $^ */
         GV *IoTOP_GV(io);              /* $^ */
         char *IoFMT_NAME(io);          /* $~ */
         GV *IoFMT_GV(io);              /* $~ */
         char *IoBOTTOM_NAME(io);
         GV *IoBOTTOM_GV(io);
         char IoTYPE(io);
         U8 IoFLAGS(io);

       Most of these are involved with formats.

       IoFLAGs()  may  contain  a  combination  of flags, the most interesting of which are "IOf_FLUSH" ($|) for
       autoflush and "IOf_UNTAINT", settable with IO::Handle's untaint() method.

       The IO object may also contains a directory handle:

         DIR *IoDIRP(io);

       suitable for use with PerlDir_read() etc.

       All of these accessors macros are lvalues, there are no distinct "_set()" macros to modify the members of
       the IO object.

   Double-Typed SVs
       Scalar variables normally contain only one type of value, an  integer,  double,  pointer,  or  reference.
       Perl will automatically convert the actual scalar data from the stored type into the requested type.

       Some  scalar  variables contain more than one type of scalar data.  For example, the variable $! contains
       either the numeric value of "errno" or its string equivalent from either "strerror" or "sys_errlist[]".

       To force multiple data values into an SV, you must do two things: use the "sv_set*v" routines to add  the
       additional scalar type, then set a flag so that Perl will believe it contains more than one type of data.
       The four macros to set the flags are:

               SvIOK_on
               SvNOK_on
               SvPOK_on
               SvROK_on

       The  particular macro you must use depends on which "sv_set*v" routine you called first.  This is because
       every "sv_set*v" routine turns on only the bit for the particular type of data being set, and  turns  off
       all the rest.

       For  example,  to  create  a  new  Perl  variable  called  "dberror"  that  contains both the numeric and
       descriptive string error values, you could use the following code:

           extern int  dberror;
           extern char *dberror_list;

           SV* sv = get_sv("dberror", GV_ADD);
           sv_setiv(sv, (IV) dberror);
           sv_setpv(sv, dberror_list[dberror]);
           SvIOK_on(sv);

       If the order of "sv_setiv" and "sv_setpv" had been reversed, then the macro "SvPOK_on" would need  to  be
       called instead of "SvIOK_on".

   Read-Only Values
       In  Perl 5.16 and earlier, copy-on-write (see the next section) shared a flag bit with read-only scalars.
       So the only way to test whether "sv_setsv", etc., will raise a "Modification of a read-only value"  error
       in those versions is:

           SvREADONLY(sv) && !SvIsCOW(sv)

       Under Perl 5.18 and later, SvREADONLY only applies to read-only variables, and, under 5.20, copy-on-write
       scalars can also be read-only, so the above check is incorrect.  You just want:

           SvREADONLY(sv)

       If you need to do this check often, define your own macro like this:

           #if PERL_VERSION >= 18
           # define SvTRULYREADONLY(sv) SvREADONLY(sv)
           #else
           # define SvTRULYREADONLY(sv) (SvREADONLY(sv) && !SvIsCOW(sv))
           #endif

   Copy on Write
       Perl  implements  a copy-on-write (COW) mechanism for scalars, in which string copies are not immediately
       made when requested, but are deferred until made necessary by one or the other scalar changing.  This  is
       mostly transparent, but one must take care not to modify string buffers that are shared by multiple SVs.

       You can test whether an SV is using copy-on-write with "SvIsCOW(sv)".

       You  can  force  an  SV  to  make  its  own copy of its string buffer by calling "sv_force_normal(sv)" or
       SvPV_force_nolen(sv).

       If you want to make the SV drop its string buffer,  use  "sv_force_normal_flags(sv,  SV_COW_DROP_PV)"  or
       simply "sv_setsv(sv, NULL)".

       All of these functions will croak on read-only scalars (see the previous section for more on those).

       To  test  that  your  code  is  behaving correctly and not modifying COW buffers, on systems that support
       mmap(2) (i.e., Unix) you can configure perl with "-Accflags=-DPERL_DEBUG_READONLY_COW" and it  will  turn
       buffer violations into crashes.  You will find it to be marvellously slow, so you may want to skip perl's
       own tests.

   Magic Variables
       [This  section  still  under  construction.   Ignore  everything  here.   Post  no bills.  Everything not
       permitted is forbidden.]

       Any SV may be magical, that is, it has special features that a normal SV does not have.   These  features
       are stored in the SV structure in a linked list of "struct magic"'s, typedef'ed to "MAGIC".

           struct magic {
               MAGIC*      mg_moremagic;
               MGVTBL*     mg_virtual;
               U16         mg_private;
               char        mg_type;
               U8          mg_flags;
               I32         mg_len;
               SV*         mg_obj;
               char*       mg_ptr;
           };

       Note this is current as of patchlevel 0, and could change at any time.

   Assigning Magic
       Perl adds magic to an SV using the sv_magic function:

         void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);

       The "sv" argument is a pointer to the SV that is to acquire a new magical feature.

       If "sv" is not already magical, Perl uses the "SvUPGRADE" macro to convert "sv" to type "SVt_PVMG".  Perl
       then  continues  by  adding new magic to the beginning of the linked list of magical features.  Any prior
       entry of the same type of magic is deleted.  Note that this can be overridden, and multiple instances  of
       the same type of magic can be associated with an SV.

       The  "name" and "namlen" arguments are used to associate a string with the magic, typically the name of a
       variable.  "namlen" is stored in the "mg_len" field and if "name" is non-null  then  either  a  "savepvn"
       copy of "name" or "name" itself is stored in the "mg_ptr" field, depending on whether "namlen" is greater
       than  zero  or  equal  to  zero respectively.  As a special case, if "(name && namlen == HEf_SVKEY)" then
       "name" is assumed to contain an "SV*" and is stored as-is with its REFCNT incremented.

       The sv_magic function uses "how" to determine which, if any, predefined "Magic Virtual Table"  should  be
       assigned to the "mg_virtual" field.  See the "Magic Virtual Tables" section below.  The "how" argument is
       also  stored  in  the  "mg_type"  field.   The  value  of  "how"  should be chosen from the set of macros
       "PERL_MAGIC_foo" found in perl.h.  Note that before these macros  were  added,  Perl  internals  used  to
       directly  use character literals, so you may occasionally come across old code or documentation referring
       to 'U' magic rather than "PERL_MAGIC_uvar" for example.

       The "obj" argument is stored in the "mg_obj" field of the "MAGIC" structure.  If it is not  the  same  as
       the  "sv" argument, the reference count of the "obj" object is incremented.  If it is the same, or if the
       "how" argument is "PERL_MAGIC_arylen", "PERL_MAGIC_regdatum", "PERL_MAGIC_regdata", or if it  is  a  NULL
       pointer, then "obj" is merely stored, without the reference count being incremented.

       See also "sv_magicext" in perlapi for a more flexible way to add magic to an SV.

       There is also a function to add magic to an "HV":

           void hv_magic(HV *hv, GV *gv, int how);

       This simply calls "sv_magic" and coerces the "gv" argument into an "SV".

       To remove the magic from an SV, call the function sv_unmagic:

           int sv_unmagic(SV *sv, int type);

       The "type" argument should be equal to the "how" value when the "SV" was initially made magical.

       However,  note  that  "sv_unmagic"  removes  all magic of a certain "type" from the "SV".  If you want to
       remove only certain magic of a "type" based on the magic virtual table, use "sv_unmagicext" instead:

           int sv_unmagicext(SV *sv, int type, MGVTBL *vtbl);

   Magic Virtual Tables
       The "mg_virtual" field in the "MAGIC" structure is a pointer to an "MGVTBL",  which  is  a  structure  of
       function  pointers  and  stands  for "Magic Virtual Table" to handle the various operations that might be
       applied to that variable.

       The "MGVTBL" has five (or sometimes eight) pointers to the following routine types:

           int  (*svt_get)  (pTHX_ SV* sv, MAGIC* mg);
           int  (*svt_set)  (pTHX_ SV* sv, MAGIC* mg);
           U32  (*svt_len)  (pTHX_ SV* sv, MAGIC* mg);
           int  (*svt_clear)(pTHX_ SV* sv, MAGIC* mg);
           int  (*svt_free) (pTHX_ SV* sv, MAGIC* mg);

           int  (*svt_copy) (pTHX_ SV *sv, MAGIC* mg, SV *nsv,
                                                 const char *name, I32 namlen);
           int  (*svt_dup)  (pTHX_ MAGIC *mg, CLONE_PARAMS *param);
           int  (*svt_local)(pTHX_ SV *nsv, MAGIC *mg);

       This MGVTBL structure is set at compile-time in perl.h and there are currently 32 types.  These different
       structures contain pointers to various routines  that  perform  additional  actions  depending  on  which
       function is being called.

          Function pointer    Action taken
          ----------------    ------------
          svt_get             Do something before the value of the SV is
                              retrieved.
          svt_set             Do something after the SV is assigned a value.
          svt_len             Report on the SV's length.
          svt_clear           Clear something the SV represents.
          svt_free            Free any extra storage associated with the SV.

          svt_copy            copy tied variable magic to a tied element
          svt_dup             duplicate a magic structure during thread cloning
          svt_local           copy magic to local value during 'local'

       For   instance,   the   MGVTBL   structure  called  "vtbl_sv"  (which  corresponds  to  an  "mg_type"  of
       "PERL_MAGIC_sv") contains:

           { magic_get, magic_set, magic_len, 0, 0 }

       Thus, when an SV is determined to be magical and of type "PERL_MAGIC_sv", if a  get  operation  is  being
       performed,  the  routine  "magic_get"  is called.  All the various routines for the various magical types
       begin with "magic_".  NOTE: the magic routines are not considered part of the Perl API, and  may  not  be
       exported by the Perl library.

       The  last  three slots are a recent addition, and for source code compatibility they are only checked for
       if one of the three flags MGf_COPY, MGf_DUP or MGf_LOCAL is set in mg_flags.  This means that  most  code
       can  continue declaring a vtable as a 5-element value.  These three are currently used exclusively by the
       threading code, and are highly subject to change.

       The current kinds of Magic Virtual Tables are:

        mg_type
        (old-style char and macro)   MGVTBL         Type of magic
        --------------------------   ------         -------------
        \0 PERL_MAGIC_sv             vtbl_sv        Special scalar variable
        #  PERL_MAGIC_arylen         vtbl_arylen    Array length ($#ary)
        %  PERL_MAGIC_rhash          (none)         Extra data for restricted
                                                    hashes
        *  PERL_MAGIC_debugvar       vtbl_debugvar  $DB::single, signal, trace
                                                    vars
        .  PERL_MAGIC_pos            vtbl_pos       pos() lvalue
        :  PERL_MAGIC_symtab         (none)         Extra data for symbol
                                                    tables
        <  PERL_MAGIC_backref        vtbl_backref   For weak ref data
        @  PERL_MAGIC_arylen_p       (none)         To move arylen out of XPVAV
        B  PERL_MAGIC_bm             vtbl_regexp    Boyer-Moore
                                                    (fast string search)
        c  PERL_MAGIC_overload_table vtbl_ovrld     Holds overload table
                                                    (AMT) on stash
        D  PERL_MAGIC_regdata        vtbl_regdata   Regex match position data
                                                    (@+ and @- vars)
        d  PERL_MAGIC_regdatum       vtbl_regdatum  Regex match position data
                                                    element
        E  PERL_MAGIC_env            vtbl_env       %ENV hash
        e  PERL_MAGIC_envelem        vtbl_envelem   %ENV hash element
        f  PERL_MAGIC_fm             vtbl_regexp    Formline
                                                    ('compiled' format)
        g  PERL_MAGIC_regex_global   vtbl_mglob     m//g target
        H  PERL_MAGIC_hints          vtbl_hints     %^H hash
        h  PERL_MAGIC_hintselem      vtbl_hintselem %^H hash element
        I  PERL_MAGIC_isa            vtbl_isa       @ISA array
        i  PERL_MAGIC_isaelem        vtbl_isaelem   @ISA array element
        k  PERL_MAGIC_nkeys          vtbl_nkeys     scalar(keys()) lvalue
        L  PERL_MAGIC_dbfile         (none)         Debugger %_<filename
        l  PERL_MAGIC_dbline         vtbl_dbline    Debugger %_<filename
                                                    element
        N  PERL_MAGIC_shared         (none)         Shared between threads
        n  PERL_MAGIC_shared_scalar  (none)         Shared between threads
        o  PERL_MAGIC_collxfrm       vtbl_collxfrm  Locale transformation
        P  PERL_MAGIC_tied           vtbl_pack      Tied array or hash
        p  PERL_MAGIC_tiedelem       vtbl_packelem  Tied array or hash element
        q  PERL_MAGIC_tiedscalar     vtbl_packelem  Tied scalar or handle
        r  PERL_MAGIC_qr             vtbl_regexp    Precompiled qr// regex
        S  PERL_MAGIC_sig            (none)         %SIG hash
        s  PERL_MAGIC_sigelem        vtbl_sigelem   %SIG hash element
        t  PERL_MAGIC_taint          vtbl_taint     Taintedness
        U  PERL_MAGIC_uvar           vtbl_uvar      Available for use by
                                                    extensions
        u  PERL_MAGIC_uvar_elem      (none)         Reserved for use by
                                                    extensions
        V  PERL_MAGIC_vstring        (none)         SV was vstring literal
        v  PERL_MAGIC_vec            vtbl_vec       vec() lvalue
        w  PERL_MAGIC_utf8           vtbl_utf8      Cached UTF-8 information
        x  PERL_MAGIC_substr         vtbl_substr    substr() lvalue
        Y  PERL_MAGIC_nonelem        vtbl_nonelem   Array element that does not
                                                    exist
        y  PERL_MAGIC_defelem        vtbl_defelem   Shadow "foreach" iterator
                                                    variable / smart parameter
                                                    vivification
        \  PERL_MAGIC_lvref          vtbl_lvref     Lvalue reference
                                                    constructor
        ]  PERL_MAGIC_checkcall      vtbl_checkcall Inlining/mutation of call
                                                    to this CV
        ~  PERL_MAGIC_ext            (none)         Available for use by
                                                    extensions

       When an uppercase and lowercase letter both exist in the table, then the uppercase  letter  is  typically
       used  to  represent  some  kind of composite type (a list or a hash), and the lowercase letter is used to
       represent an element of that composite type.  Some internals code makes use of  this  case  relationship.
       However, 'v' and 'V' (vec and v-string) are in no way related.

