Provided by: python3-ezdxf_0.14.2-3_all 

NAME
ezdxf - ezdxf Documentation [image] Welcome! This is the documentation for ezdxf release 0.14.2, last updated Nov 27, 2020. • ezdxf is a Python package to create new DXF files and read/modify/write existing DXF files • the intended audience are developers • requires at least Python 3.6 • OS independent • additional required packages: pyparsing • MIT-License • read/write/new support for DXF versions: R12, R2000, R2004, R2007, R2010, R2013 and R2018 • additional read support for DXF versions R13/R14 (upgraded to R2000) • additional read support for older DXF versions than R12 (upgraded to R12) • read/write support for ASCII DXF and Binary DXF • preserves third-party DXF content
INCLUDED EXTENSIONS
• drawing add-on to visualise and convert DXF files to images which can be saved to various formats such as png, pdf and svg • r12writer add-on to write basic DXF entities direct and fast into a DXF R12 file or stream • iterdxf add-on to iterate over entities of the modelspace of really big (> 5GB) DXF files which do not fit into memory • importer add-on to import entities, blocks and table entries from another DXF document • dxf2code add-on to generate Python code for DXF structures loaded from DXF documents as starting point for parametric DXF entity creation • acadctb add-on to read/write plot_style_files • pycsg add-on for Constructive Solid Geometry (CSG) modeling technique
WEBSITE
https://ezdxf.mozman.at/
DOCUMENTATION
Documentation of development version at https://ezdxf.mozman.at/docs Documentation of latest release at http://ezdxf.readthedocs.io/ Source Code: http://github.com/mozman/ezdxf.git Issue Tracker at GitHub: http://github.com/mozman/ezdxf/issues
QUESTIONS AND FEEDBACK AT GOOGLE GROUPS
Please post questions at the forum or stack overflow to make answers available to other users as well.
INTRODUCTION
What is ezdxf ezdxf is a Python interface to the DXF (drawing interchange file) format developed by Autodesk, it allows developers to read and modify existing DXF drawings or create new DXF drawings. The main objective in the development of ezdxf was to hide complex DXF details from the programmer but still support most capabilities of the DXF format. Nevertheless, a basic understanding of the DXF format is required, also to understand which tasks and goals are possible to accomplish by using the the DXF format. Not all DXF features are supported yet, but additional features will be added in the future gradually. ezdxf is also a replacement for my dxfwrite and my dxfgrabber packages but with different APIs, for more information see also: faq001 What ezdxf can’t do • ezdxf is not a DXF converter: ezdxf can not convert between different DXF versions, if you are looking for an appropriate application, try the free ODAFileConverter from the Open Design Alliance, which converts between different DXF version and also between the DXF and the DWG file format. • ezdxf is not a CAD file format converter: ezdxf can not convert DXF files to other CAD formats such as DWG • ezdxf is not a CAD kernel and does not provide high level functionality for construction work, it is just an interface to the DXF file format. If you are looking for a CAD kernel with Python scripting support, look at FreeCAD. Supported Python Versions ezdxf requires at least Python 3.6 and will be tested with the latest stable CPython 3 version and the latest stable release of pypy3 during development. ezdxf is written in pure Python and requires only pyparser as additional library beside the Python Standard Library. pytest is required to run the unit- and integration tests. Data to run the stress and audit test can not be provided, because I don’t have the rights for publishing this DXF files. Supported Operating Systems ezdxf is OS independent and runs on all platforms which provide an appropriate Python interpreter (>=3.6). Supported DXF Versions ┌─────────┬──────────────────────┐ │ Version │ AutoCAD Release │ ├─────────┼──────────────────────┤ │ AC1009 │ AutoCAD R12 │ ├─────────┼──────────────────────┤ │ AC1012 │ AutoCAD R13 -> R2000 │ ├─────────┼──────────────────────┤ │ AC1014 │ AutoCAD R14 -> R2000 │ ├─────────┼──────────────────────┤ │ AC1015 │ AutoCAD R2000 │ ├─────────┼──────────────────────┤ │ AC1018 │ AutoCAD R2004 │ ├─────────┼──────────────────────┤ │ AC1021 │ AutoCAD R2007 │ ├─────────┼──────────────────────┤ │ AC1024 │ AutoCAD R2010 │ ├─────────┼──────────────────────┤ │ AC1027 │ AutoCAD R2013 │ ├─────────┼──────────────────────┤ │ AC1032 │ AutoCAD R2018 │ └─────────┴──────────────────────┘ ezdxf reads also older DXF versions but saves it as DXF R12. Embedded DXF Information of 3rd Party Applications The DXF format allows third-party applications to embed application-specific information. ezdxf manages DXF data in a structure-preserving form, but for the price of large memory requirement. Because of this, processing of DXF information of third-party applications is possible and will retained on rewriting. License ezdxf is licensed under the very liberal MIT-License.
USAGE FOR BEGINNERS
This section shows the intended usage of the ezdxf package. This is just a brief overview for new ezdxf users, follow the provided links for more detailed information. First import the package: import ezdxf Loading DXF Files ezdxf supports loading ASCII and binary DXF files from a file: doc = ezdxf.readfile(filename) or from a zip-file: doc = ezdxf.readzip(zipfilename[, filename]) Which loads the DXF file filename from the zip-file zipfilename or the first DXF file in the zip-file if filename is absent. It is also possible to read a DXF file from a stream by the ezdxf.read() function, but this is a more advanced feature, because this requires detection of the file encoding in advance. This works well with DXF files from trusted sources like AutoCAD or BricsCAD, for loading DXF files with minor or major flaws look at the ezdxf.recover module. SEE ALSO: Documentation for ezdxf.readfile(), ezdxf.readzip() and ezdxf.read(), for more information about file management go to the dwgmanagement section. For loading DXF files with structural errors look at the ezdxf.recover module. Saving DXF Files Save the DXF document with a new name: doc.saveas('new_name.dxf') or with the same name as loaded: doc.save() SEE ALSO: Documentation for ezdxf.document.Drawing.save() and ezdxf.document.Drawing.saveas(), for more information about file management go to the dwgmanagement section. Create a New DXF File Create new file for the latest supported DXF version: doc = ezdxf.new() Create a new DXF file for a specific DXF version, e.g for DXF R12: doc = ezdxf.new('R12') To setup some basic DXF resources use the setup argument: doc = ezdxf.new(setup=True) SEE ALSO: Documentation for ezdxf.new(), for more information about file management go to the dwgmanagement section. Layouts and Blocks Layouts are containers for DXF entities like LINE or CIRCLE. The most important layout is the modelspace labeled as “Model” in CAD applications which represents the “world” work space. Paperspace layouts represents plottable sheets which contains often the framing and the tile block of a drawing and VIEWPORT entities as scaled and clipped “windows” into the modelspace. The modelspace is always present and can not be deleted. The active paperspace is also always present in a new DXF document but can be deleted, in that case another paperspace layout gets the new active paperspace, but you can not delete the last paperspace layout. Getting the modelspace of a DXF document: msp = doc.modelspace() Getting a paperspace layout by the name as shown in the tab of a CAD application: psp = doc.layout('Layout1') A block is just another kind of entity space, which can be inserted multiple times into other layouts and blocks by the INSERT entity also called block references, this is a very powerful and important concept of the DXF format. Getting a block layout by the block name: blk = doc.blocks.get('NAME') All these layouts have factory functions to create graphical DXF entities for their entity space, for more information about creating entities see section: Create new DXF Entities Create New Blocks The block definitions of a DXF document are managed by the BlocksSection object: my_block = doc.blocks.new('MyBlock') SEE ALSO: tut_blocks Query DXF Entities As said in the Layouts and Blocks section, all graphical DXF entities are stored in layouts, all these layouts can be iterated and support the index operator e.g. layout[-1] returns the last entity. The main difference between iteration and index access is, that iteration filters destroyed entities, but the the index