       The "PERL_MAGIC_ext" and "PERL_MAGIC_uvar" magic types are defined specifically for use by extensions and
       will  not  be  used  by  perl  itself.   Extensions  can  use  "PERL_MAGIC_ext" magic to 'attach' private
       information to variables (typically objects).  This is especially useful because  there  is  no  way  for
       normal perl code to corrupt this private information (unlike using extra elements of a hash object).

       Similarly,  "PERL_MAGIC_uvar"  magic can be used much like tie() to call a C function any time a scalar's
       value is used or changed.  The "MAGIC"'s "mg_ptr" field points to a "ufuncs" structure:

           struct ufuncs {
               I32 (*uf_val)(pTHX_ IV, SV*);
               I32 (*uf_set)(pTHX_ IV, SV*);
               IV uf_index;
           };

       When the SV is read from or written to, the "uf_val" or "uf_set" function will be called with  "uf_index"
       as the first arg and a pointer to the SV as the second.  A simple example of how to add "PERL_MAGIC_uvar"
       magic  is  shown below.  Note that the ufuncs structure is copied by sv_magic, so you can safely allocate
       it on the stack.

           void
           Umagic(sv)
               SV *sv;
           PREINIT:
               struct ufuncs uf;
           CODE:
               uf.uf_val   = &my_get_fn;
               uf.uf_set   = &my_set_fn;
               uf.uf_index = 0;
               sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));

       Attaching "PERL_MAGIC_uvar" to arrays is permissible but has no effect.

       For hashes there is a specialized hook that gives control over hash keys (but  not  values).   This  hook
       calls "PERL_MAGIC_uvar" 'get' magic if the "set" function in the "ufuncs" structure is NULL.  The hook is
       activated  whenever  the  hash  is  accessed  with  a  key  specified  as  an  "SV" through the functions
       "hv_store_ent", "hv_fetch_ent", "hv_delete_ent", and "hv_exists_ent".  Accessing  the  key  as  a  string
       through   the   functions   without   the   "..._ent"   suffix  circumvents  the  hook.   See  "GUTS"  in
       Hash::Util::FieldHash for a detailed description.

       Note that because multiple extensions may be using "PERL_MAGIC_ext" or  "PERL_MAGIC_uvar"  magic,  it  is
       important for extensions to take extra care to avoid conflict.  Typically only using the magic on objects
       blessed  into the same class as the extension is sufficient.  For "PERL_MAGIC_ext" magic, it is usually a
       good idea to define an "MGVTBL", even if all its fields will be 0, so that  individual  "MAGIC"  pointers
       can  be  identified as a particular kind of magic using their magic virtual table.  "mg_findext" provides
       an easy way to do that:

           STATIC MGVTBL my_vtbl = { 0, 0, 0, 0, 0, 0, 0, 0 };

           MAGIC *mg;
           if ((mg = mg_findext(sv, PERL_MAGIC_ext, &my_vtbl))) {
               /* this is really ours, not another module's PERL_MAGIC_ext */
               my_priv_data_t *priv = (my_priv_data_t *)mg->mg_ptr;
               ...
           }

       Also note that the "sv_set*()" and "sv_cat*()" functions described earlier do not invoke 'set'  magic  on
       their  targets.   This  must be done by the user either by calling the "SvSETMAGIC()" macro after calling
       these functions, or by using one of the "sv_set*_mg()" or "sv_cat*_mg()" functions.  Similarly, generic C
       code must call the "SvGETMAGIC()" macro to invoke any 'get'  magic  if  they  use  an  SV  obtained  from
       external sources in functions that don't handle magic.  See perlapi for a description of these functions.
       For example, calls to the "sv_cat*()" functions typically need to be followed by "SvSETMAGIC()", but they
       don't need a prior "SvGETMAGIC()" since their implementation handles 'get' magic.

   Finding Magic
           MAGIC *mg_find(SV *sv, int type); /* Finds the magic pointer of that
                                              * type */

       This  routine  returns  a  pointer to a "MAGIC" structure stored in the SV.  If the SV does not have that
       magical feature, "NULL" is returned.  If the SV has multiple instances of that magical feature, the first
       one will be returned.  "mg_findext" can be used to find a "MAGIC" structure of an SV based  on  both  its
       magic type and its magic virtual table:

           MAGIC *mg_findext(SV *sv, int type, MGVTBL *vtbl);

       Also, if the SV passed to "mg_find" or "mg_findext" is not of type SVt_PVMG, Perl may core dump.

           int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);

       This  routine  checks  to see what types of magic "sv" has.  If the mg_type field is an uppercase letter,
       then the mg_obj is copied to "nsv", but the mg_type field is changed to be the lowercase letter.

   Understanding the Magic of Tied Hashes and Arrays
       Tied hashes and arrays are magical beasts of the "PERL_MAGIC_tied" magic type.

       WARNING: As of the 5.004  release,  proper  usage  of  the  array  and  hash  access  functions  requires
       understanding  a few caveats.  Some of these caveats are actually considered bugs in the API, to be fixed
       in later releases, and are bracketed with [MAYCHANGE] below.  If you find yourself actually applying such
       information in this section, be aware that the behavior may change in the future, umm, without warning.

       The perl tie function associates a variable with an object that implements  the  various  GET,  SET,  etc
       methods.  To perform the equivalent of the perl tie function from an XSUB, you must mimic this behaviour.
       The  code  below  carries  out  the  necessary steps -- firstly it creates a new hash, and then creates a
       second hash which it blesses into the class which will implement the tie methods.  Lastly it ties the two
       hashes together, and returns a reference to the new tied hash.  Note that the code below  does  NOT  call
       the TIEHASH method in the MyTie class - see "Calling Perl Routines from within C Programs" for details on
       how to do this.

           SV*
           mytie()
           PREINIT:
               HV *hash;
               HV *stash;
               SV *tie;
           CODE:
               hash = newHV();
               tie = newRV_noinc((SV*)newHV());
               stash = gv_stashpv("MyTie", GV_ADD);
               sv_bless(tie, stash);
               hv_magic(hash, (GV*)tie, PERL_MAGIC_tied);
               RETVAL = newRV_noinc(hash);
           OUTPUT:
               RETVAL

       The  "av_store" function, when given a tied array argument, merely copies the magic of the array onto the
       value to be "stored", using "mg_copy".  It may also return  NULL,  indicating  that  the  value  did  not
       actually  need  to  be  stored in the array.  [MAYCHANGE] After a call to "av_store" on a tied array, the
       caller will usually need to call "mg_set(val)" to actually invoke the perl level "STORE"  method  on  the
       TIEARRAY  object.   If  "av_store"  did  return  NULL, a call to "SvREFCNT_dec(val)" will also be usually
       necessary to avoid a memory leak. [/MAYCHANGE]

       The previous paragraph is applicable verbatim to tied hash access using the "hv_store" and "hv_store_ent"
       functions as well.

       "av_fetch" and the  corresponding  hash  functions  "hv_fetch"  and  "hv_fetch_ent"  actually  return  an
       undefined mortal value whose magic has been initialized using "mg_copy".  Note the value so returned does
       not need to be deallocated, as it is already mortal.  [MAYCHANGE] But you will need to call "mg_get()" on
       the  returned  value  in  order  to  actually  invoke the perl level "FETCH" method on the underlying TIE
       object.  Similarly, you may also call "mg_set()" on the return value after possibly assigning a  suitable
       value to it using "sv_setsv",  which will invoke the "STORE" method on the TIE object. [/MAYCHANGE]

       [MAYCHANGE]  In  other words, the array or hash fetch/store functions don't really fetch and store actual
       values in the case of tied arrays and hashes.  They merely call "mg_copy" to attach magic to  the  values
       that were meant to be "stored" or "fetched".  Later calls to "mg_get" and "mg_set" actually do the job of
       invoking the TIE methods on the underlying objects.  Thus the magic mechanism currently implements a kind
       of lazy access to arrays and hashes.

       Currently  (as of perl version 5.004), use of the hash and array access functions requires the user to be
       aware of whether they are operating on "normal" hashes and arrays, or on their tied  variants.   The  API
       may  be changed to provide more transparent access to both tied and normal data types in future versions.
       [/MAYCHANGE]

       You would do well to understand that the TIEARRAY and TIEHASH interfaces are mere sugar  to  invoke  some
       perl  method  calls  while  using  the uniform hash and array syntax.  The use of this sugar imposes some
       overhead (typically about two to four extra  opcodes  per  FETCH/STORE  operation,  in  addition  to  the
       creation  of  all  the  mortal  variables  required  to  invoke  the  methods).   This  overhead  will be
       comparatively small if the TIE methods are themselves substantial, but if they are only a few  statements
       long, the overhead will not be insignificant.

   Localizing changes
       Perl has a very handy construction

         {
           local $var = 2;
           ...
         }

       This construction is approximately equivalent to

         {
           my $oldvar = $var;
           $var = 2;
           ...
           $var = $oldvar;
         }

       The  biggest  difference  is  that  the  first  construction  would  reinstate the initial value of $var,
       irrespective of how control exits the block: "goto", "return", "die"/"eval", etc.  It  is  a  little  bit
       more efficient as well.

       There is a way to achieve a similar task from C via Perl API: create a pseudo-block, and arrange for some
       changes  to  be  automatically  undone  at  the  end of it, either explicit, or via a non-local exit (via
       die()).  A block-like construct is created by a pair of "ENTER"/"LEAVE" macros (see "Returning a  Scalar"
       in  perlcall).   Such  a  construct  may  be  created  specially for some important localized task, or an
       existing one (like boundaries of enclosing Perl subroutine/block, or an existing pair for  freeing  TMPs)
       may  be  used.   (In  the second case the overhead of additional localization must be almost negligible.)
       Note that any XSUB is automatically enclosed in an "ENTER"/"LEAVE" pair.

       Inside such a pseudo-block the following service is available:

       "SAVEINT(int i)"
       "SAVEIV(IV i)"
       "SAVEI32(I32 i)"
       "SAVELONG(long i)"
       "SAVEI8(I8 i)"
       "SAVEI16(I16 i)"
       "SAVEBOOL(int i)"
           These macros arrange things to restore the value of integer variable "i" at the end of the  enclosing
           pseudo-block.

       SAVESPTR(s)
       SAVEPPTR(p)
           These macros arrange things to restore the value of pointers "s" and "p".  "s" must be a pointer of a
           type which survives conversion to "SV*" and back, "p" should be able to survive conversion to "char*"
           and back.

       "SAVEFREESV(SV *sv)"
           The refcount of "sv" will be decremented at the end of pseudo-block.  This is similar to "sv_2mortal"
           in  that  it  is  also  a  mechanism for doing a delayed "SvREFCNT_dec".  However, while "sv_2mortal"
           extends the lifetime of "sv" until the beginning of the next statement, "SAVEFREESV" extends it until
           the end of the enclosing scope.  These lifetimes can be wildly different.

           Also compare "SAVEMORTALIZESV".

       "SAVEMORTALIZESV(SV *sv)"
           Just like "SAVEFREESV", but mortalizes "sv" at the end of the current scope instead  of  decrementing
           its  reference  count.   This  usually  has the effect of keeping "sv" alive until the statement that
           called the currently live scope has finished executing.

       "SAVEFREEOP(OP *op)"
           The "OP *" is op_free()ed at the end of pseudo-block.

       SAVEFREEPV(p)
           The chunk of memory which is pointed to by "p" is Safefree()ed at the end of pseudo-block.

       "SAVECLEARSV(SV *sv)"
           Clears a slot in the current scratchpad which corresponds to "sv" at the end of pseudo-block.

       "SAVEDELETE(HV *hv, char *key, I32 length)"
           The key "key" of "hv" is deleted at the end of pseudo-block.  The  string  pointed  to  by  "key"  is
           Safefree()ed.   If  one has a key in short-lived storage, the corresponding string may be reallocated
           like this:

             SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));

       "SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)"
           At the end of pseudo-block the function "f" is called with the only argument "p".

       "SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)"
           At the end of pseudo-block the function "f" is called with the implicit context  argument  (if  any),
           and "p".

       "SAVESTACK_POS()"
           The current offset on the Perl internal stack (cf. "SP") is restored at the end of pseudo-block.

       The  following  API  list  contains  functions, thus one needs to provide pointers to the modifiable data
       explicitly (either C pointers, or Perlish "GV *"s).   Where  the  above  macros  take  "int",  a  similar
       function takes "int *".

       Other macros above have functions implementing them, but its probably best to just use the macro, and not
       those or the ones below.

       "SV* save_scalar(GV *gv)"
           Equivalent to Perl code "local $gv".

       "AV* save_ary(GV *gv)"
       "HV* save_hash(GV *gv)"
           Similar to "save_scalar", but localize @gv and %gv.

       "void save_item(SV *item)"
           Duplicates  the  current value of "SV". On the exit from the current "ENTER"/"LEAVE" pseudo-block the
           value of "SV" will be restored using the stored value.  It doesn't handle magic.   Use  "save_scalar"
           if magic is affected.

       "void save_list(SV **sarg, I32 maxsarg)"
           A  variant  of  "save_item"  which  takes  multiple  arguments via an array "sarg" of "SV*" of length
           "maxsarg".

       "SV* save_svref(SV **sptr)"
           Similar to "save_scalar", but will reinstate an "SV *".

       "void save_aptr(AV **aptr)"
       "void save_hptr(HV **hptr)"
           Similar to "save_svref", but localize "AV *" and "HV *".

       The "Alias" module implements localization of the basic types within the caller's scope.  People who  are
       interested in how to localize things in the containing scope should take a look there too.

Subroutines

   XSUBs and the Argument Stack
       The  XSUB mechanism is a simple way for Perl programs to access C subroutines.  An XSUB routine will have
       a stack that contains the arguments from the Perl program, and a way to map from the Perl data structures
       to a C equivalent.

       The stack arguments are accessible through the ST(n) macro, which  returns  the  "n"'th  stack  argument.
       Argument  0 is the first argument passed in the Perl subroutine call.  These arguments are "SV*", and can
       be used anywhere an "SV*" is used.

       Most of the time, output from the C routine  can  be  handled  through  use  of  the  RETVAL  and  OUTPUT
       directives.   However, there are some cases where the argument stack is not already long enough to handle
       all the return values.  An example is the POSIX tzname() call, which takes no arguments, but returns two,
       the local time zone's standard and summer time abbreviations.

       To handle this situation, the PPCODE directive is used and the stack is extended using the macro:

           EXTEND(SP, num);

       where "SP" is the macro that represents the local copy of the stack pointer, and "num" is the  number  of
       elements the stack should be extended by.

       Now  that  there is room on the stack, values can be pushed on it using "PUSHs" macro.  The pushed values
       will often need to be "mortal" (See "Reference Counts and Mortality"):

           PUSHs(sv_2mortal(newSViv(an_integer)))
           PUSHs(sv_2mortal(newSVuv(an_unsigned_integer)))
           PUSHs(sv_2mortal(newSVnv(a_double)))
           PUSHs(sv_2mortal(newSVpv("Some String",0)))
           /* Although the last example is better written as the more
            * efficient: */
           PUSHs(newSVpvs_flags("Some String", SVs_TEMP))

       And now the Perl program calling "tzname", the two values will be assigned as in:

           ($standard_abbrev, $summer_abbrev) = POSIX::tzname;

       An alternate (and possibly simpler) method to pushing values on the stack is to use the macro:

           XPUSHs(SV*)

       This macro automatically adjusts the stack for you, if needed.  Thus, you do not need to call "EXTEND" to
       extend the stack.

       Despite their suggestions in earlier versions of this document the macros "(X)PUSH[iunp]" are not  suited
       to  XSUBs which return multiple results.  For that, either stick to the "(X)PUSHs" macros shown above, or
       use the new "m(X)PUSH[iunp]" macros instead; see "Putting a C value on Perl stack".

       For more information, consult perlxs and perlxstut.

   Autoloading with XSUBs
       If an AUTOLOAD routine is an XSUB, as with Perl subroutines, Perl puts the fully-qualified  name  of  the
       autoloaded subroutine in the $AUTOLOAD variable of the XSUB's package.

       But it also puts the same information in certain fields of the XSUB itself:

           HV *stash           = CvSTASH(cv);
           const char *subname = SvPVX(cv);
           STRLEN name_length  = SvCUR(cv); /* in bytes */
           U32 is_utf8         = SvUTF8(cv);

       "SvPVX(cv)"  contains  just  the  sub name itself, not including the package.  For an AUTOLOAD routine in
       UNIVERSAL or one of its superclasses, "CvSTASH(cv)" returns NULL during a method call  on  a  nonexistent
       package.

       Note:  Setting  $AUTOLOAD  stopped working in 5.6.1, which did not support XS AUTOLOAD subs at all.  Perl
       5.8.0 introduced the use of fields in the XSUB itself.  Perl 5.16.0 restored the  setting  of  $AUTOLOAD.
       If you need to support 5.8-5.14, use the XSUB's fields.

   Calling Perl Routines from within C Programs
       There  are  four routines that can be used to call a Perl subroutine from within a C program.  These four
       are:

           I32  call_sv(SV*, I32);
           I32  call_pv(const char*, I32);
           I32  call_method(const char*, I32);
           I32  call_argv(const char*, I32, char**);

       The routine most often used is "call_sv".  The "SV*" argument  contains  either  the  name  of  the  Perl
       subroutine  to  be  called, or a reference to the subroutine.  The second argument consists of flags that
       control the context in which the subroutine is called, whether or not  the  subroutine  is  being  passed
       arguments, how errors should be trapped, and how to treat return values.

       All four routines return the number of arguments that the subroutine returned on the Perl stack.

       These  routines  used  to  be  called  "perl_call_sv",  etc., before Perl v5.6.0, but those names are now
       deprecated; macros of the same name are provided for compatibility.

       When using any of these routines (except "call_argv"), the programmer must  manipulate  the  Perl  stack.
       These include the following macros and functions:

           dSP
           SP
           PUSHMARK()
           PUTBACK
           SPAGAIN
           ENTER
           SAVETMPS
           FREETMPS
           LEAVE
           XPUSH*()
           POP*()

       For a detailed description of calling conventions from C to Perl, consult perlcall.

   Putting a C value on Perl stack
       A  lot  of opcodes (this is an elementary operation in the internal perl stack machine) put an SV* on the
       stack.  However, as an optimization the corresponding SV is  (usually)  not  recreated  each  time.   The
       opcodes reuse specially assigned SVs (targets) which are (as a corollary) not constantly freed/created.

       Each  of the targets is created only once (but see "Scratchpads and recursion" below), and when an opcode
       needs to put an integer, a double, or a string on stack, it just sets  the  corresponding  parts  of  its
       target and puts the target on stack.

       The  macro to put this target on stack is "PUSHTARG", and it is directly used in some opcodes, as well as
       indirectly in zillions of others, which use it via "(X)PUSH[iunp]".

       Because the target is reused, you must be careful  when  pushing  multiple  values  on  the  stack.   The
       following code will not do what you think:

           XPUSHi(10);
           XPUSHi(20);

       This  translates  as "set "TARG" to 10, push a pointer to "TARG" onto the stack; set "TARG" to 20, push a
       pointer to "TARG" onto the stack".  At the end of the operation, the stack does not contain the values 10
       and 20, but actually contains two pointers to "TARG", which we have set to 20.

       If you need to push multiple different values then you should either use the "(X)PUSHs" macros,  or  else
       use the new "m(X)PUSH[iunp]" macros, none of which make use of "TARG".  The "(X)PUSHs" macros simply push
       an  SV*  on  the  stack,  which,  as  noted  under  "XSUBs and the Argument Stack", will often need to be
       "mortal".  The new "m(X)PUSH[iunp]" macros make this a little easier to achieve by creating a new  mortal
       for  you (via "(X)PUSHmortal"), pushing that onto the stack (extending it if necessary in the case of the
       "mXPUSH[iunp]" macros), and then setting its value.  Thus, instead of writing this to "fix"  the  example
       above:

           XPUSHs(sv_2mortal(newSViv(10)))
           XPUSHs(sv_2mortal(newSViv(20)))

       you can simply write:

           mXPUSHi(10)
           mXPUSHi(20)

       On  a  related  note, if you do use "(X)PUSH[iunp]", then you're going to need a "dTARG" in your variable
       declarations so that the "*PUSH*" macros can make use of the local variable "TARG".  See  also  "dTARGET"
       and "dXSTARG".

   Scratchpads
       The  question remains on when the SVs which are targets for opcodes are created.  The answer is that they
       are created when the current unit--a subroutine  or  a  file  (for  opcodes  for  statements  outside  of
       subroutines)--is compiled.  During this time a special anonymous Perl array is created, which is called a
       scratchpad for the current unit.

       A  scratchpad  keeps SVs which are lexicals for the current unit and are targets for opcodes.  A previous
       version of this document stated that one can deduce that an SV lives on a scratchpad by  looking  on  its
       flags:  lexicals  have "SVs_PADMY" set, and targets have "SVs_PADTMP" set.  But this has never been fully
       true.  "SVs_PADMY" could be set on a variable that no longer resides in any pad.  While targets  do  have
       "SVs_PADTMP"  set,  it can also be set on variables that have never resided in a pad, but nonetheless act
       like targets.  As of perl 5.21.5,  the  "SVs_PADMY"  flag  is  no  longer  used  and  is  defined  as  0.
       "SvPADMY()" now returns true for anything without "SVs_PADTMP".

       The  correspondence between OPs and targets is not 1-to-1.  Different OPs in the compile tree of the unit
       can use the same target, if this would not conflict with the expected life of the temporary.

   Scratchpads and recursion
       In fact it is not 100% true that a compiled unit contains a pointer to the scratchpad  AV.   In  fact  it
       contains a pointer to an AV of (initially) one element, and this element is the scratchpad AV.  Why do we
       need an extra level of indirection?

       The  answer is recursion, and maybe threads.  Both these can create several execution pointers going into
       the same subroutine.  For the subroutine-child not write over the temporaries for  the  subroutine-parent
       (lifespan  of  which  covers  the  call  to  the  child),  the parent and the child should have different
       scratchpads.  (And the lexicals should be separate anyway!)

       So each subroutine is born with an array of scratchpads (of length 1).  On each entry to  the  subroutine
       it  is  checked that the current depth of the recursion is not more than the length of this array, and if
       it is, new scratchpad is created and pushed into the array.

       The targets on this scratchpad are "undef"s, but they are already marked with correct flags.

Memory Allocation

   Allocation
       All memory meant to be used with the Perl API functions should be manipulated using the macros  described
       in  this section.  The macros provide the necessary transparency between differences in the actual malloc
       implementation that is used within perl.

       The following three macros are used to initially allocate memory :

           Newx(pointer, number, type);
           Newxc(pointer, number, type, cast);
           Newxz(pointer, number, type);

       The first argument "pointer" should be the name of a variable that will  point  to  the  newly  allocated
       memory.

       The  second  and  third  arguments  "number"  and  "type"  specify how many of the specified type of data
       structure should be allocated.  The argument "type"  is  passed  to  "sizeof".   The  final  argument  to
       "Newxc", "cast", should be used if the "pointer" argument is different from the "type" argument.

       Unlike  the  "Newx"  and  "Newxc"  macros,  the  "Newxz"  macro calls "memzero" to zero out all the newly
       allocated memory.

   Reallocation
           Renew(pointer, number, type);
           Renewc(pointer, number, type, cast);
           Safefree(pointer)

       These three macros are used to change a memory buffer size or to free a piece of memory no longer needed.
       The arguments to "Renew" and "Renewc" match those of "New" and "Newc" with the exception of  not  needing
       the "magic cookie" argument.

   Moving
           Move(source, dest, number, type);
           Copy(source, dest, number, type);
           Zero(dest, number, type);

       These  three  macros  are  used to move, copy, or zero out previously allocated memory.  The "source" and
       "dest" arguments point to the source and destination starting points.  Perl will move, copy, or zero  out
       "number" instances of the size of the "type" data structure (using the "sizeof" function).

PerlIO

       The  most  recent development releases of Perl have been experimenting with removing Perl's dependency on
       the "normal" standard I/O suite and allowing other stdio  implementations  to  be  used.   This  involves
       creating  a  new  abstraction  layer  that then calls whichever implementation of stdio Perl was compiled
       with.  All XSUBs should now use  the  functions  in  the  PerlIO  abstraction  layer  and  not  make  any
       assumptions about what kind of stdio is being used.

       For a complete description of the PerlIO abstraction, consult perlapio.

Compiled code

   Code tree
       Here we describe the internal form your code is converted to by Perl.  Start with a simple example:

         $a = $b + $c;

       This is converted to a tree similar to this one:

                    assign-to
                  /           \
                 +             $a
               /   \
             $b     $c

       (but slightly more complicated).  This tree reflects the way Perl parsed your code, but has nothing to do
       with  the  execution  order.   There  is an additional "thread" going through the nodes of the tree which
       shows the order of execution of the nodes.  In our simplified example above it looks like:

            $b ---> $c ---> + ---> $a ---> assign-to

       But with the actual compile tree for "$a = $b + $c" it is different: some nodes  optimized  away.   As  a
       corollary, though the actual tree contains more nodes than our simplified example, the execution order is
       the same as in our example.

   Examining the tree
       If  you have your perl compiled for debugging (usually done with "-DDEBUGGING" on the "Configure" command
       line), you may examine the compiled tree by specifying "-Dx" on the Perl command line.  The output  takes
       several lines per node, and for "$b+$c" it looks like this:

           5           TYPE = add  ===> 6
                       TARG = 1
                       FLAGS = (SCALAR,KIDS)
                       {
                           TYPE = null  ===> (4)
                             (was rv2sv)
                           FLAGS = (SCALAR,KIDS)
                           {
           3                   TYPE = gvsv  ===> 4
                               FLAGS = (SCALAR)
                               GV = main::b
                           }
                       }
                       {
                           TYPE = null  ===> (5)
                             (was rv2sv)
                           FLAGS = (SCALAR,KIDS)
                           {
           4                   TYPE = gvsv  ===> 5
                               FLAGS = (SCALAR)
                               GV = main::c
                           }
                       }

       This  tree  has 5 nodes (one per "TYPE" specifier), only 3 of them are not optimized away (one per number
       in the left column).  The immediate children of the given node correspond to "{}" pairs on the same level
       of indentation, thus this listing corresponds to the tree:

                          add
                        /     \
                      null    null
                       |       |
                      gvsv    gvsv

       The execution order is indicated by "===>" marks, thus it is "3 4 5 6" (node 6 is not included into above
       listing), i.e., "gvsv gvsv add whatever".

       Each of these nodes represents an op, a fundamental operation inside  the  Perl  core.   The  code  which
       implements each operation can be found in the pp*.c files; the function which implements the op with type
       "gvsv"  is  "pp_gvsv",  and  so  on.   As  the  tree above shows, different ops have different numbers of
       children: "add" is a binary operator, as one would expect, and so has two children.  To  accommodate  the
       various  different  numbers  of  children,  there  are  various types of op data structure, and they link
       together in different ways.

       The simplest type of op structure is "OP": this has no children.   Unary  operators,  "UNOP"s,  have  one
       child,  and  this  is  pointed  to by the "op_first" field.  Binary operators ("BINOP"s) have not only an
       "op_first" field but also an "op_last" field.  The most complex type of op is a "LISTOP", which  has  any
       number  of  children.   In  this  case, the first child is pointed to by "op_first" and the last child by
       "op_last".  The children in between can be found by iteratively following the  "OpSIBLING"  pointer  from
       the first child to the last (but see below).

       There  are  also  some  other  op  types: a "PMOP" holds a regular expression, and has no children, and a
       "LOOP" may or may not have children.  If the "op_children" field is non-zero, it behaves like a "LISTOP".
       To complicate matters, if a "UNOP" is actually a "null" op  after  optimization  (see  "Compile  pass  2:
       context propagation") it will still have children in accordance with its former type.

       Finally,  there is a "LOGOP", or logic op. Like a "LISTOP", this has one or more children, but it doesn't
       have an "op_last" field: so you have to follow "op_first" and then the "OpSIBLING" chain itself  to  find
       the  last child. Instead it has an "op_other" field, which is comparable to the "op_next" field described
       below, and represents an alternate execution path. Operators like "and", "or" and "?" are "LOGOP"s.  Note
       that in general, "op_other" may not point to any of the direct children of the "LOGOP".

       Starting  in  version  5.21.2,  perls  built with the experimental define "-DPERL_OP_PARENT" add an extra
       boolean flag for each op, "op_moresib".  When not set, this indicates that this is  the  last  op  in  an
       "OpSIBLING"  chain.  This frees up the "op_sibling" field on the last sibling to point back to the parent
       op. Under this build, that field is also renamed "op_sibparent" to reflect  its  joint  role.  The  macro
       OpSIBLING(o)  wraps this special behaviour, and always returns NULL on the last sibling.  With this build
       the op_parent(o) function can be used to find the parent of any op. Thus for forward  compatibility,  you
       should always use the OpSIBLING(o) macro rather than accessing "op_sibling" directly.

       Another way to examine the tree is to use a compiler back-end module, such as B::Concise.