operator returns also destroyed entities until these entities are purged by layout.purge() more about this topic in section: Delete Entities. There are two advanced query methods: query() and groupby(). Get all lines of layer 'MyLayer': lines = msp.query('LINE[layer=="MyLayer"]') This returns an EntityQuery container, which also provides the same query() and groupby() methods. Get all lines categorized by a DXF attribute like color: all_lines_by_color = msp.query('LINE').groupby('color') lines_with_color_1 = all_lines_by_color.get(1, []) The groupby() method returns a regular Python dict with colors as key and a regular Python list of entities as values (not an EntityQuery container). SEE ALSO: For more information go to the tut_getting_data Examine DXF Entities Each DXF entity has a dxf namespace attribute, which stores the named DXF attributes, some DXF attributes are only indirect available like the vertices in the LWPOLYLINE entity. More information about the DXF attributes of each entity can found in the documentation of the ezdxf.entities module. Get some basic DXF attributes: layer = entity.dxf.layer # default is '0' color = entity.dxf.color # default is 256 = BYLAYER Most DXF attributes have a default value, which will be returned if the DXF attribute is not present, for DXF attributes without a default value you can check in the attribute really exist: entity.dxf.hasattr('true_color') or use the get() method and a default value: entity.dxf.get('true_color', 0) SEE ALSO: Common graphical DXF attributes Create New DXF Entities The factory functions for creating new graphical DXF entities are located in the BaseLayout class. This means this factory function are available for all entity containers: • Modelspace • Paperspace • BlockLayout The usage is simple: msp = doc.modelspace() msp.add_line((0, 0), (1, 0), dxfattribs={'layer': 'MyLayer'}) A few important or required DXF attributes are explicit method arguments, most additional and optional DXF attributes are gives as a regular Python dict object. The supported DXF attributes can be found in the documentation of the ezdxf.entities module. WARNING: Do not instantiate DXF entities by yourself and add them to layouts, always use the provided factory function to create new graphical entities, this is the intended way to use ezdxf. Create Block References A block reference is just another DXF entity called INSERT, but the term “Block Reference” is a better choice and so the Insert entity is created by the factory function: add_blockref(): msp.add_blockref('MyBlock') SEE ALSO: See tut_blocks for more advanced features like using Attrib entities. Create New Layers A layer is not an entity container, a layer is just another DXF attribute stored in the entity and this entity can inherit some properties from this Layer object. Layer objects are stored in the layer table which is available as attribute doc.layers. You can create your own layers: my_layer = doc.layer.new('MyLayer') The layer object also controls the visibility of entities which references this layer, the on/off state of the layer is unfortunately stored as positive or negative color value which make the raw DXF attribute of layers useless, to change the color of a layer use the property Layer.color my_layer.color = 1 To change the state of a layer use the provided methods of the Layer object, like on(), off(), freeze() or thaw(): my_layer.off() SEE ALSO: layer_concept Delete Entities The safest way to delete entities is to delete the entity from the layout containing that entity: line = msp.add_line((0, 0), (1, 0)) msp.delete_entity(line) This removes the entity immediately from the layout and destroys the entity. The property is_alive returns False for a destroyed entity and all Python attributes are deleted, so line.dxf.color will raise an AttributeError exception, because line does not have a dxf attribute anymore. The current version of ezdxf also supports also destruction of entities by calling method destroy() manually: line.destroy() Manually destroyed entities are not removed immediately from entities containers like Modelspace or EntityQuery, but iterating such a container will filter destroyed entities automatically, so a for e in msp: ... loop will never yield destroyed entities. The index operator and the len() function do not filter deleted entities, to avoid getting deleted entities call the purge() method of the container manually to remove deleted entities. Further Information • reference documentation • Documentation of package internals: Developer Guides.
BASIC CONCEPTS
The Basic Concepts section teach the intended meaning of DXF attributes and structures without teaching the application of this information or the specific implementation by ezdxf, if you are looking for more information about the ezdxf internals look at the Reference section or if you want to learn how to use ezdxf go to the Tutorials section and for the solution of specific problems go to the Howto section. AutoCAD Color Index (ACI) The color attribute represents an ACI (AutoCAD Color Index). AutoCAD and many other CAD application provides a default color table, but pen table would be the more correct term. Each ACI entry defines the color value, the line weight and some other attributes to use for the pen. This pen table can be edited by the user or loaded from an CTB or STB file. ezdxf provides functions to create (new()) or modify (ezdxf.acadctb.load()) plot styles files. DXF R12 and prior are not good in preserving the layout of a drawing, because of the lack of a standard color table defined by the DXF reference and missing DXF structures to define these color tables in the DXF file. So if a CAD user redefined an ACI and do not provide a CTB or STB file, you have no ability to determine which color or lineweight was used. This is better in later DXF versions by providing additional DXF attributes like lineweight and true_color. SEE ALSO: plot_style_files Layer Concept Every object has a layer as one of its properties. You may be familiar with layers - independent drawing spaces that stack on top of each other to create an overall image - from using drawing programs. Most CAD programs use layers as the primary organizing principle for all the objects that you draw. You use layers to organize objects into logical groups of things that belong together; for example, walls, furniture, and text notes usually belong on three separate layers, for a couple of reasons: • Layers give you a way to turn groups of objects on and off - both on the screen and on the plot. • Layers provide the most efficient way of controlling object color and linetype Create a layer table entry Layer by Drawing.layers.new(), assign the layer properties such as color and linetype. Then assign those layers to other DXF entities by setting the DXF attribute layer to the layer name as string. It is possible to use layers without a layer definition but not recommend, just use a layer name without a layer definition, the layer has the default linetype 'Continuous' and the default color is 7. The advantage of assigning a linetype and a color to a layer is that entities on this layer can inherit this properties by using 'BYLAYER' as linetype string and 256 as color, both values are default values for new entities. SEE ALSO: tut_layers Linetypes The linetype defines the pattern of a line. The linetype of an entity can be specified by the DXF attribute linetype, this can be an explicit named linetype or the entity can inherit its line type from the assigned layer by setting linetype to 'BYLAYER', which is also the default value. CONTINUOUS is the default line type for layers with unspecified line type. ezdxf creates several standard linetypes, if the argument setup is True at calling new(), this simple line types are supported by all DXF versions: doc = ezdxf.new('R2007', setup=True) [image] In DXF R13 Autodesk introduced complex linetypes, containing TEXT or SHAPES in linetypes. ezdxf v0.8.4 and later supports complex linetypes. SEE ALSO: tut_linetypes Linetype Scaling Global linetype scaling can be changed by setting the header variable doc.header['$LTSCALE'] = 2, which stretches the line pattern by factor 2. To change the linetype scaling for single entities set scaling factor by DXF attribute ltscale, which is supported since DXF version R2000. Coordinate Systems AutoLISP Reference to Coordinate Systems provided by Autodesk. To brush up you knowledge about vectors, watch the YouTube tutorials of 3Blue1Brown about Linear Algebra. WCS World coordinate system - the reference coordinate system. All other coordinate systems are defined relative to the WCS, which never changes. Values measured relative to the WCS are stable across changes to other coordinate systems. UCS User coordinate system - the working coordinate system defined by the user to make drawing tasks easier. All points passed to AutoCAD commands, including those returned from AutoLISP routines and external functions, are points in the current UCS. As far as I know, all coordinates stored in DXF files are always WCS or OCS never UCS. User defined coordinate systems are not just helpful for interactive CAD, therefore ezdxf provides a converter class UCS to translate coordinates from UCS into WCS and vice versa, but always remember: store only WCS or OCS coordinates in DXF files, because there is no method to determine which UCS was active or used to create UCS coordinates. SEE ALSO: • Table entry UCS • ezdxf.math.UCS - converter between WCS and UCS OCS Object coordinate system - coordinates relative to the object itself. These points are usually converted into the WCS, current UCS, or current DCS, according to the intended use of the object. Conversely, points must be translated into an OCS before they are written to the database. This is also known as the entity coordinate system. Because ezdxf is just an interface to DXF, it does not automatically convert OCS into WCS, this is the domain of the user/application. And further more, the main goal of OCS is to place 2D elements in 3D space, this maybe was useful in the early years of CAD, I think nowadays this is an not often used feature, but I am not an AutoCAD user. OCS differ from WCS only if extrusion != (0, 0, 1), convert OCS into WCS: # circle is an DXF entity with extrusion != (0, 0, 1) ocs = circle.ocs() wcs_center = ocs.to_wcs(circle.dxf.center) SEE ALSO: • Object Coordinate System - deeper insights into OCS • ezdxf.math.OCS - converter between WCS and OCS DCS Display coordinate system - the coordinate system into which objects are transformed before they are displayed. The origin of the DCS is the point stored in the AutoCAD system variable TARGET, and its z-axis is the viewing direction. In other words, a viewport is always a plan view of its DCS. These coordinates can be used to determine where something will be displayed to the AutoCAD user. Object Coordinate System (OCS) • DXF Reference for OCS provided by Autodesk. The points associated with each entity are expressed in terms of the entity’s own object coordinate system (OCS). The OCS was referred to as ECS in previous releases of AutoCAD. With OCS, the only additional information needed to describe the entity’s position in 3D space is the 3D vector describing the z-axis of the OCS, and the elevation value. For a given z-axis (or extrusion) direction, there are an infinite number of coordinate systems, defined by translating the origin in 3D space and by rotating the x- and y-axis around the z-axis. However, for the same z-axis direction, there is only one OCS. It has the following properties: • Its origin coincides with the WCS origin. • The orientation of the x- and y-axis within the xy-plane are calculated in an arbitrary but consistent manner. AutoCAD performs this calculation using the arbitrary axis algorithm. These entities do not lie in a particular plane. All points are expressed in world coordinates. Of these entities, only lines and points can be extruded. Their extrusion direction can differ from the world z-axis. • Line • Point • 3DFace • Polyline (3D) • Vertex (3D) • Polymesh • Polyface • Viewport These entities are planar in nature. All points are expressed in object coordinates. All of these entities can be extruded. Their extrusion direction can differ from the world z-axis. • Circle • Arc • Solid • Trace • Text • Attrib • Attdef • Shape • Insert • Polyline (2D) • Vertex (2D) • LWPolyline • Hatch • Image Some of a Dimension’s points are expressed in WCS and some in OCS. Elevation Elevation group code 38: Exists only in output from versions prior to R11. Otherwise, Z coordinates are supplied as part of each of the entity’s defining points. Arbitrary Axis Algorithm • DXF Reference for Arbitrary Axis Algorithm provided by Autodesk. The arbitrary axis algorithm is used by AutoCAD internally to implement the arbitrary but consistent generation of object coordinate systems for all entities that use object coordinates. Given a unit-length vector to be used as the z-axis of a coordinate system, the arbitrary axis algorithm generates a corresponding x-axis for the coordinate system. The y-axis follows by application of the right-hand rule. We are looking for the arbitrary x- and y-axis to go with the normal Az (the arbitrary z-axis). They will be called Ax and Ay (using Vector): Az = Vector(entity.dxf.extrusion).normalize() # normal (extrusion) vector # Extrusion vector normalization should not be necessary, but don't rely on any DXF content if (abs(Az.x) < 1/64.) and (abs(Az.y) < 1/64.): Ax = Vector(0, 1, 0).cross(Az).normalize() # the cross-product operator else: Ax = Vector(0, 0, 1).cross(Az).normalize() # the cross-product operator Ay = Az.cross(Ax).normalize() WCS to OCS def wcs_to_ocs(point): px, py, pz = Vector(point) # point in WCS x = px * Ax.x + py * Ax.y + pz * Ax.z y = px * Ay.x + py * Ay.y + pz * Ay.z z = px * Az.x + py * Az.y + pz * Az.z return Vector(x, y, z) OCS to WCS Wx = wcs_to_ocs((1, 0, 0)) Wy = wcs_to_ocs((0, 1, 0)) Wz = wcs_to_ocs((0, 0, 1)) def ocs_to_wcs(point): px, py, pz = Vector(point) # point in OCS x = px * Wx.x + py * Wx.y + pz * Wx.z y = px * Wy.x + py * Wy.y + pz * Wy.z z = px * Wz.x + py * Wz.y + pz * Wz.z return Vector(x, y, z)
TUTORIALS
Tutorial for getting data from DXF files In this tutorial I show you how to get data from an existing DXF drawing. Loading the DXF file: import sys import ezdxf try: doc = ezdxf.readfile("your_dxf_file.dxf") except IOError: print(f'Not a DXF file or a generic I/O error.') sys.exit(1) except ezdxf.DXFStructureError: print(f'Invalid or corrupted DXF file.') sys.exit(2) This works well with DXF files from trusted sources like AutoCAD or BricsCAD, for loading DXF files with minor or major flaws look at the ezdxf.recover module. SEE ALSO: dwgmanagement Layouts I use the term layout as synonym for an arbitrary entity space which can contain DXF entities like LINE, CIRCLE, TEXT and so on. Every DXF entity can only reside in exact one layout. There are three different layout types: • Modelspace: this is the common construction space • Paperspace: used to to create print layouts • BlockLayout: reusable elements, every block has its own entity space A DXF drawing consist of exact one modelspace and at least of one paperspace. DXF R12 has only one unnamed paperspace the later DXF versions support more than one paperspace and each paperspace has a name. Iterate over DXF entities of a layout Iterate over all DXF entities in modelspace. Although this is a possible way to retrieve DXF entities, I would like to point out that entity queries are the better way. # iterate over all entities in modelspace msp = doc.modelspace() for e in msp: if e.dxftype() == 'LINE': print_entity(e) # entity query for all LINE entities in modelspace for e in msp.query('LINE'): print_entity(e) def print_entity(e): print("LINE on layer: %s\n" % e.dxf.layer) print("start point: %s\n" % e.dxf.start) print("end point: %s\n" % e.dxf.end) All layout objects supports the standard Python iterator protocol and the in operator. Access DXF attributes of an entity Check the type of an DXF entity by e.dxftype(). The DXF type is always uppercase. All DXF attributes of an entity are grouped in the namespace attribute dxf: e.dxf.layer # layer of the entity as string e.dxf.color # color of the entity as integer See Common graphical DXF attributes If a DXF attribute is not set (a valid DXF attribute has no value), a DXFValueError will be raised. To avoid this use the get_dxf_attrib() method with a default value: # If DXF attribute 'paperspace' does not exist, the entity defaults # to modelspace: p = e.get_dxf_attrib('paperspace', 0) An unsupported DXF attribute raises an DXFAttributeError. Getting a paperspace layout paperspace = doc.layout('layout0') Retrieves the paperspace named layout0, the usage of the Layout object is the same as of the modelspace object. DXF R12 provides only one paperspace, therefore the paperspace name in the method call doc.layout('layout0') is ignored or can be left off. For the later DXF versions you get a list of the names of the available layouts by layout_names(). Retrieve entities by query language ezdxf provides a flexible query language for DXF entities. All layout types have a query() method to start an entity query or use the