   Compile pass 1: check routines
       The tree is created by the compiler while yacc code feeds it the constructions it recognizes.  Since yacc
       works bottom-up, so does the first pass of perl compilation.

       What  makes  this pass interesting for perl developers is that some optimization may be performed on this
       pass.  This is optimization by so-called "check routines".  The correspondence  between  node  names  and
       corresponding  check routines is described in opcode.pl (do not forget to run "make regen_headers" if you
       modify this file).

       A check routine is called when the node is fully  constructed  except  for  the  execution-order  thread.
       Since  at  this  time  there  are  no  back-links  to the currently constructed node, one can do most any
       operation to the top-level node, including freeing it and/or creating new nodes above/below it.

       The check routine returns the node which should be inserted into the tree (if the top-level node was  not
       modified, check routine returns its argument).

       By  convention,  check routines have names "ck_*".  They are usually called from "new*OP" subroutines (or
       "convert") (which in turn are called from perly.y).

   Compile pass 1a: constant folding
       Immediately after the check routine is called  the  returned  node  is  checked  for  being  compile-time
       executable.   If  it  is  (the value is judged to be constant) it is immediately executed, and a constant
       node with the "return value" of the  corresponding  subtree  is  substituted  instead.   The  subtree  is
       deleted.

       If constant folding was not performed, the execution-order thread is created.

   Compile pass 2: context propagation
       When a context for a part of compile tree is known, it is propagated down through the tree.  At this time
       the  context  can  have  5  values  (instead  of 2 for runtime context): void, boolean, scalar, list, and
       lvalue.  In contrast with the pass 1 this pass  is  processed  from  top  to  bottom:  a  node's  context
       determines the context for its children.

       Additional  context-dependent optimizations are performed at this time.  Since at this moment the compile
       tree contains back-references (via "thread" pointers), nodes cannot be free()d now.  To allow  optimized-
       away  nodes at this stage, such nodes are null()ified instead of free()ing (i.e. their type is changed to
       OP_NULL).

   Compile pass 3: peephole optimization
       After the compile tree for a subroutine (or for an "eval" or a file) is created, an additional pass  over
       the  code  is  performed.   This  pass is neither top-down or bottom-up, but in the execution order (with
       additional complications for conditionals).  Optimizations performed at this stage  are  subject  to  the
       same restrictions as in the pass 2.

       Peephole optimizations are done by calling the function pointed to by the global variable "PL_peepp".  By
       default,  "PL_peepp"  just calls the function pointed to by the global variable "PL_rpeepp".  By default,
       that performs some basic op fixups and optimisations along the execution-order op chain, and  recursively
       calls  "PL_rpeepp"  for  each  side  chain  of ops (resulting from conditionals).  Extensions may provide
       additional optimisations or fixups, hooking into either the per-subroutine or recursive stage, like this:

           static peep_t prev_peepp;
           static void my_peep(pTHX_ OP *o)
           {
               /* custom per-subroutine optimisation goes here */
               prev_peepp(aTHX_ o);
               /* custom per-subroutine optimisation may also go here */
           }
           BOOT:
               prev_peepp = PL_peepp;
               PL_peepp = my_peep;

           static peep_t prev_rpeepp;
           static void my_rpeep(pTHX_ OP *first)
           {
               OP *o = first, *t = first;
               for(; o = o->op_next, t = t->op_next) {
                   /* custom per-op optimisation goes here */
                   o = o->op_next;
                   if (!o || o == t) break;
                   /* custom per-op optimisation goes AND here */
               }
               prev_rpeepp(aTHX_ orig_o);
           }
           BOOT:
               prev_rpeepp = PL_rpeepp;
               PL_rpeepp = my_rpeep;

   Pluggable runops
       The compile tree is executed in a runops function.  There are two  runops  functions,  in  run.c  and  in
       dump.c.   "Perl_runops_debug"  is  used with DEBUGGING and "Perl_runops_standard" is used otherwise.  For
       fine control over the execution of the compile tree it is possible to provide your own runops function.

       It's probably best to copy one of the existing runops functions and change it to suit your needs.   Then,
       in the BOOT section of your XS file, add the line:

         PL_runops = my_runops;

       This function should be as efficient as possible to keep your programs running as fast as possible.

   Compile-time scope hooks
       As  of  perl  5.14  it  is  possible  to  hook  into  the  compile-time  lexical  scope  mechanism  using
       "Perl_blockhook_register".  This is used like this:

           STATIC void my_start_hook(pTHX_ int full);
           STATIC BHK my_hooks;

           BOOT:
               BhkENTRY_set(&my_hooks, bhk_start, my_start_hook);
               Perl_blockhook_register(aTHX_ &my_hooks);

       This will arrange to have "my_start_hook" called at the start of  compiling  every  lexical  scope.   The
       available hooks are:

       "void bhk_start(pTHX_ int full)"
           This is called just after starting a new lexical scope.  Note that Perl code like

               if ($x) { ... }

           creates two scopes: the first starts at the "(" and has "full == 1", the second starts at the "{" and
           has "full == 0".  Both end at the "}", so calls to "start" and "pre"/"post_end" will match.  Anything
           pushed onto the save stack by this hook will be popped just before the scope ends (between the "pre_"
           and "post_end" hooks, in fact).

       "void bhk_pre_end(pTHX_ OP **o)"
           This  is called at the end of a lexical scope, just before unwinding the stack.  o is the root of the
           optree representing the scope; it is a double pointer so you can replace the OP if you need to.

       "void bhk_post_end(pTHX_ OP **o)"
           This is called at the end of a lexical scope, just after unwinding the stack.  o is as  above.   Note
           that  it  is  possible  for calls to "pre_" and "post_end" to nest, if there is something on the save
           stack that calls string eval.

       "void bhk_eval(pTHX_ OP *const o)"
           This is called just before starting to compile an "eval STRING", "do FILE", "require" or "use", after
           the eval has been set  up.   o  is  the  OP  that  requested  the  eval,  and  will  normally  be  an
           "OP_ENTEREVAL", "OP_DOFILE" or "OP_REQUIRE".

       Once  you  have your hook functions, you need a "BHK" structure to put them in.  It's best to allocate it
       statically, since there is no way to free it once it's  registered.   The  function  pointers  should  be
       inserted  into  this structure using the "BhkENTRY_set" macro, which will also set flags indicating which
       entries are valid.  If you do need to allocate your "BHK" dynamically for some reason, be sure to zero it
       before you start.

       Once registered, there is no mechanism to switch these hooks off, so if that is necessary you  will  need
       to  do  this  yourself.   An  entry in "%^H" is probably the best way, so the effect is lexically scoped;
       however it is also possible to use the "BhkDISABLE" and "BhkENABLE" macros to temporarily switch  entries
       on  and off.  You should also be aware that generally speaking at least one scope will have opened before
       your extension is loaded, so you will see  some  "pre"/"post_end"  pairs  that  didn't  have  a  matching
       "start".

Examining internal data structures with the "dump" functions

       To aid debugging, the source file dump.c contains a number of functions which produce formatted output of
       internal data structures.

       The  most  commonly  used  of these functions is "Perl_sv_dump"; it's used for dumping SVs, AVs, HVs, and
       CVs.  The "Devel::Peek" module calls "sv_dump" to produce debugging output from Perl-space, so  users  of
       that module should already be familiar with its format.

       "Perl_op_dump"  can  be  used  to  dump  an "OP" structure or any of its derivatives, and produces output
       similar to "perl -Dx"; in fact, "Perl_dump_eval" will dump the main root of  the  code  being  evaluated,
       exactly like "-Dx".

       Other  useful  functions  are  "Perl_dump_sub",  which turns a "GV" into an op tree, "Perl_dump_packsubs"
       which calls "Perl_dump_sub" on all the subroutines in a package  like  so:  (Thankfully,  these  are  all
       xsubs, so there is no op tree)

           (gdb) print Perl_dump_packsubs(PL_defstash)

           SUB attributes::bootstrap = (xsub 0x811fedc 0)

           SUB UNIVERSAL::can = (xsub 0x811f50c 0)

           SUB UNIVERSAL::isa = (xsub 0x811f304 0)

           SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)

           SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)

       and "Perl_dump_all", which dumps all the subroutines in the stash and the op tree of the main root.

How multiple interpreters and concurrency are supported

   Background and PERL_IMPLICIT_CONTEXT
       The  Perl  interpreter  can  be  regarded as a closed box: it has an API for feeding it code or otherwise
       making it do things, but it also has functions for its own use.  This smells a lot like  an  object,  and
       there  is  a  way  for you to build Perl so that you can have multiple interpreters, with one interpreter
       represented either as a C structure, or inside a thread-specific structure.  These structures contain all
       the context, the state of that interpreter.

       The macro that controls the major Perl build flavor is MULTIPLICITY.  The  MULTIPLICITY  build  has  a  C
       structure    that    packages    all   the   interpreter   state.    With   multiplicity-enabled   perls,
       PERL_IMPLICIT_CONTEXT is also normally defined, and enables the support for passing in a  "hidden"  first
       argument  that  represents  all  three data structures.  MULTIPLICITY makes multi-threaded perls possible
       (with the ithreads threading model, related to the macro USE_ITHREADS.)

       To see whether you have non-const data you can use a BSD (or GNU) compatible "nm":

         nm libperl.a | grep -v ' [TURtr] '

       If this displays any "D" or "d" symbols (or possibly "C" or "c"), you have non-const data.   The  symbols
       the  "grep"  removed are as follows: "Tt" are text, or code, the "Rr" are read-only (const) data, and the
       "U" is <undefined>, external symbols referred to.

       The test t/porting/libperl.t does this kind of symbol sanity checking on "libperl.a".

       All this obviously requires a way for the Perl internal functions to be either  subroutines  taking  some
       kind  of structure as the first argument, or subroutines taking nothing as the first argument.  To enable
       these two very different ways of building the interpreter, the Perl source (as it does in so  many  other
       situations) makes heavy use of macros and subroutine naming conventions.

       First  problem:  deciding  which  functions  will be public API functions and which will be private.  All
       functions whose names begin "S_" are private (think "S" for "secret" or "static").  All  other  functions
       begin  with "Perl_", but just because a function begins with "Perl_" does not mean it is part of the API.
       (See "Internal Functions".)  The easiest way to be sure a function is part of the  API  is  to  find  its
       entry in perlapi.  If it exists in perlapi, it's part of the API.  If it doesn't, and you think it should
       be  (i.e.,  you  need  it  for your extension), submit an issue at <https://github.com/Perl/perl5/issues>
       explaining why you think it should be.

       Second problem: there must be a syntax so that the same subroutine declarations  and  calls  can  pass  a
       structure  as  their  first  argument,  or  pass  nothing.   To solve this, the subroutines are named and
       declared in a particular way.  Here's a typical start of a static function used within the Perl guts:

         STATIC void
         S_incline(pTHX_ char *s)

       STATIC becomes "static" in C, and may be #define'd to nothing in some configurations in the future.

       A public function (i.e. part of the internal API, but not necessarily sanctioned for use  in  extensions)
       begins like this:

         void
         Perl_sv_setiv(pTHX_ SV* dsv, IV num)

       "pTHX_" is one of a number of macros (in perl.h) that hide the details of the interpreter's context.  THX
       stands for "thread", "this", or "thingy", as the case may be.  (And no, George Lucas is not involved. :-)
       The  first  character  could be 'p' for a prototype, 'a' for argument, or 'd' for declaration, so we have
       "pTHX", "aTHX" and "dTHX", and their variants.

       When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no first argument  containing
       the interpreter's context.  The trailing underscore in the pTHX_ macro indicates that the macro expansion
       needs  a comma after the context argument because other arguments follow it.  If PERL_IMPLICIT_CONTEXT is
       not defined, pTHX_ will be ignored, and the subroutine is not prototyped to take the extra argument.  The
       form of the macro without the  trailing  underscore  is  used  when  there  are  no  additional  explicit
       arguments.

       When  a  core  function  calls  another,  it  must pass the context.  This is normally hidden via macros.
       Consider "sv_setiv".  It expands into something like this:

           #ifdef PERL_IMPLICIT_CONTEXT
             #define sv_setiv(a,b)      Perl_sv_setiv(aTHX_ a, b)
             /* can't do this for vararg functions, see below */
           #else
             #define sv_setiv           Perl_sv_setiv
           #endif

       This works well, and means that XS authors can gleefully write:

           sv_setiv(foo, bar);

       and still have it work under all the modes Perl could have been compiled with.

       This doesn't work so cleanly for varargs functions, though, as macros imply that the number of  arguments
       is  known  in  advance.   Instead  we  either  need to spell them out fully, passing "aTHX_" as the first
       argument (the Perl core tends to do this with functions like Perl_warner), or use a context-free version.

       The context-free version of Perl_warner is called Perl_warner_nocontext, and  does  not  take  the  extra
       argument.   Instead  it  does  "dTHX;"  to get the context from thread-local storage.  We "#define warner
       Perl_warner_nocontext" so that extensions  get  source  compatibility  at  the  expense  of  performance.
       (Passing an arg is cheaper than grabbing it from thread-local storage.)

       You  can  ignore [pad]THXx when browsing the Perl headers/sources.  Those are strictly for use within the
       core.  Extensions and embedders need only be aware of [pad]THX.

   So what happened to dTHR?
       "dTHR" was introduced in perl 5.005 to support the older thread model.  The older thread model  now  uses
       the  "THX"  mechanism  to pass context pointers around, so "dTHR" is not useful any more.  Perl 5.6.0 and
       later still have it for backward source compatibility, but it is defined to be a no-op.

   How do I use all this in extensions?
       When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call any functions in the  Perl  API  will
       need  to pass the initial context argument somehow.  The kicker is that you will need to write it in such
       a way that the extension still compiles when Perl hasn't been built with PERL_IMPLICIT_CONTEXT enabled.

       There are three ways to do this.  First, the easy but inefficient way, which  is  also  the  default,  in
       order  to  maintain  source compatibility with extensions: whenever XSUB.h is #included, it redefines the
       aTHX and aTHX_ macros to call a function that will return the context.  Thus, something like:

               sv_setiv(sv, num);

       in your extension will translate to this when PERL_IMPLICIT_CONTEXT is in effect:

               Perl_sv_setiv(Perl_get_context(), sv, num);

       or to this otherwise:

               Perl_sv_setiv(sv, num);

       You don't have to do anything new in your  extension  to  get  this;  since  the  Perl  library  provides
       Perl_get_context(), it will all just work.