ezdxf.query.new() function. The query string is the combination of two queries, first the required entity query and second the optional attribute query, enclosed in square brackets: 'EntityQuery[AttributeQuery]' The entity query is a whitespace separated list of DXF entity names or the special name *. Where * means all DXF entities, all other DXF names have to be uppercase. The * search can exclude entity types by adding the entity name with a presceding ! (e.g. * !LINE, search all entities except lines). The attribute query is used to select DXF entities by its DXF attributes. The attribute query is an addition to the entity query and matches only if the entity already match the entity query. The attribute query is a boolean expression, supported operators: and, or, !. SEE ALSO: entity query string Get all LINE entities from the modelspace: msp = doc.modelspace() lines = msp.query('LINE') The result container EntityQuery also provides the query() method, get all LINE entities at layer construction: construction_lines = lines.query('*[layer=="construction"]') The * is a wildcard for all DXF types, in this case you could also use LINE instead of *, * works here because lines just contains entities of DXF type LINE. All together as one query: lines = msp.query('LINE[layer=="construction"]') The ENTITIES section also supports the query() method: lines_and_circles = doc.entities.query('LINE CIRCLE[layer=="construction"]') Get all modelspace entities at layer construction, but excluding entities with linetype DASHED: not_dashed_entities = msp.query('*[layer=="construction" and linetype!="DASHED"]') Retrieve entities by groupby() function Search and group entities by a user defined criteria. As example let’s group all entities from modelspace by layer, the result will be a dict with layer names as dict-key and a list of all entities from modelspace matching this layer as dict-value. Usage as dedicated function call: from ezdxf.groupby import groupby group = groupby(entities=msp, dxfattrib='layer') The entities argument can be any container or generator which yields DXFEntity or inherited objects. Shorter and simpler to use as method of BaseLayout (modelspace, paperspace layouts, blocks) and query results as EntityQuery objects: group = msp.groupby(dxfattrib='layer') for layer, entities in group.items(): print(f'Layer "{layer}" contains following entities:') for entity in entities: print(' {}'.format(str(entity))) print('-'*40) The previous example shows how to group entities by a single DXF attribute, but it is also possible to group entities by a custom key, to do so create a custom key function, which accepts a DXF entity as argument and returns a hashable value as dict-key or None to exclude the entity. The following example shows how to group entities by layer and color, so each result entry has a tuple (layer, color) as key and a list of entities with matching DXF attributes: def layer_and_color_key(entity): # return None to exclude entities from result container if entity.dxf.layer == '0': # exclude entities from default layer '0' return None else: return entity.dxf.layer, entity.dxf.color group = msp.groupby(key=layer_and_color_key) for key, entities in group.items(): print(f'Grouping criteria "{key}" matches following entities:') for entity in entities: print(' {}'.format(str(entity))) print('-'*40) To exclude entities from the result container the key function should return None. The groupby() function catches DXFAttributeError exceptions while processing entities and excludes this entities from the result container. So there is no need to worry about DXF entities which do not support certain attributes, they will be excluded automatically. SEE ALSO: groupby() documentation Tutorial for creating simple DXF drawings r12writer - create simple DXF R12 drawings with a restricted entities set: LINE, CIRCLE, ARC, TEXT, POINT, SOLID, 3DFACE and POLYLINE. Advantage of the r12writer is the speed and the low memory footprint, all entities are written direct to the file/stream without building a drawing data structure in memory. SEE ALSO: r12writer Create a new DXF drawing with ezdxf.new() to use all available DXF entities: import ezdxf doc = ezdxf.new('R2010') # create a new DXF R2010 drawing, official DXF version name: 'AC1024' msp = doc.modelspace() # add new entities to the modelspace msp.add_line((0, 0), (10, 0)) # add a LINE entity doc.saveas('line.dxf') New entities are always added to layouts, a layout can be the modelspace, a paperspace layout or a block layout. SEE ALSO: Look at factory methods of the BaseLayout class to see all the available DXF entities. Tutorial for Layers If you are not familiar with the concept of layers, please read this first: layer_concept Create a Layer Definition import ezdxf doc = ezdxf.new(setup=True) # setup required line types msp = doc.modelspace() doc.layers.new(name='MyLines', dxfattribs={'linetype': 'DASHED', 'color': 7}) The advantage of assigning a linetype and a color to a layer is that entities on this layer can inherit this properties by using 'BYLAYER' as linetype string and 256 as color, both values are default values for new entities so you can left off this assignments: msp.add_line((0, 0), (10, 0), dxfattribs={'layer': 'MyLines'}) The new created line will be drawn with color 7 and linetype 'DASHED'. Changing Layer State Get the layer definition object: my_lines = doc.layers.get('MyLines') Check the state of the layer: my_lines.is_off() # True if layer is off my_lines.is_on() # True if layer is on my_lines.is_locked() # True if layer is locked layer_name = my_lines.dxf.name # get the layer name Change the state of the layer: # switch layer off, entities at this layer will not shown in CAD applications/viewers my_lines.off() # lock layer, entities at this layer are not editable in CAD applications my_lines.lock() Get/set default color of a layer by property Layer.color, because the DXF attribute Layer.dxf.color is misused for switching the layer on and off, layer is off if the color value is negative. Changing the default layer values: my_lines.dxf.linetype = 'DOTTED' my_lines.color = 13 # preserves on/off state of layer SEE ALSO: For all methods and attributes see class Layer. Check Available Layers The layers object supports some standard Python protocols: # iteration for layer in doc.layers: if layer.dxf.name != '0': layer.off() # switch all layers off except layer '0' # check for existing layer definition if 'MyLines' in doc.layers: layer = doc.layers.get('MyLines') layer_count = len(doc.layers) # total count of layer definitions Deleting a Layer Delete a layer definition: doc.layers.remove('MyLines') This just deletes the layer definition, all DXF entities with the DXF attribute layer set to 'MyLines' are still there, but if they inherit color and/or linetype from the layer definition they will be drawn now with linetype 'Continuous' and color 1. Tutorial for Blocks What are Blocks? Blocks are collections of DXF entities which can be placed multiply times as block references in different layouts and other block definitions. The block reference (Insert) can be rotated, scaled, placed in 3D by OCS and arranged in a grid like manner, each Insert entity can have individual attributes (Attrib) attached. Create a Block Blocks are managed as BlockLayout by a BlocksSection object, every drawing has only one blocks section stored in the attribute: Drawing.blocks. import ezdxf import random # needed for random placing points def get_random_point(): """Returns random x, y coordinates.""" x = random.randint(-100, 100) y = random.randint(-100, 100) return x, y # Create a new drawing in the DXF format of AutoCAD 2010 doc = ezdxf.new('R2010') # Create a block with the name 'FLAG' flag = doc.blocks.new(name='FLAG') # Add DXF entities to the block 'FLAG'. # The default base point (= insertion point) of the block is (0, 0). flag.add_lwpolyline([(0, 0), (0, 5), (4, 3), (0, 3)]) # the flag symbol as 2D polyline flag.add_circle((0, 0), .4, dxfattribs={'color': 2}) # mark the base point with a circle Block References (Insert) A block reference is a DXF Insert entity and can be placed in any layout: Modelspace, any Paperspace or BlockLayout (which enables nested block references). Every block reference can be scaled and rotated individually. Lets insert some random flags into the modelspace: # Get the modelspace of the drawing. msp = doc.modelspace() # Get 50 random placing points. placing_points = [get_random_point() for _ in range(50)] for point in placing_points: # Every flag has a different scaling and a rotation of -15 deg. random_scale = 0.5 + random.random() * 2.0 # Add a block reference to the block named 'FLAG' at the coordinates 'point'. msp.add_blockref('FLAG', point, dxfattribs={ 'xscale': random_scale, 'yscale': random_scale, 'rotation': -15 }) # Save the drawing. doc.saveas("blockref_tutorial.dxf") Query all block references of block FLAG: for flag_ref in msp.query('INSERT[name=="FLAG"]'): print(str(flag_ref)) What are Attributes? An attribute (Attrib) is a text annotation attached to a block reference with an associated tag. Attributes are often used to add information to blocks which can be evaluated and exported by CAD programs. An attribute can be visible or hidden. The simple way to use attributes is just to add an attribute to a block reference by Insert.add_attrib(), but the attribute is geometrically not related to the block reference, so you have to calculate the insertion point, rotation and scaling of the attribute by yourself. Using Attribute Definitions The second way to use attributes in block references is a two step process, first step is to create an attribute definition (template) in the block definition, the second step is adding the block reference by Layout.add_blockref() and attach and fill attribute automatically by the add_auto_attribs() method to the block reference. The advantage of this method is that all attributes are placed relative to the block base point with the same rotation and scaling as the block, but has the disadvantage that non uniform scaling is not handled very well. The method Layout.add_auto_blockref() handles non uniform scaling better by wrapping the block reference and its attributes into an anonymous block and let the CAD application do the transformation work which will create correct graphical representations at least by AutoCAD and BricsCAD. This method has the disadvantage of a more complex evaluation of attached attributes Using attribute definitions (Attdef): # Define some attributes for the block 'FLAG', placed relative # to the base point, (0, 0) in this case. flag.add_attdef('NAME', (0.5, -0.5), dxfattribs={'height': 0.5, 'color': 3}) flag.add_attdef('XPOS', (0.5, -1.0), dxfattribs={'height': 0.25, 'color': 4}) flag.add_attdef('YPOS', (0.5, -1.5), dxfattribs={'height': 0.25, 'color': 4}) # Get another 50 random placing points. placing_points = [get_random_point() for _ in range(50)] for number, point in enumerate(placing_points): # values is a dict with the attribute tag as item-key and # the attribute text content as item-value. values = { 'NAME': "P(%d)" % (number + 1), 'XPOS': "x = %.3f" % point[0], 'YPOS': "y = %.3f" % point[1] } # Every flag has a different scaling and a rotation of +15 deg. random_scale = 0.5 + random.random() * 2.0 blockref = msp.add_blockref('FLAG', point, dxfattribs={ 'rotation': 15 }).set_scale(random_scale) blockref.add_auto_attribs(values) # Save the drawing. doc.saveas("auto_blockref_tutorial.dxf") Get/Set Attributes of Existing Block References See the howto: howto_get_attribs Evaluate Wrapped Block References As mentioned above evaluation of block references wrapped into anonymous blocks is complex: # Collect all anonymous block references starting with '*U' anonymous_block_refs = modelspace.query('INSERT[name ? "^\*U.+"]') # Collect real references to 'FLAG' flag_refs = [] for block_ref in anonymous_block_refs: # Get the block layout of the anonymous block block = doc.blocks.get(block_ref.dxf.name) # Find all block references to 'FLAG' in the anonymous block flag_refs.extend(block.query('INSERT[name=="FLAG"]')) # Evaluation example: collect all flag names. flag_numbers = [flag.get_attrib_text('NAME') for flag in flag_refs if flag.has_attrib('NAME')] print(flag_numbers) Exploding Block References New in version 0.12. This is an advanced and still experimental feature and because ezdxf is still not a CAD application, the results may no be perfect. Non uniform scaling lead to incorrect results for text entities (TEXT, MTEXT, ATTRIB) and some other entities like HATCH with arc or ellipse path segments. By default the “exploded” entities are added to the same layout as the block reference is located. for flag_ref in msp.query('INSERT[name=="FLAG"]'): flag_ref.explode() Examine Entities of Block References New in version 0.12. If you just want to examine the entities of a block reference use the virtual_entities() method. This methods yields “virtual” entities with attributes identical to “exploded” entities but they are not stored in the entity database, have no handle and are not assigned to any layout. for flag_ref in msp.query('INSERT[name=="FLAG"]'): for entity in flag_ref.virtual_entities(): if entity.dxftype() == 'LWPOLYLINE': print(f'Found {str(entity)}.') Tutorial for LWPolyline The LWPolyline is defined as a single graphic entity, which differs from the old-style Polyline entity, which is defined as a group of sub-entities. LWPolyline display faster (in AutoCAD) and consume less disk space, it is a planar element, therefore all points in OCS as (x, y) tuples (LWPolyline.dxf.elevation is the z-axis value). Create a simple polyline: import ezdxf doc = ezdxf.new('R2000') msp = doc.modelspace() points = [(0, 0), (3, 0), (6, 3), (6, 6)] msp.add_lwpolyline(points) doc.saveas("lwpolyline1.dxf") Append multiple points to a polyline: doc = ezdxf.readfile("lwpolyline1.dxf") msp = doc.modelspace() line = msp.query('LWPOLYLINE')[0] # take first LWPolyline line.append_points([(8, 7), (10, 7)]) doc.saveas("lwpolyline2.dxf") Getting points always returns a 5-tuple (x, y, start_width, ent_width, bulge), start_width, end_width and bulge is 0 if not present: first_point = line[0] x, y, start_width, end_width, bulge = first_point Use context manager to edit polyline points, this method was introduced because accessing single points was very slow, but since ezdxf v0.8.9, direct access by index operator [] is very fast and using the context manager is not required anymore. Advantage of the context manager is the ability to use a user defined point format: doc = ezdxf.readfile("lwpolyline2.dxf") msp = doc.modelspace() line = msp.query('LWPOLYLINE').first # take first LWPolyline, 'first' was introduced with v0.10 with line.points('xyseb') as points: # points is a standard python list # existing points are 5-tuples, but new points can be # set as (x, y, [start_width, [end_width, [bulge]]]) tuple # set start_width, end_width to 0 to be ignored (x, y, 0, 0, bulge). del points[-2:] # delete last 2 points points.extend([(4, 7), (0, 7)]) # adding 2 other points # the same as one command # points[-2:] = [(4, 7), (0, 7)] doc.saveas("lwpolyline3.dxf") Each line segment can have a different start- and end-width, if omitted start- and end-width is 0: doc = ezdxf.new('R2000') msp = doc.modelspace() # point format = (x, y, [start_width, [end_width, [bulge]]]) # set start_width, end_width to 0 to be ignored (x, y, 0, 0, bulge). points = [(0, 0, .1, .15), (3, 0, .2, .25), (6, 3, .3, .35), (6, 6)] msp.add_lwpolyline(points) doc.saveas("lwpolyline4.dxf") The first point carries the start- and end-width of the first segment, the second point of the second segment and so on, the start- and end-width value of the last point is used for the closing segment if polyline is closed else the values are ignored. Start- and end-width only works if the DXF attribute dxf.const_width is unset, to be sure delete it: del line.dxf.const_width # no exception will be raised if const_width is already unset LWPolyline can also have curved elements, they are defined by the bulge value: doc = ezdxf.new('R2000') msp = doc.modelspace() # point format = (x, y, [start_width, [end_width, [bulge]]]) # set start_width, end_width to 0 to be ignored (x, y, 0, 0, bulge). points = [(0, 0, 0, .05), (3, 0, .1, .2, -.5), (6, 0, .1, .05), (9, 0)] msp.add_lwpolyline(points) doc.saveas("lwpolyline5.dxf") [image] The curved segment is drawn from the point which defines the bulge value to the following point, the curved segment is always aa arc, The bulge value defines the ratio of the arc sagitta (segment height h) to half line segment length (point distance), a bulge value of 1 defines a semicircle. bulge > 0 the curve is on the right side of the vertex connection line, bulge < 0 the curve is on the left side. ezdxf v0.8.9 supports a user defined points format, default is xyseb: • x = x coordinate • y = y coordinate • s = start width • e = end width • b = bulge value • v = (x, y) as tuple msp.add_lwpolyline([(0, 0, 0), (10, 0, 1), (20, 0, 0)], format='xyb') msp.add_lwpolyline([(0, 10, 0), (10, 10, .5), (20, 10, 0)], format='xyb') [image] Tutorial for Text Add a simple one line text entity by factory function add_text(). import ezdxf # TEXT is a basic entity and is supported by every DXF