       The second, more efficient way is to use the following template for your Foo.xs:

               #define PERL_NO_GET_CONTEXT     /* we want efficiency */
               #include "EXTERN.h"
               #include "perl.h"
               #include "XSUB.h"

               STATIC void my_private_function(int arg1, int arg2);

               STATIC void
               my_private_function(int arg1, int arg2)
               {
                   dTHX;       /* fetch context */
                   ... call many Perl API functions ...
               }

               [... etc ...]

               MODULE = Foo            PACKAGE = Foo

               /* typical XSUB */

               void
               my_xsub(arg)
                       int arg
                   CODE:
                       my_private_function(arg, 10);

       Note  that the only two changes from the normal way of writing an extension is the addition of a "#define
       PERL_NO_GET_CONTEXT" before including the Perl headers, followed by a "dTHX;" declaration at the start of
       every function that will call the Perl API.  (You'll know  which  functions  need  this,  because  the  C
       compiler  will complain that there's an undeclared identifier in those functions.)  No changes are needed
       for the XSUBs themselves, because the XS() macro is correctly defined to pass in the implicit context  if
       needed.

       The third, even more efficient way is to ape how it is done within the Perl guts:

               #define PERL_NO_GET_CONTEXT     /* we want efficiency */
               #include "EXTERN.h"
               #include "perl.h"
               #include "XSUB.h"

               /* pTHX_ only needed for functions that call Perl API */
               STATIC void my_private_function(pTHX_ int arg1, int arg2);

               STATIC void
               my_private_function(pTHX_ int arg1, int arg2)
               {
                   /* dTHX; not needed here, because THX is an argument */
                   ... call Perl API functions ...
               }

               [... etc ...]

               MODULE = Foo            PACKAGE = Foo

               /* typical XSUB */

               void
               my_xsub(arg)
                       int arg
                   CODE:
                       my_private_function(aTHX_ arg, 10);

       This implementation never has to fetch the context using a function call, since it is always passed as an
       extra  argument.   Depending  on  your  needs  for simplicity or efficiency, you may mix the previous two
       approaches freely.

       Never add a comma after "pTHX" yourself--always use the  form  of  the  macro  with  the  underscore  for
       functions  that  take explicit arguments, or the form without the argument for functions with no explicit
       arguments.

   Should I do anything special if I call perl from multiple threads?
       If you create interpreters in one thread and then proceed to call them in another, you need to make  sure
       perl's own Thread Local Storage (TLS) slot is initialized correctly in each of those threads.

       The  "perl_alloc"  and  "perl_clone" API functions will automatically set the TLS slot to the interpreter
       they created, so that there is no need to do anything special if the interpreter is  always  accessed  in
       the  same  thread  that  created  it,  and  that  thread  did  not  create or call any other interpreters
       afterwards.  If that is not the case, you have to set the TLS slot  of  the  thread  before  calling  any
       functions in the Perl API on that particular interpreter.  This is done by calling the "PERL_SET_CONTEXT"
       macro in that thread as the first thing you do:

               /* do this before doing anything else with some_perl */
               PERL_SET_CONTEXT(some_perl);

               ... other Perl API calls on some_perl go here ...

   Future Plans and PERL_IMPLICIT_SYS
       Just  as  PERL_IMPLICIT_CONTEXT  provides  a way to bundle up everything that the interpreter knows about
       itself and pass it around, so too are there plans to allow the interpreter to  bundle  up  everything  it
       knows  about  the  environment  it's  running  on.   This  is  enabled  with the PERL_IMPLICIT_SYS macro.
       Currently it only works with USE_ITHREADS on Windows.

       This allows the ability to provide an extra pointer (called the "host" environment) for  all  the  system
       calls.   This  makes  it  possible for all the system stuff to maintain their own state, broken down into
       seven C structures.  These are thin wrappers around the usual system calls (see win32/perllib.c) for  the
       default  perl executable, but for a more ambitious host (like the one that would do fork() emulation) all
       the extra work needed to pretend that different interpreters are actually different "processes", would be
       done here.

       The Perl engine/interpreter  and  the  host  are  orthogonal  entities.   There  could  be  one  or  more
       interpreters in a process, and one or more "hosts", with free association between them.

Internal Functions

       All  of  Perl's  internal functions which will be exposed to the outside world are prefixed by "Perl_" so
       that they will not conflict with XS functions or functions used in a program in which Perl  is  embedded.
       Similarly, all global variables begin with "PL_".  (By convention, static functions start with "S_".)

       Inside  the  Perl  core  ("PERL_CORE"  defined),  you can get at the functions either with or without the
       "Perl_" prefix, thanks to a bunch of defines that live in embed.h.  Note that extension code  should  not
       set  "PERL_CORE"; this exposes the full perl internals, and is likely to cause breakage of the XS in each
       new perl release.

       The file embed.h is generated automatically from embed.pl  and  embed.fnc.   embed.pl  also  creates  the
       prototyping  header files for the internal functions, generates the documentation and a lot of other bits
       and pieces.  It's important that when you add a new function to the core or change an existing  one,  you
       change the data in the table in embed.fnc as well.  Here's a sample entry from that table:

           Apd |SV**   |av_fetch   |AV* ar|I32 key|I32 lval

       The  first  column  is  a  set  of  flags,  the second column the return type, the third column the name.
       Columns after that are the arguments.  The flags are documented at the top of embed.fnc.

       If you edit embed.pl or embed.fnc, you will need to run  "make  regen_headers"  to  force  a  rebuild  of
       embed.h and other auto-generated files.

   Formatted Printing of IVs, UVs, and NVs
       If you are printing IVs, UVs, or NVS instead of the stdio(3) style formatting codes like %d, %ld, %f, you
       should use the following macros for portability

               IVdf            IV in decimal
               UVuf            UV in decimal
               UVof            UV in octal
               UVxf            UV in hexadecimal
               NVef            NV %e-like
               NVff            NV %f-like
               NVgf            NV %g-like

       These will take care of 64-bit integers and long doubles.  For example:

               printf("IV is %" IVdf "\n", iv);

       The  "IVdf" will expand to whatever is the correct format for the IVs.  Note that the spaces are required
       around the format in case the code is compiled with C++, to maintain compliance with its standard.

       Note that there are different "long doubles": Perl will use whatever the compiler has.

       If you are printing addresses of pointers, use %p or UVxf combined with PTR2UV().

   Formatted Printing of SVs
       The contents of SVs may be printed using the "SVf" format, like so:

        Perl_croak(aTHX_ "This croaked because: %" SVf "\n", SVfARG(err_msg))

       where "err_msg" is an SV.

       Not all scalar types are printable.  Simple values certainly are: one of IV, UV, NV, or PV.  Also, if the
       SV is a reference to some value, either it will be dereferenced and the  value  printed,  or  information
       about the type of that value and its address are displayed.  The results of printing any other type of SV
       are undefined and likely to lead to an interpreter crash.  NVs are printed using a %g-ish format.

       Note  that  the  spaces  are required around the "SVf" in case the code is compiled with C++, to maintain
       compliance with its standard.

       Note that any filehandle being printed to under UTF-8 must be  expecting  UTF-8  in  order  to  get  good
       results  and avoid Wide-character warnings.  One way to do this for typical filehandles is to invoke perl
       with the "-C"> parameter.  (See "-C [number/list]" in perlrun.

       You can use this to concatenate two scalars:

        SV *var1 = get_sv("var1", GV_ADD);
        SV *var2 = get_sv("var2", GV_ADD);
        SV *var3 = newSVpvf("var1=%" SVf " and var2=%" SVf,
                            SVfARG(var1), SVfARG(var2));

   Formatted Printing of Strings
       If you just want the bytes printed in a 7bit NUL-terminated string, you can just use  %s  (assuming  they
       are  all really only 7bit).  But if there is a possibility the value will be encoded as UTF-8 or contains
       bytes above 0x7F (and therefore 8bit), you should instead use the "UTF8f" format.  And as its  parameter,
       use the "UTF8fARG()" macro:

        chr * msg;

        /* U+2018: \xE2\x80\x98 LEFT SINGLE QUOTATION MARK
           U+2019: \xE2\x80\x99 RIGHT SINGLE QUOTATION MARK */
        if (can_utf8)
          msg = "\xE2\x80\x98Uses fancy quotes\xE2\x80\x99";
        else
          msg = "'Uses simple quotes'";

        Perl_croak(aTHX_ "The message is: %" UTF8f "\n",
                         UTF8fARG(can_utf8, strlen(msg), msg));

       The  first  parameter  to  "UTF8fARG" is a boolean: 1 if the string is in UTF-8; 0 if string is in native
       byte encoding (Latin1).  The second parameter is the number of bytes in the string  to  print.   And  the
       third and final parameter is a pointer to the first byte in the string.

       Note  that  any  filehandle  being  printed  to  under UTF-8 must be expecting UTF-8 in order to get good
       results and avoid Wide-character warnings.  One way to do this for typical filehandles is to invoke  perl
       with the "-C"> parameter.  (See "-C [number/list]" in perlrun.

   Formatted Printing of "Size_t" and "SSize_t"
       The most general way to do this is to cast them to a UV or IV, and print as in the previous section.

       But  if you're using "PerlIO_printf()", it's less typing and visual clutter to use the %z length modifier
       (for siZe):

               PerlIO_printf("STRLEN is %zu\n", len);

       This modifier is not portable, so its use should be restricted to "PerlIO_printf()".

   Formatted Printing of "Ptrdiff_t", "intmax_t", "short" and other special sizes
       There are modifiers for these special situations if you  are  using  "PerlIO_printf()".   See  "size"  in
       perlfunc.

   Pointer-To-Integer and Integer-To-Pointer
       Because pointer size does not necessarily equal integer size, use the follow macros to do it right.

               PTR2UV(pointer)
               PTR2IV(pointer)
               PTR2NV(pointer)
               INT2PTR(pointertotype, integer)

       For example:

               IV  iv = ...;
               SV *sv = INT2PTR(SV*, iv);

       and

               AV *av = ...;
               UV  uv = PTR2UV(av);

       There are also

        PTR2nat(pointer)   /* pointer to integer of PTRSIZE */
        PTR2ul(pointer)    /* pointer to unsigned long */

       And  "PTRV"  which  gives the native type for an integer the same size as pointers, such as "unsigned" or
       "unsigned long".

   Exception Handling
       There are a couple of macros to do very basic exception handling in  XS  modules.   You  have  to  define
       "NO_XSLOCKS" before including XSUB.h to be able to use these macros:

               #define NO_XSLOCKS
               #include "XSUB.h"

       You  can  use these macros if you call code that may croak, but you need to do some cleanup before giving
       control back to Perl.  For example:

               dXCPT;    /* set up necessary variables */

               XCPT_TRY_START {
                 code_that_may_croak();
               } XCPT_TRY_END

               XCPT_CATCH
               {
                 /* do cleanup here */
                 XCPT_RETHROW;
               }

       Note that you always have to rethrow an exception that has been caught.  Using these macros,  it  is  not
       possible to just catch the exception and ignore it.  If you have to ignore the exception, you have to use
       the "call_*" function.

       The  advantage  of using the above macros is that you don't have to setup an extra function for "call_*",
       and that using these macros is faster than using "call_*".

   Source Documentation
       There's an effort going on to document the internal functions and automatically produce reference manuals
       from them -- perlapi is one such manual which details  all  the  functions  which  are  available  to  XS
       writers.   perlintern is the autogenerated manual for the functions which are not part of the API and are
       supposedly for internal use only.

       Source documentation is created by putting POD comments into the C source, like this:

        /*
        =for apidoc sv_setiv

        Copies an integer into the given SV.  Does not handle 'set' magic.  See
        L<perlapi/sv_setiv_mg>.

        =cut
        */

       Please try and supply some documentation if you add functions to the Perl core.

   Backwards compatibility
       The Perl API changes over time.  New functions are added or the  interfaces  of  existing  functions  are
       changed.  The "Devel::PPPort" module tries to provide compatibility code for some of these changes, so XS
       writers don't have to code it themselves when supporting multiple versions of Perl.

       "Devel::PPPort"  generates  a  C header file ppport.h that can also be run as a Perl script.  To generate
       ppport.h, run:

           perl -MDevel::PPPort -eDevel::PPPort::WriteFile

       Besides checking existing XS code, the script can also be used to retrieve compatibility information  for
       various API calls using the "--api-info" command line switch.  For example:

         % perl ppport.h --api-info=sv_magicext

       For details, see "perldoc ppport.h".

Unicode Support

       Perl  5.6.0  introduced  Unicode  support.   It's important for porters and XS writers to understand this
       support and make sure that the code they write does not corrupt Unicode data.

   What is Unicode, anyway?
       In the olden, less enlightened times, we all used to use ASCII.  Most of us did, anyway.  The big problem
       with ASCII is that it's American.  Well, no, that's not actually the problem; the problem  is  that  it's
       not  particularly  useful  for  people  who  don't  use the Roman alphabet.  What used to happen was that
       particular languages would stick their own alphabet in the upper range of the sequence, between  128  and
       255.   Of  course, we then ended up with plenty of variants that weren't quite ASCII, and the whole point
       of it being a standard was lost.

       Worse still, if you've got a language like  Chinese  or  Japanese  that  has  hundreds  or  thousands  of
       characters, then you really can't fit them into a mere 256, so they had to forget about ASCII altogether,
       and build their own systems using pairs of numbers to refer to one character.

       To  fix  this,  some  people  formed  Unicode,  Inc.  and produced a new character set containing all the
       characters you can possibly think of and more.  There are several ways of representing these  characters,
       and  the  one Perl uses is called UTF-8.  UTF-8 uses a variable number of bytes to represent a character.
       You can learn more about Unicode and Perl's Unicode model in perlunicode.

       (On EBCDIC platforms, Perl uses instead  UTF-EBCDIC,  which  is  a  form  of  UTF-8  adapted  for  EBCDIC
       platforms.   Below,  we  just talk about UTF-8.  UTF-EBCDIC is like UTF-8, but the details are different.
       The macros hide the differences from you, just remember that the  particular  numbers  and  bit  patterns
       presented below will differ in UTF-EBCDIC.)

   How can I recognise a UTF-8 string?
       You  can't.   This  is  because  UTF-8  data  is  stored  in bytes just like non-UTF-8 data.  The Unicode
       character 200, (0xC8 for you hex types) capital E with a grave accent, is represented by  the  two  bytes
       "v196.172".   Unfortunately,  the  non-Unicode string "chr(196).chr(172)" has that byte sequence as well.
       So you can't tell just by looking -- this is what makes Unicode input an interesting problem.

       In general, you either have to know what you're dealing with, or you have to  guess.   The  API  function
       "is_utf8_string"  can  help;  it'll  tell  you  if a string contains only valid UTF-8 characters, and the
       chances of a non-UTF-8 string looking like valid UTF-8 become very small  very  quickly  with  increasing
       string  length.   On  a  character-by-character  basis,  "isUTF8_CHAR"  will tell you whether the current
       character in a string is valid UTF-8.