version. # Argument setup=True for adding standard linetypes and text styles. doc = ezdxf.new('R12', setup=True) msp = doc.modelspace() # use set_pos() for proper TEXT alignment: # The relations between DXF attributes 'halign', 'valign', # 'insert' and 'align_point' are tricky. msp.add_text("A Simple Text").set_pos((2, 3), align='MIDDLE_RIGHT') # Using a text style msp.add_text("Text Style Example: Liberation Serif", dxfattribs={ 'style': 'LiberationSerif', 'height': 0.35} ).set_pos((2, 6), align='LEFT') doc.saveas("simple_text.dxf") Valid text alignments for argument align in Text.set_pos(): ┌────────────┬─────────────┬───────────────┬──────────────┐ │ Vert/Horiz │ Left │ Center │ Right │ ├────────────┼─────────────┼───────────────┼──────────────┤ │ Top │ TOP_LEFT │ TOP_CENTER │ TOP_RIGHT │ ├────────────┼─────────────┼───────────────┼──────────────┤ │ Middle │ MIDDLE_LEFT │ MIDDLE_CENTER │ MIDDLE_RIGHT │ ├────────────┼─────────────┼───────────────┼──────────────┤ │ Bottom │ BOTTOM_LEFT │ BOTTOM_CENTER │ BOTTOM_RIGHT │ ├────────────┼─────────────┼───────────────┼──────────────┤ │ Baseline │ LEFT │ CENTER │ RIGHT │ └────────────┴─────────────┴───────────────┴──────────────┘ Special alignments are ALIGNED and FIT, they require a second alignment point, the text is justified with the vertical alignment Baseline on the virtual line between these two points. ┌───────────┬───────────────────────────────────────┐ │ Alignment │ Description │ ├───────────┼───────────────────────────────────────┤ │ ALIGNED │ Text is stretched or compressed to │ │ │ fit exactly between p1 and p2 and the │ │ │ text height is also adjusted to │ │ │ preserve height/width ratio. │ ├───────────┼───────────────────────────────────────┤ │ FIT │ Text is stretched or compressed to │ │ │ fit exactly between p1 and p2 but │ │ │ only the text width is adjusted, the │ │ │ text height is fixed by the height │ │ │ attribute. │ ├───────────┼───────────────────────────────────────┤ │ MIDDLE │ also a special adjustment, but the │ │ │ result is the same as for │ │ │ MIDDLE_CENTER. │ └───────────┴───────────────────────────────────────┘ Standard Text Styles Setup some standard text styles and linetypes by argument setup=True: doc = ezdxf.new('R12', setup=True) Replaced all proprietary font declarations in setup_styles() (ARIAL, ARIAL_NARROW, ISOCPEUR and TIMES) by open source fonts, this is also the style name (e.g. {'style': 'OpenSans-Italic'}): [image] New Text Style Creating a new text style is simple: doc.styles.new('myStandard', dxfattribs={'font' : 'OpenSans-Regular.ttf'}) But getting the correct font name is often not that simple, especially on Windows. This shows the required steps to get the font name for Open Sans: • open font folder c:\windows\fonts • select and open the font-family Open Sans • right-click on Open Sans Standard and select Properties • on top of the first tab you see the font name: 'OpenSans-Regular.ttf' The style name has to be unique in the DXF document, else ezdxf will raise an DXFTableEntryError exception. To replace an existing entry, delete the existing entry by doc.styles.remove(name), and add the replacement entry. 3D Text It is possible to place the 2D Text entity into 3D space by using the OCS, for further information see: tut_ocs. Tutorial for MText The MText entity is a multi line entity with extended formatting possibilities and requires at least DXF version R2000, to use all features (e.g. background fill) DXF R2007 is required. Prolog code: import ezdxf doc = ezdxf.new('R2007', setup=True) msp = doc.modelspace() lorem_ipsum = """ Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. """ Adding a MText entity The MText entity can be added to any layout (modelspace, paperspace or block) by the add_mtext() function. # store MText entity for additional manipulations mtext = msp.add_mtext(lorem_ipsum, dxfattribs={'style': 'OpenSans'}) This adds a MText entity with text style 'OpenSans'. The MText content can be accessed by the text attribute, this attribute can be edited like any Python string: mtext.text += 'Append additional text to the MText entity.' # even shorter with __iadd__() support: mtext += 'Append additional text to the MText entity.' [image] IMPORTANT: Line endings \n will be replaced by the MTEXT line endings \P at DXF export, but not vice versa \P by \n at DXF file loading. Text placement The location of the MText entity is defined by the MText.dxf.insert and the MText.dxf.attachment_point attributes. The attachment_point defines the text alignment relative to the insert location, default value is 1. Attachment point constants defined in ezdxf.lldxf.const: ┌────────────────────────────┬───────┐ │ MText.dxf.attachment_point │ Value │ ├────────────────────────────┼───────┤ │ MTEXT_TOP_LEFT │ 1 │ ├────────────────────────────┼───────┤ │ MTEXT_TOP_CENTER │ 2 │ ├────────────────────────────┼───────┤ │ MTEXT_TOP_RIGHT │ 3 │ ├────────────────────────────┼───────┤ │ MTEXT_MIDDLE_LEFT │ 4 │ ├────────────────────────────┼───────┤ │ MTEXT_MIDDLE_CENTER │ 5 │ ├────────────────────────────┼───────┤ │ MTEXT_MIDDLE_RIGHT │ 6 │ ├────────────────────────────┼───────┤ │ MTEXT_BOTTOM_LEFT │ 7 │ ├────────────────────────────┼───────┤ │ MTEXT_BOTTOM_CENTER │ 8 │ ├────────────────────────────┼───────┤ │ MTEXT_BOTTOM_RIGHT │ 9 │ └────────────────────────────┴───────┘ The MText entity has a method for setting insert, attachment_point and rotation attributes by one call: set_location() Character height The character height is defined by the DXF attribute MText.dxf.char_height in drawing units, which has also consequences for the line spacing of the MText entity: mtext.dxf.char_height = 0.5 The character height can be changed inline, see also MText formatting and mtext_inline_codes. Text rotation (direction) The MText.dxf.rotation attribute defines the text rotation as angle between the x-axis and the horizontal direction of the text in degrees. The MText.dxf.text_direction attribute defines the horizontal direction of MText as vector in WCS or OCS, if an OCS is defined. Both attributes can be present at the same entity, in this case the MText.dxf.text_direction attribute has the higher priority. The MText entity has two methods to get/set rotation: get_rotation() returns the rotation angle in degrees independent from definition as angle or direction, and set_rotation() set the rotation attribute and removes the text_direction attribute if present. Defining a wrapping border The wrapping border limits the text width and forces a line break for text beyond this border. Without attribute dxf.width (or setting 0) the lines are wrapped only at the regular line endings \P or \n, setting the reference column width forces additional line wrappings at the given width. The text height can not be limited, the text always occupies as much space as needed. mtext.dxf.width = 60 [image] MText formatting MText supports inline formatting by special codes: mtext_inline_codes mtext.text = "{\\C1red text} - {\\C3green text} - {\\C5blue text}" [image] Stacked text MText also supports stacked text: # the space ' ' in front of 'Lower' anr the ';' behind 'Lower' are necessary # combined with vertical center alignment mtext.text = "\\A1\\SUpper^ Lower; - \\SUpper/ Lower;} - \\SUpper# Lower;" [image] Available helper function for text formatting: • set_color() - append text color change • set_font() - append text font change • add_stacked_text() - append stacked text Background color (filling) The MText entity can have a background filling: • ACI • true color value as (r, g, b) tuple • color name as string, use special name 'canvas' to use the canvas background color Because of the complex dependencies ezdxf provides a method to set all required DXF attributes at once: mtext.set_bg_color(2, scale=1.5) The parameter scale determines how much border there is around the text, the value is based on the text height, and should be in the range of 1 - 5, where 1 fits exact the MText entity. [image] Tutorial for Spline Background information about B-spline at Wikipedia. Splines from fit points Splines can be defined by fit points only, this means the curve goes through all given fit points. AutoCAD and BricsCAD generates required control points and knot values by itself, if only fit points are present. Create a simple spline: doc = ezdxf.new('R2000') fit_points = [(0, 0, 0), (750, 500, 0), (1750, 500, 0), (2250, 1250, 0)] msp = doc.modelspace() spline = msp.add_spline(fit_points) [image] Append a fit point to a spline: # fit_points, control_points, knots and weights are list-like containers: spline.fit_points.append((2250, 2500, 0)) [image] You can set additional control points, but