   How does UTF-8 represent Unicode characters?
       As mentioned above, UTF-8 uses a variable number of bytes to store a character.  Characters  with  values
       0...127  are  stored  in one byte, just like good ol' ASCII.  Character 128 is stored as "v194.128"; this
       continues up to character 191, which is "v194.191".  Now we've run out of bits (191 is  binary  10111111)
       so  we move on; character 192 is "v195.128".  And so it goes on, moving to three bytes at character 2048.
       "Unicode Encodings" in perlunicode has pictures of how this works.

       Assuming you know you're dealing with a UTF-8 string, you can find out how long the first character in it
       is with the "UTF8SKIP" macro:

           char *utf = "\305\233\340\240\201";
           I32 len;

           len = UTF8SKIP(utf); /* len is 2 here */
           utf += len;
           len = UTF8SKIP(utf); /* len is 3 here */

       Another way to skip over characters in a UTF-8 string is to use "utf8_hop", which takes a  string  and  a
       number  of  characters  to  skip over.  You're on your own about bounds checking, though, so don't use it
       lightly.

       All bytes in a multi-byte UTF-8 character will have the high bit set, so you can test if you need  to  do
       something  special with this character like this (the "UTF8_IS_INVARIANT()" is a macro that tests whether
       the byte is encoded as a single byte even in UTF-8):

           U8 *utf;     /* Initialize this to point to the beginning of the
                           sequence to convert */
           U8 *utf_end; /* Initialize this to 1 beyond the end of the sequence
                           pointed to by 'utf' */
           UV uv;       /* Returned code point; note: a UV, not a U8, not a
                           char */
           STRLEN len; /* Returned length of character in bytes */

           if (!UTF8_IS_INVARIANT(*utf))
               /* Must treat this as UTF-8 */
               uv = utf8_to_uvchr_buf(utf, utf_end, &len);
           else
               /* OK to treat this character as a byte */
               uv = *utf;

       You can also see in that example that we use "utf8_to_uvchr_buf" to get the value of the  character;  the
       inverse function "uvchr_to_utf8" is available for putting a UV into UTF-8:

           if (!UVCHR_IS_INVARIANT(uv))
               /* Must treat this as UTF8 */
               utf8 = uvchr_to_utf8(utf8, uv);
           else
               /* OK to treat this character as a byte */
               *utf8++ = uv;

       You must convert characters to UVs using the above functions if you're ever in a situation where you have
       to match UTF-8 and non-UTF-8 characters.  You may not skip over UTF-8 characters in this case.  If you do
       this,  you'll  lose  the ability to match hi-bit non-UTF-8 characters; for instance, if your UTF-8 string
       contains "v196.172", and you skip that character, you can never match a "chr(200)" in a non-UTF-8 string.
       So don't do that!

       (Note that we don't have to test for invariant characters in the examples above.  The functions  work  on
       any  well-formed  UTF-8  input.   It's  just that its faster to avoid the function overhead when it's not
       needed.)

   How does Perl store UTF-8 strings?
       Currently, Perl deals with UTF-8 strings and non-UTF-8 strings slightly differently.  A flag in  the  SV,
       "SVf_UTF8",  indicates that the string is internally encoded as UTF-8.  Without it, the byte value is the
       codepoint number and vice versa.  This flag is only meaningful if the SV is "SvPOK" or immediately  after
       stringification via "SvPV" or a similar macro.  You can check and manipulate this flag with the following
       macros:

           SvUTF8(sv)
           SvUTF8_on(sv)
           SvUTF8_off(sv)

       This  flag  has  an  important  effect  on  Perl's treatment of the string: if UTF-8 data is not properly
       distinguished, regular expressions, "length", "substr" and other string  handling  operations  will  have
       undesirable (wrong) results.

       The  problem comes when you have, for instance, a string that isn't flagged as UTF-8, and contains a byte
       sequence that could be UTF-8 -- especially when combining non-UTF-8 and UTF-8 strings.

       Never forget that the "SVf_UTF8" flag is separate from the PV value;  you  need  to  be  sure  you  don't
       accidentally  knock  it  off  while  you're manipulating SVs.  More specifically, you cannot expect to do
       this:

           SV *sv;
           SV *nsv;
           STRLEN len;
           char *p;

           p = SvPV(sv, len);
           frobnicate(p);
           nsv = newSVpvn(p, len);

       The "char*" string does not tell you the whole story, and you can't copy or reconstruct  an  SV  just  by
       copying  the  string  value.   Check if the old SV has the UTF8 flag set (after the "SvPV" call), and act
       accordingly:

           p = SvPV(sv, len);
           is_utf8 = SvUTF8(sv);
           frobnicate(p, is_utf8);
           nsv = newSVpvn(p, len);
           if (is_utf8)
               SvUTF8_on(nsv);

       In the above, your "frobnicate" function has been changed to be made aware of whether or not it's dealing
       with UTF-8 data, so that it can handle the string appropriately.

       Since just passing an SV to an XS function and copying the data of the SV is not enough to copy the  UTF8
       flags, even less right is just passing a "char *" to an XS function.

       For  full  generality,  use  the "DO_UTF8" macro to see if the string in an SV is to be treated as UTF-8.
       This takes into account if the call  to  the  XS  function  is  being  made  from  within  the  scope  of
       "use  bytes".   If so, the underlying bytes that comprise the UTF-8 string are to be exposed, rather than
       the character they represent.  But this pragma should only really be used for debugging and perhaps  low-
       level testing at the byte level.  Hence most XS code need not concern itself with this, but various areas
       of the perl core do need to support it.

       And this isn't the whole story.  Starting in Perl v5.12, strings that aren't encoded in UTF-8 may also be
       treated  as  Unicode  under  various  conditions (see "ASCII Rules versus Unicode Rules" in perlunicode).
       This is only really a problem for characters whose ordinals are between 128 and 255, and  their  behavior
       varies  under  ASCII  versus Unicode rules in ways that your code cares about (see "The "Unicode Bug"" in
       perlunicode).  There is no published API for dealing with this, as it is subject to change, but  you  can
       look at the code for "pp_lc" in pp.c for an example as to how it's currently done.

   How do I pass a Perl string to a C library?
       A  Perl string, conceptually, is an opaque sequence of code points.  Many C libraries expect their inputs
       to be "classical" C strings, which are arrays of octets 1-255, terminated with a NUL byte. Your job  when
       writing an interface between Perl and a C library is to define the mapping between Perl and that library.

       Generally  speaking,  "SvPVbyte"  and  related  macros  suit this task well.  These assume that your Perl
       string is a "byte string", i.e., is either raw, undecoded input into Perl or  is  pre-encoded  to,  e.g.,
       UTF-8.

       Alternatively,  if your C library expects UTF-8 text, you can use "SvPVutf8" and related macros. This has
       the same effect as encoding to UTF-8 then calling the corresponding "SvPVbyte"-related macro.

       Some C libraries may expect other encodings (e.g., UTF-16LE). To give Perl strings to such libraries  you
       must  either  do  that  encoding in Perl then use "SvPVbyte", or use an intermediary C library to convert
       from however Perl stores the string to the desired encoding.

       Take care also that NULs in your Perl string don't confuse the C library. If possible, give the  string's
       length to the C library; if that's not possible, consider rejecting strings that contain NUL bytes.

       What about "SvPV", "SvPV_nolen", etc.?

       Consider  a 3-character Perl string "$foo = "\x64\x78\x8c"".  Perl can store these 3 characters either of
       two ways:

       •   bytes: 0x64 0x78 0x8c

       •   UTF-8: 0x64 0x78 0xc2 0x8c

       Now let's say you convert $foo to a C string thus:

           STRLEN strlen;
           char *str = SvPV(foo_sv, strlen);

       At this point "str" could point to a 3-byte C string or a 4-byte one.

       Generally speaking, we want "str" to be the same regardless of how Perl stores  $foo,  so  the  ambiguity
       here is undesirable. "SvPVbyte" and "SvPVutf8" solve that by giving predictable output: use "SvPVbyte" if
       your C library expects byte strings, or "SvPVutf8" if it expects UTF-8.

       If  your  C  library  happens  to  support  both encodings, then "SvPV"--always in tandem with lookups to
       "SvUTF8"!--may be safe and (slightly) more efficient.

       TESTING TIP: Use utf8's "upgrade" and "downgrade" functions in your tests to ensure  consistent  handling
       regardless of Perl's internal encoding.

   How do I convert a string to UTF-8?
       If  you're mixing UTF-8 and non-UTF-8 strings, it is necessary to upgrade the non-UTF-8 strings to UTF-8.
       If you've got an SV, the easiest way to do this is:

           sv_utf8_upgrade(sv);

       However, you must not do this, for example:

           if (!SvUTF8(left))
               sv_utf8_upgrade(left);

       If you do this in a binary operator, you will actually change one of  the  strings  that  came  into  the
       operator, and, while it shouldn't be noticeable by the end user, it can cause problems in deficient code.

       Instead,  "bytes_to_utf8"  will give you a UTF-8-encoded copy of its string argument.  This is useful for
       having the data available for comparisons and so on, without  harming  the  original  SV.   There's  also
       "utf8_to_bytes"  to go the other way, but naturally, this will fail if the string contains any characters
       above 255 that can't be represented in a single byte.

   How do I compare strings?
       "sv_cmp" in perlapi and "sv_cmp_flags" in perlapi do a lexigraphic comparison of  two  SV's,  and  handle
       UTF-8ness  properly.   Note,  however,  that  Unicode  specifies  a much fancier mechanism for collation,
       available via the Unicode::Collate module.

       To just compare two strings for equality/non-equality, you can just use "memEQ()" and "memNE()" as usual,
       except the strings must be both UTF-8 or not UTF-8 encoded.

       To compare two strings case-insensitively, use "foldEQ_utf8()" (the strings don't have to have  the  same
       UTF-8ness).

   Is there anything else I need to know?
       Not really.  Just remember these things:

       •  There's  no  way to tell if a "char *" or "U8 *" string is UTF-8 or not.  But you can tell if an SV is
          to be treated as UTF-8 by calling "DO_UTF8" on it, after stringifying it  with  "SvPV"  or  a  similar
          macro.  And, you can tell if SV is actually UTF-8 (even if it is not to be treated as such) by looking
          at  its "SvUTF8" flag (again after stringifying it).  Don't forget to set the flag if something should
          be UTF-8.  Treat the flag as part of the PV, even though it's  not  --  if  you  pass  on  the  PV  to
          somewhere, pass on the flag too.

       •  If   a   string   is   UTF-8,   always   use   "utf8_to_uvchr_buf"   to   get  at  the  value,  unless
          "UTF8_IS_INVARIANT(*s)" in which case you can use *s.

       •  When  writing  a  character   UV   to   a   UTF-8   string,   always   use   "uvchr_to_utf8",   unless
          "UVCHR_IS_INVARIANT(uv))" in which case you can use "*s = uv".

       •  Mixing  UTF-8 and non-UTF-8 strings is tricky.  Use "bytes_to_utf8" to get a new string which is UTF-8
          encoded, and then combine them.

Custom Operators

       Custom operator support is an experimental feature that allows you to  define  your  own  ops.   This  is
       primarily  to allow the building of interpreters for other languages in the Perl core, but it also allows
       optimizations through the creation of "macro-ops" (ops which perform the functions of multiple ops  which
       are usually executed together, such as "gvsv, gvsv, add".)

       This  feature  is  implemented  as  a  new  op type, "OP_CUSTOM".  The Perl core does not "know" anything
       special about this op type, and so it will not be involved in any optimizations.  This  also  means  that
       you can define your custom ops to be any op structure -- unary, binary, list and so on -- you like.

       It's  important  to  know  what  custom operators won't do for you.  They won't let you add new syntax to
       Perl, directly.  They won't even let you add new keywords, directly.  In fact, they won't change the  way
       Perl  compiles  a  program  at  all.   You have to do those changes yourself, after Perl has compiled the
       program.  You do this either by manipulating the op tree using a  "CHECK"  block  and  the  "B::Generate"
       module, or by adding a custom peephole optimizer with the "optimize" module.

       When you do this, you replace ordinary Perl ops with custom ops by creating ops with the type "OP_CUSTOM"
       and the "op_ppaddr" of your own PP function.  This should be defined in XS code, and should look like the
       PP ops in "pp_*.c".  You are responsible for ensuring that your op takes the appropriate number of values
       from the stack, and you are responsible for adding stack marks if necessary.

       You  should  also  "register" your op with the Perl interpreter so that it can produce sensible error and
       warning messages.  Since it is possible to have multiple custom ops within  the  one  "logical"  op  type
       "OP_CUSTOM",  Perl uses the value of "o->op_ppaddr" to determine which custom op it is dealing with.  You
       should create an "XOP" structure for each ppaddr you use, set  the  properties  of  the  custom  op  with
       "XopENTRY_set", and register the structure against the ppaddr using "Perl_custom_op_register".  A trivial
       example might look like:

           static XOP my_xop;
           static OP *my_pp(pTHX);

           BOOT:
               XopENTRY_set(&my_xop, xop_name, "myxop");
               XopENTRY_set(&my_xop, xop_desc, "Useless custom op");
               Perl_custom_op_register(aTHX_ my_pp, &my_xop);

       The available fields in the structure are:

       xop_name
           A short name for your op.  This will be included in some error messages, and will also be returned as
           "$op->name" by the B module, so it will appear in the output of module like B::Concise.

       xop_desc
           A short description of the function of the op.

       xop_class
           Which  of  the  various *OP structures this op uses.  This should be one of the "OA_*" constants from
           op.h, namely

           OA_BASEOP
           OA_UNOP
           OA_BINOP
           OA_LOGOP
           OA_LISTOP
           OA_PMOP
           OA_SVOP
           OA_PADOP
           OA_PVOP_OR_SVOP
               This should be interpreted as '"PVOP"' only.  The "_OR_SVOP" is because  the  only  core  "PVOP",
               "OP_TRANS", can sometimes be a "SVOP" instead.

           OA_LOOP
           OA_COP

           The other "OA_*" constants should not be used.

       xop_peep
           This  member  is  of  type  "Perl_cpeep_t",  which  expands  to "void (*Perl_cpeep_t)(aTHX_ OP *o, OP
           *oldop)".  If it is set, this function will be called from "Perl_rpeep" when ops  of  this  type  are
           encountered  by  the peephole optimizer.  o is the OP that needs optimizing; oldop is the previous OP
           optimized, whose "op_next" points to o.