if they do not fit the auto-generated AutoCAD values, they will be ignored and don’t mess around with knot values. Solve problems of incorrect values after editing a spline generated by AutoCAD: doc = ezdxf.readfile("AutoCAD_generated.dxf") msp = doc.modelspace() spline = msp.query('SPLINE').first # fit_points, control_points, knots and weights are list-like objects: spline.fit_points.append((2250, 2500, 0)) As far as I have tested, this approach works without complaints from AutoCAD, but for the case of problems remove invalid data: # current control points do not match spline defined by fit points spline.control_points = [] # count of knots is not correct: # count of knots = count of control points + degree + 1 spline.knots = [] # same for weights, count of weights == count of control points spline.weights = [] Splines by control points To create splines from fit points is the easiest way to create splines, but this method is also the least accurate, because a spline is defined by control points and knot values, which are generated for the case of a definition by fit points, and the worst fact is that for every given set of fit points exist an infinite number of possible splines as solution. AutoCAD (and BricsCAD also) uses an proprietary algorithm to generate control points and knot values from fit points, which differs from the well documented Global Curve Interpolation. Therefore splines generated from fit points by ezdxf do not match splines generated by AutoCAD (BricsCAD). To ensure the same spline geometry for all CAD applications, the spline has to be defined by control points. The method add_spline_control_frame() adds a spline trough fit points by calculating the control points by the Global Curve Interpolation algorithm. There is also a low level function ezdxf.math.global_bspline_interpolation() which calculates the control points from fit points. msp.add_spline_control_frame(fit_points, method='uniform', dxfattribs={'color': 1}) msp.add_spline_control_frame(fit_points, method='chord', dxfattribs={'color': 3}) msp.add_spline_control_frame(fit_points, method='centripetal', dxfattribs={'color': 5}) • black curve: AutoCAD/BricsCAD spline generated from fit points • red curve: spline curve interpolation, “uniform” method • green curve: spline curve interpolation, “chord” method • blue curve: spline curve interpolation, “centripetal” method [image] Open Spline Add and open (clamped) spline defined by control points with the method add_open_spline(). If no knot values are given, an open uniform knot vector will be generated. A clamped B-spline starts at the first control point and ends at the last control point. control_points = [(0, 0, 0), (1250, 1560, 0), (3130, 610, 0), (2250, 1250, 0)] msp.add_open_spline(control_points) [image] Closed Spline A closed spline is continuous closed curve. msp.add_closed_spline(control_points) [image] Rational Spline Rational B-splines have a weight for every control point, which can raise or lower the influence of the control point, default weight = 1, to lower the influence set a weight < 1 to raise the influence set a weight > 1. The count of weights has to be always equal to the count of control points. Example to raise the influence of the first control point: msp.add_closed_rational_spline(control_points, weights=[3, 1, 1, 1]) [image] Spline properties Check if spline is a closed curve or close/open spline, for a closed spline the last point is connected to the first point: if spline.closed: # this spline is closed pass # close spline spline.closed = True # open spline spline.closed = False Set start- and end tangent for splines defined by fit points: spline.dxf.start_tangent = (0, 1, 0) # in y-axis spline.dxf.end_tangent = (1, 0, 0) # in x-axis Get data count as stored in DXF file: count = spline.dxf.n_fit_points count = spline.dxf.n_control_points count = spline.dxf.n_knots Get data count of real existing data: count = spline.fit_point_count count = spline.control_point_count count = spline.knot_count Tutorial for Polyface coming soon … Tutorial for Mesh Create a cube mesh by direct access to base data structures: import ezdxf # 8 corner vertices cube_vertices = [ (0, 0, 0), (1, 0, 0), (1, 1, 0), (0, 1, 0), (0, 0, 1), (1, 0, 1), (1, 1, 1), (0, 1, 1), ] # 6 cube faces cube_faces = [ [0, 1, 2, 3], [4, 5, 6, 7], [0, 1, 5, 4], [1, 2, 6, 5], [3, 2, 6, 7], [0, 3, 7, 4] ] doc = ezdxf.new('R2000') # MESH requires DXF R2000 or later msp = doc.modelspace() mesh = msp.add_mesh() mesh.dxf.subdivision_levels = 0 # do not subdivide cube, 0 is the default value with mesh.edit_data() as mesh_data: mesh_data.vertices = cube_vertices mesh_data.faces = cube_faces doc.saveas("cube_mesh_1.dxf") Create a cube mesh by method calls: import ezdxf # 8 corner vertices p = [ (0, 0, 0), (1, 0, 0), (1, 1, 0), (0, 1, 0), (0, 0, 1), (1, 0, 1), (1, 1, 1), (0, 1, 1), ] doc = ezdxf.new('R2000') # MESH requires DXF R2000 or later msp = doc.modelspace() mesh = msp.add_mesh() with mesh.edit_data() as mesh_data: mesh_data.add_face([p[0], p[1], p[2], p[3]]) mesh_data.add_face([p[4], p[5], p[6], p[7]]) mesh_data.add_face([p[0], p[1], p[5], p[4]]) mesh_data.add_face([p[1], p[2], p[6], p[5]]) mesh_data.add_face([p[3], p[2], p[6], p[7]]) mesh_data.add_face([p[0], p[3], p[7], p[4]]) mesh_data.optimize() # optional, minimizes vertex count doc.saveas("cube_mesh_2.dxf") Tutorial for Hatch Create hatches with one boundary path The simplest form of the Hatch entity has one polyline path with only straight lines as boundary path: import ezdxf doc = ezdxf.new('R2000') # hatch requires the DXF R2000 (AC1015) format or later msp = doc.modelspace() # adding entities to the model space hatch = msp.add_hatch(color=2) # by default a solid fill hatch with fill color=7 (white/black) # every boundary path is always a 2D element # vertex format for the polyline path is: (x, y[, bulge]) # there are no bulge values in this example hatch.paths.add_polyline_path([(0, 0), (10, 0), (10, 10), (0, 10)], is_closed=1) doc.saveas("solid_hatch_polyline_path.dxf") But like all polyline entities the polyline path can also have bulge values: import ezdxf doc = ezdxf.new('R2000') # hatch requires the DXF R2000 (AC1015) format or later msp = doc.modelspace() # adding entities to the model space hatch = msp.add_hatch(color=2) # by default a solid fill hatch with fill color=7 (white/black) # every boundary path is always a 2D element # vertex format for the polyline path is: (x, y[, bulge]) # bulge value 1 = an arc with diameter=10 (= distance to next vertex * bulge value) # bulge value > 0 ... arc is right of line # bulge value < 0 ... arc is left of line hatch.paths.add_polyline_path([(0, 0, 1), (10, 0), (10, 10, -0.5), (0, 10)], is_closed=1) doc.saveas("solid_hatch_polyline_path_with_bulge.dxf") The most flexible way to define a boundary path is the edge path. An edge path consist of a number of edges and each edge can be one of the following elements: • line EdgePath.add_line() • arc EdgePath.add_arc() • ellipse EdgePath.add_ellipse() • spline EdgePath.add_spline() Create a solid hatch with an edge path (ellipse) as boundary path: import ezdxf doc = ezdxf.new('R2000') # hatch requires the DXF R2000 (AC1015) format or later msp = doc.modelspace() # adding entities to the model space # important: major axis >= minor axis (ratio <= 1.) # minor axis length = major axis length * ratio msp.add_ellipse((0, 0), major_axis=(0, 10), ratio=0.5) # by default a solid fill hatch with fill color=7 (white/black) hatch = msp.add_hatch(color=2) # every boundary path is always a 2D element edge_path = hatch.paths.add_edge_path() # each edge path can contain line arc, ellipse and spline elements # important: major axis >= minor axis (ratio <= 1.) edge_path.add_ellipse((0, 0), major_axis=(0, 10), ratio=0.5) doc.saveas("solid_hatch_ellipse.dxf") Create hatches with multiple boundary paths (islands) The DXF atribute hatch_style defines the island detection style: ───────────────────────────────────────────── 0 nested - altering filled and unfilled areas ───────────────────────────────────────────── 1 outer - area between external and outermost path is filled ───────────────────────────────────────────── 2 ignore - external path is filled ┌───┬───────────────────────────────────────┐ │ │ │ --
REFERENCE