       "B::Generate" directly supports the creation of custom ops by name.

Stacks

       Descriptions above occasionally refer to "the  stack",  but  there  are  in  fact  many  stack-like  data
       structures  within  the  perl  interpreter. When otherwise unqualified, "the stack" usually refers to the
       value stack.

       The various stacks have different purposes, and operate in slightly different ways. Their differences are
       noted below.

   Value Stack
       This stack stores the values that regular perl code is  operating  on,  usually  intermediate  values  of
       expressions within a statement. The stack itself is formed of an array of SV pointers.

       The base of this stack is pointed to by the interpreter variable "PL_stack_base", of type "SV **".

       The head of the stack is "PL_stack_sp", and points to the most recently-pushed item.

       Items  are  pushed to the stack by using the "PUSHs()" macro or its variants described above; "XPUSHs()",
       "mPUSHs()", "mXPUSHs()" and the typed versions. Note carefully that the non-"X" versions of these  macros
       do  not  check the size of the stack and assume it to be big enough. These must be paired with a suitable
       check of the stack's size, such as the "EXTEND" macro to ensure it is large enough. For example

           EXTEND(SP, 4);
           mPUSHi(10);
           mPUSHi(20);
           mPUSHi(30);
           mPUSHi(40);

       This is slightly more performant than making four separate checks in four separate "mXPUSHi()" calls.

       As a further performance optimisation, the various "PUSH" macros all operate using a local variable "SP",
       rather than the interpreter-global variable "PL_stack_sp". This variable is declared by the "dSP" macro -
       though it is normally implied by XSUBs and similar so it is rare you have to consider it  directly.  Once
       declared,  the  "PUSH" macros will operate only on this local variable, so before invoking any other perl
       core functions you must use the "PUTBACK" macro to return the value from the local "SP" variable back  to
       the interpreter variable. Similarly, after calling a perl core function which may have had reason to move
       the stack or push/pop values to it, you must use the "SPAGAIN" macro which refreshes the local "SP" value
       back from the interpreter one.

       Items  are  popped  from the stack by using the "POPs" macro or its typed versions, There is also a macro
       "TOPs" that inspects the topmost item without removing it.

       Note specifically that SV pointers on the value stack do not contribute to the overall reference count of
       the xVs being referred to. If newly-created xVs are being pushed to the stack you must arrange  for  them
       to  be  destroyed  at  a  suitable time; usually by using one of the "mPUSH*" macros or "sv_2mortal()" to
       mortalise the xV.

   Mark Stack
       The value stack stores individual perl scalar  values  as  temporaries  between  expressions.  Some  perl
       expressions  operate  on  entire  lists;  for  that  purpose we need to know where on the stack each list
       begins. This is the purpose of the mark stack.

       The mark stack stores integers as I32 values, which are the height of the value stack at the time  before
       the  list  began;  thus the mark itself actually points to the value stack entry one before the list. The
       list itself starts at "mark + 1".

       The base of this stack is pointed to by the interpreter variable "PL_markstack", of type "I32 *".

       The head of the stack is "PL_markstack_ptr", and points to the most recently-pushed item.

       Items are pushed to the stack by using the "PUSHMARK()"  macro.  Even  though  the  stack  itself  stores
       (value) stack indices as integers, the "PUSHMARK" macro should be given a stack pointer directly; it will
       calculate  the  index  offset  by comparing to the "PL_stack_sp" variable. Thus almost always the code to
       perform this is

           PUSHMARK(SP);

       Items are popped from the stack by the "POPMARK" macro. There is also a macro "TOPMARK" that inspects the
       topmost item without removing it. These macros return I32  index  values  directly.  There  is  also  the
       "dMARK"  macro which declares a new SV double-pointer variable, called "mark", which points at the marked
       stack slot; this is the usual macro that C code will use when operating on lists given on the stack.

       As noted above, the "mark" variable itself will point at the most recently  pushed  value  on  the  value
       stack  before the list begins, and so the list itself starts at "mark + 1". The values of the list may be
       iterated by code such as

           for(SV **svp = mark + 1; svp <= PL_stack_sp; svp++) {
             SV *item = *svp;
             ...
           }

       Note specifically in the case that the list is already empty, "mark" will equal "PL_stack_sp".

       Because the "mark" variable is converted to a pointer on the value stack, extra care  must  be  taken  if
       "EXTEND"  or  any of the "XPUSH" macros are invoked within the function, because the stack may need to be
       moved to extend it and so the existing pointer will now be invalid. If this may be a problem, a  possible
       solution is to track the mark offset as an integer and track the mark itself later on after the stack had
       been moved.

           I32 markoff = POPMARK;

           ...

           SP **mark = PL_stack_base + markoff;

   Temporaries Stack
       As  noted above, xV references on the main value stack do not contribute to the reference count of an xV,
       and so another mechanism is used to track when temporary values which live on the stack must be released.
       This is the job of the temporaries stack.

       The temporaries stack stores pointers to xVs whose reference counts will be decremented soon.

       The base of this stack is pointed to by the interpreter variable "PL_tmps_stack", of type "SV **".

       The head of the stack is indexed by "PL_tmps_ix", an integer which stores the index in the array  of  the
       most recently-pushed item.

       There  is  no  public  API  to  directly  push  items to the temporaries stack. Instead, the API function
       "sv_2mortal()" is used to mortalize an xV, adding its address to the temporaries stack.

       Likewise, there is no public API to  read  values  from  the  temporaries  stack.   Instead,  the  macros
       "SAVETMPS"  and  "FREETMPS" are used. The "SAVETMPS" macro establishes the base levels of the temporaries
       stack, by capturing the current value of "PL_tmps_ix" into "PL_tmps_floor" and saving the previous  value
       to  the  save  stack.  Thereafter,  whenever  "FREETMPS" is invoked all of the temporaries that have been
       pushed since that level are reclaimed.

       While it is common to see these two macros in pairs within an "ENTER"/ "LEAVE" pair, it is not  necessary
       to  match them. It is permitted to invoke "FREETMPS" multiple times since the most recent "SAVETMPS"; for
       example in a loop iterating over elements of a list. While  you  can  invoke  "SAVETMPS"  multiple  times
       within  a scope pair, it is unlikely to be useful. Subsequent invocations will move the temporaries floor
       further up, thus effectively trapping the existing temporaries to only be released  at  the  end  of  the
       scope.

   Save Stack
       The save stack is used by perl to implement the "local" keyword and other similar behaviours; any cleanup
       operations that need to be performed when leaving the current scope. Items pushed to this stack generally
       capture  the  current  value of some internal variable or state, which will be restored when the scope is
       unwound due to leaving, "return", "die", "goto" or other reasons.

       Whereas other perl internal stacks store individual items all of the same type (usually  SV  pointers  or
       integers),  the items pushed to the save stack are formed of many different types, having multiple fields
       to them. For example, the "SAVEt_INT" type needs to store both the  address  of  the  "int"  variable  to
       restore,  and  the  value  to  restore  it  to. This information could have been stored using fields of a
       "struct", but would have to be large enough to store three pointers in  the  largest  case,  which  would
       waste a lot of space in most of the smaller cases.

       Instead,  the stack stores information in a variable-length encoding of "ANY" structures. The final value
       pushed is stored in the "UV" field which encodes the kind of item held by the preceeding items; the count
       and types of which will depend on what kind of item is being  stored.  The  kind  field  is  pushed  last
       because that will be the first field to be popped when unwinding items from the stack.

       The base of this stack is pointed to by the interpreter variable "PL_savestack", of type "ANY *".

       The  head of the stack is indexed by "PL_savestack_ix", an integer which stores the index in the array at
       which the next item should be pushed. (Note that this is different to most other stacks, which  reference
       the most recently-pushed item).

       Items  are pushed to the save stack by using the various "SAVE...()" macros.  Many of these macros take a
       variable and store both its address and current value  on  the  save  stack,  ensuring  that  value  gets
       restored on scope exit.

           SAVEI8(i8)
           SAVEI16(i16)
           SAVEI32(i32)
           SAVEINT(i)
           ...

       There  are  also  a  variety  of  other  special-purpose  macros which save particular types or values of
       interest. "SAVETMPS" has already been mentioned above.  Others include "SAVEFREEPV" which arranges for  a
       PV (i.e. a string buffer) to be freed, or "SAVEDESTRUCTOR" which arranges for a given function pointer to
       be invoked on scope exit. A full list of such macros can be found in scope.h.

       There is no public API for popping individual values or items from the save stack. Instead, via the scope
       stack,  the  "ENTER"  and "LEAVE" pair form a way to start and stop nested scopes. Leaving a nested scope
       via "LEAVE" will restore all of the saved values that had been pushed since the most recent "ENTER".

   Scope Stack
       As with the mark stack to the value stack, the scope stack forms a pair with the save  stack.  The  scope
       stack  stores  the height of the save stack at which nested scopes begin, and allows the save stack to be
       unwound back to that point when the scope is left.

       When perl is built with debugging enabled, there is a second part to this  stack  storing  human-readable
       string  names  describing  the  type  of stack context. Each push operation saves the name as well as the
       height of the save stack, and each pop operation checks the topmost name with what is  expected,  causing
       an assertion failure if the name does not match.

       The  base  of  this  stack is pointed to by the interpreter variable "PL_scopestack", of type "I32 *". If
       enabled, the scope stack names are stored in a separate array pointed to by "PL_scopestack_name", of type
       "const char **".

       The head of the stack is indexed by "PL_scopestack_ix", an integer which stores the index of the array or
       arrays at which the next item should be pushed. (Note that this is different to most other stacks,  which
       reference the most recently-pushed item).

       Values  are pushed to the scope stack using the "ENTER" macro, which begins a new nested scope. Any items
       pushed to the save stack are then restored at the next nested invocation of the "LEAVE" macro.

Dynamic Scope and the Context Stack

       Note: this section describes a non-public internal API that is subject to change without notice.

   Introduction to the context stack
       In Perl, dynamic scoping refers to the runtime nesting of things like subroutine  calls,  evals  etc,  as
       well as the entering and exiting of block scopes. For example, the restoring of a "local"ised variable is
       determined by the dynamic scope.

       Perl  tracks  the  dynamic  scope  by  a  data  structure  called the context stack, which is an array of
       "PERL_CONTEXT" structures, and which is itself a big union for all the types of context. Whenever  a  new
       scope  is  entered  (such  as a block, a "for" loop, or a subroutine call), a new context entry is pushed
       onto the stack. Similarly when leaving a block or returning from a subroutine  call  etc.  a  context  is
       popped.  Since  the context stack represents the current dynamic scope, it can be searched.  For example,
       "next LABEL" searches back through the stack looking for a loop context that matches the label;  "return"
       pops  contexts  until  it  finds  a sub or eval context or similar; "caller" examines sub contexts on the
       stack.

       Each context entry is labelled with a context type,  "cx_type".  Typical  context  types  are  "CXt_SUB",
       "CXt_EVAL"  etc.,  as  well  as  "CXt_BLOCK"  and  "CXt_NULL" which represent a basic scope (as pushed by
       "pp_enter") and a sort block. The type determines which part of the context union are valid.

       The main division in the context struct is between a substitution scope ("CXt_SUBST") and  block  scopes,
       which  are  everything  else.  The  former  is  just used while executing "s///e", and won't be discussed
       further here.

       All the block scope types share a common base, which corresponds to  "CXt_BLOCK".  This  stores  the  old
       values  of  various  scope-related  variables  like  "PL_curpm", as well as information about the current
       scope, such as "gimme". On scope exit, the old variables are restored.

       Particular block scope types  store  extra  per-type  information.  For  example,  "CXt_SUB"  stores  the
       currently  executing  CV,  while  the various for loop types might hold the original loop variable SV. On
       scope exit, the per-type data is processed; for example the CV has its reference count  decremented,  and
       the original loop variable is restored.

       The macro "cxstack" returns the base of the current context stack, while "cxstack_ix" is the index of the
       current frame within that stack.

       In  fact,  the  context stack is actually part of a stack-of-stacks system; whenever something unusual is
       done such as calling a "DESTROY" or tie handler, a new stack is pushed, then popped at the end.

       Note that the API described here changed considerably in perl  5.24;  prior  to  that,  big  macros  like
       "PUSHBLOCK"  and  "POPSUB" were used; in 5.24 they were replaced by the inline static functions described
       below. In addition, the ordering and detail of how these macros/function work changed in many ways, often
       subtly. In particular they didn't handle saving the savestack and temps  stack  positions,  and  required
       additional  "ENTER",  "SAVETMPS" and "LEAVE" compared to the new functions. The old-style macros will not
       be described further.

   Pushing contexts
       For pushing a new context, the two basic functions are "cx = cx_pushblock()", which pushes  a  new  basic
       context block and returns its address, and a family of similar functions with names like "cx_pushsub(cx)"
       which  populate  the  additional  type-dependent  fields  in  the  "cx"  struct. Note that "CXt_NULL" and
       "CXt_BLOCK" don't have their own push functions, as they don't store  any  data  beyond  that  pushed  by
       "cx_pushblock".

       The  fields of the context struct and the arguments to the "cx_*" functions are subject to change between
       perl releases, representing whatever is convenient or efficient for that release.

       A typical context stack pushing can be found in "pp_entersub";  the  following  shows  a  simplified  and
       stripped-down example of a non-XS call, along with comments showing roughly what each function does.

        dMARK;
        U8 gimme      = GIMME_V;
        bool hasargs  = cBOOL(PL_op->op_flags & OPf_STACKED);
        OP *retop     = PL_op->op_next;
        I32 old_ss_ix = PL_savestack_ix;
        CV *cv        = ....;

        /* ... make mortal copies of stack args which are PADTMPs here ... */

        /* ... do any additional savestack pushes here ... */

        /* Now push a new context entry of type 'CXt_SUB'; initially just
         * doing the actions common to all block types: */

        cx = cx_pushblock(CXt_SUB, gimme, MARK, old_ss_ix);

            /* this does (approximately):
                CXINC;              /* cxstack_ix++ (grow if necessary) */
                cx = CX_CUR();      /* and get the address of new frame */
                cx->cx_type        = CXt_SUB;
                cx->blk_gimme      = gimme;
                cx->blk_oldsp      = MARK - PL_stack_base;
                cx->blk_oldsaveix  = old_ss_ix;
                cx->blk_oldcop     = PL_curcop;
                cx->blk_oldmarksp  = PL_markstack_ptr - PL_markstack;
                cx->blk_oldscopesp = PL_scopestack_ix;
                cx->blk_oldpm      = PL_curpm;
                cx->blk_old_tmpsfloor = PL_tmps_floor;

                PL_tmps_floor        = PL_tmps_ix;
            */

        /* then update the new context frame with subroutine-specific info,
         * such as the CV about to be executed: */

        cx_pushsub(cx, cv, retop, hasargs);

            /* this does (approximately):
                cx->blk_sub.cv          = cv;
                cx->blk_sub.olddepth    = CvDEPTH(cv);
                cx->blk_sub.prevcomppad = PL_comppad;
                cx->cx_type            |= (hasargs) ? CXp_HASARGS : 0;
                cx->blk_sub.retop       = retop;
                SvREFCNT_inc_simple_void_NN(cv);
            */

       Note  that  "cx_pushblock()"  sets two new floors: for the args stack (to "MARK") and the temps stack (to
       "PL_tmps_ix"). While executing at this scope level, every "nextstate" (amongst  others)  will  reset  the
       args  and  tmps  stack  levels  to these floors. Note that since "cx_pushblock" uses the current value of
       "PL_tmps_ix" rather than it being passed as an arg, this dictates at what point "cx_pushblock" should  be
       called.  In particular, any new mortals which should be freed only on scope exit (rather than at the next
       "nextstate") should be created first.

       Most callers of "cx_pushblock" simply set the new args stack floor to  the  top  of  the  previous  stack
       frame,  but  for  "CXt_LOOP_LIST"  it  stores  the  items  being  iterated over on the stack, and so sets
       "blk_oldsp" to the top of these items instead. Note that,  contrary  to  its  name,  "blk_oldsp"  doesn't
       always represent the value to restore "PL_stack_sp" to on scope exit.

       Note  the  early  capture  of  "PL_savestack_ix"  to  "old_ss_ix",  which  is  later  passed as an arg to
       "cx_pushblock". In the case of "pp_entersub", this is because, although most values  needing  saving  are
       stored  in  fields  of the context struct, an extra value needs saving only when the debugger is running,
       and it doesn't make sense to bloat the struct for  this  rare  case.  So  instead  it  is  saved  on  the
       savestack.  Since  this  value gets calculated and saved before the context is pushed, it is necessary to
       pass the old value of "PL_savestack_ix" to "cx_pushblock", to ensure that  the  saved  value  gets  freed
       during  scope  exit.   For  most  users of "cx_pushblock", where nothing needs pushing on the save stack,
       "PL_savestack_ix" is just passed directly as an arg to "cx_pushblock".

       Note that where possible, values should be saved in the context struct rather than  on  the  save  stack;
       it's much faster that way.

       Normally  "cx_pushblock"  should  be  immediately  followed by the appropriate "cx_pushfoo", with nothing
       between them; this is because if code in-between could die (e.g. a warning upgraded to fatal),  then  the
       context  stack  unwinding  code in "dounwind" would see (in the example above) a "CXt_SUB" context frame,
       but without all the subroutine-specific fields set, and crashes would soon ensue.

       Where the two must be separate, initially set the type to "CXt_NULL" or "CXt_BLOCK", and later change  it
       to  "CXt_foo" when doing the "cx_pushfoo". This is exactly what "pp_enteriter" does, once it's determined
       which type of loop it's pushing.

   Popping contexts
       Contexts  are  popped  using  "cx_popsub()"  etc.  and  "cx_popblock()".  Note   however,   that   unlike
       "cx_pushblock",  neither  of  these functions actually decrement the current context stack index; this is
       done separately using "CX_POP()".

       There are two main ways that contexts are popped. During normal execution as scopes are exited, functions
       like "pp_leave", "pp_leaveloop" and "pp_leavesub" process and pop just one context using "cx_popfoo"  and
       "cx_popblock".  On the other hand, things like "pp_return" and "next" may have to pop back several scopes
       until a sub or loop context is found, and exceptions (such as "die") need to pop back contexts  until  an
       eval context is found. Both of these are accomplished by "dounwind()", which is capable of processing and
       popping all contexts above the target one.

       Here is a typical example of context popping, as found in "pp_leavesub" (simplified slightly):

        U8 gimme;
        PERL_CONTEXT *cx;
        SV **oldsp;
        OP *retop;

        cx = CX_CUR();

        gimme = cx->blk_gimme;
        oldsp = PL_stack_base + cx->blk_oldsp; /* last arg of previous frame */

        if (gimme == G_VOID)
            PL_stack_sp = oldsp;
        else
            leave_adjust_stacks(oldsp, oldsp, gimme, 0);

        CX_LEAVE_SCOPE(cx);
        cx_popsub(cx);
        cx_popblock(cx);
        retop = cx->blk_sub.retop;
        CX_POP(cx);

        return retop;

       The  steps  above  are in a very specific order, designed to be the reverse order of when the context was
       pushed. The first thing to do is to copy and/or protect any return arguments and free any  temps  in  the
       current  scope.  Scope  exits  like  an rvalue sub normally return a mortal copy of their return args (as
       opposed to lvalue subs). It is important to make this copy before the save stack is popped  or  variables
       are restored, or bad things like the following can happen:

           sub f { my $x =...; $x }  # $x freed before we get to copy it
           sub f { /(...)/;    $1 }  # PL_curpm restored before $1 copied

       Although  we  wish  to free any temps at the same time, we have to be careful not to free any temps which
       are keeping return args alive; nor to free the temps we have just created  while  mortal  copying  return
       args.  Fortunately,  "leave_adjust_stacks()"  is capable of making mortal copies of return args, shifting
       args down the stack, and only processing those entries on the temps stack that are safe to do so.

       In void context no args are returned, so it's more efficient  to  skip  calling  "leave_adjust_stacks()".
       Also  in  void context, a "nextstate" op is likely to be imminently called which will do a "FREETMPS", so
       there's no need to do that either.

       The  next   step   is   to   pop   savestack   entries:   "CX_LEAVE_SCOPE(cx)"   is   just   defined   as
       "LEAVE_SCOPE(cx->blk_oldsaveix)".  Note  that  during  the  popping,  it's  possible  for  perl  to  call
       destructors, call "STORE" to undo localisations of tied vars, and so on. Any of these  can  die  or  call
       "exit()".  In  this  case,  "dounwind()"  will be called, and the current context stack frame will be re-
       processed. Thus it is vital that all steps in popping a context  are  done  in  such  a  way  to  support
       reentrancy.   The other alternative, of decrementing "cxstack_ix" before processing the frame, would lead
       to leaks and the like if something died halfway through, or overwriting of the current frame.

       "CX_LEAVE_SCOPE" itself is safely re-entrant: if only half the savestack items have  been  popped  before
       dying  and  getting  trapped  by  eval,  then  the "CX_LEAVE_SCOPE"s in "dounwind" or "pp_leaveeval" will
       continue where the first one left off.

       The next step is the type-specific context processing; in this case  "cx_popsub".  In  part,  this  looks
       like:

           cv = cx->blk_sub.cv;
           CvDEPTH(cv) = cx->blk_sub.olddepth;
           cx->blk_sub.cv = NULL;
           SvREFCNT_dec(cv);

       where  its  processing  the just-executed CV. Note that before it decrements the CV's reference count, it
       nulls the "blk_sub.cv". This means that if it re-enters, the CV won't be freed twice. It also means  that
       you can't rely on such type-specific fields having useful values after the return from "cx_popfoo".

       Next,  "cx_popblock"  restores all the various interpreter vars to their previous values or previous high
       water marks; it expands to:

           PL_markstack_ptr = PL_markstack + cx->blk_oldmarksp;
           PL_scopestack_ix = cx->blk_oldscopesp;
           PL_curpm         = cx->blk_oldpm;
           PL_curcop        = cx->blk_oldcop;
           PL_tmps_floor    = cx->blk_old_tmpsfloor;

       Note that it doesn't restore "PL_stack_sp"; as mentioned earlier, which value to restore it to depends on
       the context type (specifically "for (list) {}"), and what args (if any) it returns; and that will already
       have been sorted out earlier by "leave_adjust_stacks()".

       Finally, the context stack pointer is actually decremented  by  "CX_POP(cx)".   After  this  point,  it's
       possible  that  that  the  current  context  frame  could  be overwritten by other contexts being pushed.
       Although things like ties and "DESTROY" are supposed to work within a new context stack, it's best not to
       assume this. Indeed on debugging builds, "CX_POP(cx)" deliberately sets "cx" to null to detect code  that
       is still relying on the field values in that context frame. Note in the "pp_leavesub()" example above, we
       grab "blk_sub.retop" before calling "CX_POP".

   Redoing contexts
       Finally,  there is "cx_topblock(cx)", which acts like a super-"nextstate" as regards to resetting various
       vars to their base values. It is used in places like "pp_next", "pp_redo" and "pp_goto" where rather than
       exiting a scope, we want to re-initialise the scope. As well as resetting "PL_stack_sp" like "nextstate",
       it also resets  "PL_markstack_ptr",  "PL_scopestack_ix"  and  "PL_curpm".  Note  that  it  doesn't  do  a
       "FREETMPS".

Slab-based operator allocation

       Note: this section describes a non-public internal API that is subject to change without notice.

       Perl's  internal  error-handling mechanisms implement "die" (and its internal equivalents) using longjmp.
       If this occurs during lexing, parsing or compilation, we must ensure that any ops allocated  as  part  of
       the  compilation  process  are freed. (Older Perl versions did not adequately handle this situation: when
       failing a parse, they would leak ops that were stored in C  "auto"  variables  and  not  linked  anywhere
       else.)

       To handle this situation, Perl uses op slabs that are attached to the currently-compiling CV. A slab is a
       chunk  of allocated memory. New ops are allocated as regions of the slab. If the slab fills up, a new one
       is created (and linked from the previous one). When an  error  occurs  and  the  CV  is  freed,  any  ops
       remaining are freed.

       Each  op  is preceded by two pointers: one points to the next op in the slab, and the other points to the
       slab that owns it. The next-op pointer is needed so that Perl can iterate over a slab and  free  all  its
       ops.  (Op structures are of different sizes, so the slab's ops can't merely be treated as a dense array.)
       The slab pointer is needed for accessing a reference count on the slab: when the last op  on  a  slab  is
       freed, the slab itself is freed.

       The  slab  allocator  puts the ops at the end of the slab first. This will tend to allocate the leaves of
       the op tree first, and the layout will therefore hopefully be cache-friendly.  In  addition,  this  means
       that  there's  no  need to store the size of the slab (see below on why slabs vary in size), because Perl
       can follow pointers to find the last op.

       It might seem possible to eliminate slab reference  counts  altogether,  by  having  all  ops  implicitly
       attached to "PL_compcv" when allocated and freed when the CV is freed. That would also allow "op_free" to
       skip  "FreeOp"  altogether, and thus free ops faster. But that doesn't work in those cases where ops need
       to survive beyond their CVs, such as re-evals.

       The CV also has to have a reference count on the slab. Sometimes the  first  op  created  is  immediately
       freed.  If the reference count of the slab reaches 0, then it will be freed with the CV still pointing to
       it.

       CVs use the "CVf_SLABBED" flag to indicate that the CV has a reference count on the slab. When this  flag
       is  set,  the  slab  is accessible via "CvSTART" when "CvROOT" is not set, or by subtracting two pointers
       "(2*sizeof(I32 *))" from "CvROOT" when it is set. The alternative to this approach of sneaking  the  slab
       into  "CvSTART"  during  compilation  would be to enlarge the "xpvcv" struct by another pointer. But that
       would make all CVs larger, even though slab-based op freeing is typically of benefit  only  for  programs
       that make significant use of string eval.

       When  the "CVf_SLABBED" flag is set, the CV takes responsibility for freeing the slab. If "CvROOT" is not
       set when the CV is freed or undeffed, it is assumed that a compilation error has occurred, so the op slab
       is traversed and all the ops are freed.

       Under normal circumstances, the CV forgets about its slab (decrementing the  reference  count)  when  the
       root  is  attached.  So the slab reference counting that happens when ops are freed takes care of freeing
       the slab. In some cases, the CV is told to forget about the slab ("cv_forget_slab") precisely so that the
       ops can survive after the CV is done away with.

       Forgetting the slab when the root is attached is not strictly necessary, but  avoids  potential  problems
       with  "CvROOT"  being written over. There is code all over the place, both in core and on CPAN, that does
       things with "CvROOT", so forgetting the slab makes things more robust and avoids potential problems.

       Since the CV takes ownership of its slab when flagged, that flag is never copied when a CV is cloned,  as
       one  CV  could  free  a  slab  that  another  CV still points to, since forced freeing of ops ignores the
       reference count (but asserts that it looks right).

       To avoid slab fragmentation, freed ops are marked as freed and attached to the  slab's  freed  chain  (an
       idea  stolen  from  DBM::Deep).  Those freed ops are reused when possible. Not reusing freed ops would be
       simpler, but it would result in significantly higher memory usage for programs  with  large  "if  (DEBUG)
       {...}" blocks.

       "SAVEFREEOP"  is  slightly  problematic under this scheme. Sometimes it can cause an op to be freed after
       its CV. If the CV has forcibly freed the ops on its slab and the slab itself, then we  will  be  fiddling
       with  a  freed  slab.  Making "SAVEFREEOP" a no-op doesn't help, as sometimes an op can be savefreed when
       there is no compilation error, so the op would never be freed. It holds a reference count on the slab, so
       the whole slab would leak. So "SAVEFREEOP" now sets a special  flag  on  the  op  ("->op_savefree").  The
       forced freeing of ops after a compilation error won't free any ops thus marked.

       Since  many  pieces  of  code create tiny subroutines consisting of only a few ops, and since a huge slab
       would be quite a bit of baggage for those to carry around, the first slab is always very small. To  avoid
       allocating too many slabs for a single CV, each subsequent slab is twice the size of the previous.

       Smartmatch  expects to be able to allocate an op at run time, run it, and then throw it away. For that to
       work the op is simply malloced when PL_compcv hasn't been set up. So all slab-allocated ops are marked as
       such ("->op_slabbed"), to distinguish them from malloced ops.

AUTHORS

       Until May 1997, this document was maintained by Jeff Okamoto <okamoto@corp.hp.com>.  It is now maintained
       as part of Perl itself by the Perl 5 Porters <perl5-porters@perl.org>.

       With lots of help and suggestions from Dean Roehrich, Malcolm Beattie, Andreas Koenig, Paul Hudson,  Ilya
       Zakharevich,  Paul  Marquess,  Neil  Bowers,  Matthew  Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer,
       Stephen McCamant, and Gurusamy Sarathy.

SEE ALSO

       perlapi, perlintern, perlxs, perlembed

perl v5.34.0                                       2025-04-08                                        PERLGUTS(1)