The DXF Reference is online available at Autodesk. Quoted from the original DXF 12 Reference which is not available on the web: Since the AutoCAD drawing database (.dwg file) is written in a compact format that changes significantly as new features are added to AutoCAD, we do not document its format and do not recommend that you attempt to write programs to read it directly. To assist in interchanging drawings between AutoCAD and other programs, a Drawing Interchange file format (DXF) has been defined. All implementations of AutoCAD accept this format and are able to convert it to and from their internal drawing file representation. DXF Document Document Management Create New Drawings ezdxf.new(dxfversion='AC1027', setup=False) -> Drawing Create a new Drawing from scratch, dxfversion can be either “AC1009” the official DXF version name or “R12” the AutoCAD release name. new() can create drawings for following DXF versions: ┌─────────┬─────────────────┐ │ Version │ AutoCAD Release │ ├─────────┼─────────────────┤ │ AC1009 │ AutoCAD R12 │ ├─────────┼─────────────────┤ │ AC1015 │ AutoCAD R2000 │ ├─────────┼─────────────────┤ │ AC1018 │ AutoCAD R2004 │ ├─────────┼─────────────────┤ │ AC1021 │ AutoCAD R2007 │ ├─────────┼─────────────────┤ │ AC1024 │ AutoCAD R2010 │ ├─────────┼─────────────────┤ │ AC1027 │ AutoCAD R2013 │ ├─────────┼─────────────────┤ │ AC1032 │ AutoCAD R2018 │ └─────────┴─────────────────┘ Parameters • dxfversion – DXF version specifier as string, default is “AC1027” respectively “R2013” • setup – setup default styles, False for no setup, True to setup everything or a list of topics as strings, e.g. [“linetypes”, “styles”] to setup only some topics: ┌──────────────┬──────────────────────────────────────┐ │ Topic │ Description │ ├──────────────┼──────────────────────────────────────┤ │ linetypes │ setup line types │ ├──────────────┼──────────────────────────────────────┤ │ styles │ setup text styles │ ├──────────────┼──────────────────────────────────────┤ │ dimstyles │ setup default ezdxf dimension styles │ ├──────────────┼──────────────────────────────────────┤ │ visualstyles │ setup 25 standard visual styles │ └──────────────┴──────────────────────────────────────┘ Open Drawings Open DXF drawings from file system or text stream, byte stream usage is not supported. DXF files prior to R2007 requires file encoding defined by header variable $DWGCODEPAGE, DXF R2007 and later requires an UTF-8 encoding. ezdxf supports reading of files for following DXF versions: ────────────────────────────────────────────────────────────── Version Release Encoding Remarks ────────────────────────────────────────────────────────────── < AC1009 $DWGCODEPAGE pre AutoCAD R12 upgraded to AC1009 ────────────────────────────────────────────────────────────── AC1009 R12 $DWGCODEPAGE AutoCAD R12 ────────────────────────────────────────────────────────────── AC1012 R13 $DWGCODEPAGE AutoCAD R13 upgraded to AC1015 ────────────────────────────────────────────────────────────── AC1014 R14 $DWGCODEPAGE AutoCAD R14 upgraded to AC1015 ────────────────────────────────────────────────────────────── AC1015 R2000 $DWGCODEPAGE AutoCAD R2000 ────────────────────────────────────────────────────────────── AC1018 R2004 $DWGCODEPAGE AutoCAD R2004 ────────────────────────────────────────────────────────────── AC1021 R2007 UTF-8 AutoCAD R2007 ────────────────────────────────────────────────────────────── AC1024 R2010 UTF-8 AutoCAD R2010 ────────────────────────────────────────────────────────────── AC1027 R2013 UTF-8 AutoCAD R2013 ────────────────────────────────────────────────────────────── AC1032 R2018 UTF-8 AutoCAD R2018 ┌──────────┬─────────┬──────────────┬────────────────────────┐ │ │ │ │ │ --
HOWTO
The Howto section show how to accomplish specific tasks with ezdxf in a straight forward way without teaching basics or internals, if you are looking for more information about the ezdxf internals look at the Reference section or if you want to learn how to use ezdxf go to the Tutorials section or to the Basic Concepts section. General Document General preconditions: import sys import ezdxf try: doc = ezdxf.readfile("your_dxf_file.dxf") except IOError: print(f'Not a DXF file or a generic I/O error.') sys.exit(1) except ezdxf.DXFStructureError: print(f'Invalid or corrupted DXF file.') sys.exit(2) msp = doc.modelspace() This works well with DXF files from trusted sources like AutoCAD or BricsCAD, for loading DXF files with minor or major flaws look at the ezdxf.recover module. Load DXF Files with Structure Errors If you know the files you will process have most likely minor or major flaws, use the ezdxf.recover module: import sys from ezdxf import recover try: # low level structure repair: doc, auditor = recover.readfile(name) except IOError: print(f'Not a DXF file or a generic I/O error.') sys.exit(1) except ezdxf.DXFStructureError: print(f'Invalid or corrupted DXF file: {name}.') sys.exit(2) # DXF file can still have unrecoverable errors, but this is maybe # just a problem when saving the recovered DXF file. if auditor.has_errors: print(f'Found unrecoverable errors in DXF file: {name}.') auditor.print_error_report() For more loading scenarios follow the link: ezdxf.recover Set/Get Header Variables ezdxf has an interface to get and set HEADER variables: doc.header['VarName'] = value value = doc.header['VarName'] SEE ALSO: HeaderSection and online documentation from Autodesk for available header variables. Set DXF Drawing Units Use this HEADER variables to setup the default units for CAD applications opening the DXF file. This settings are not relevant for ezdxf API calls, which are unitless for length values and coordinates and decimal degrees for angles (in most cases). Sets drawing units: $MEASUREMENT controls whether the current drawing uses imperial or metric hatch pattern and linetype files: doc.header['$MEASUREMENT'] = 1 ─────────────── 0 English ─────────────── 1 Metric ┌───┬─────────┐ │ │ │ --
FAQ
What is the Relationship between ezdxf, dxfwrite and dxfgrabber? In 2010 I started my first Python package for creating DXF documents called dxfwrite, this package can’t read DXF files and writes only the DXF R12 (AC1009) version. While dxfwrite works fine, I wanted a more versatile package, that can read and write DXF files and maybe also supports newer DXF formats than DXF R12. This was the start of the ezdxf package in 2011, but the progress was so slow, that I created a spin off in 2012 called dxfgrabber, which implements only the reading part of ezdxf, which I needed for my work and I wasn’t sure if ezdxf will ever be usable. Luckily in 2014 the first usable version of ezdxf could be released. The ezdxf package has all the features of dxfwrite and dxfgrabber and much more, but with a different API. So ezdxf is not a drop-in replacement for dxfgrabber or dxfwrite. Since ezdxf can do all the things that dxfwrite and dxfgrabber can do, I focused on the development of ezdxf, dxfwrite and dxfgrabber are in maintenance mode only and will not get any new features, just bugfixes. There are no advantages of dxfwrite over ezdxf, dxfwrite has the smaller memory footprint, but the r12writer add-on does the same job as dxfwrite without any in memory structures by writing direct to a stream or file and there is also no advantage of dxfgrabber over ezdxf for normal DXF files the smaller memory footprint of dxfgrabber is not noticeable and for really big files the iterdxf add-on does a better job.
RENDERING
The ezdxf.render subpackage provides helpful utilities to create complex forms. • create complex meshes as Mesh entity. • render complex curves like bezier curves, euler spirals or splines as Polyline entity • vertex generators for simple and complex forms like circle, ellipse or euler spiral Content Spline Render a B-spline as 2D/3D Polyline, can be used with DXF R12. The advantage over R12Spline is the real 3D support which means the B-spline curve vertices has not to be in a plane and no hassle with UCS for 3D placing. class ezdxf.render.Spline __init__(points: Iterable[Vertex] = None, segments: int = 100) Parameters • points – spline definition points as Vector or (x, y, z) tuple • segments – count of line segments for approximation, vertex count is segments + 1 subdivide(segments: int = 4) -> None Calculate overall segment count, where segments is the sub-segment count, segments = 4, means 4 line segments between two definition points e.g. 4 definition points and 4 segments = 12 overall segments, useful for fit point rendering. Parameters segments – sub-segments count between two definition points render_as_fit_points(layout: BaseLayout, degree: int = 3, method: str = 'chord', dxfattribs: dict = None) -> None Render a B-spline as 2D/3D Polyline, where the definition points are fit points. • 2D spline vertices uses: add_polyline2d() • 3D spline vertices uses: add_polyline3d() Parameters • layout – BaseLayout object • degree – degree of B-spline (order = degree + 1) • method – “uniform”, “distance”/”chord”, “centripetal”/”sqrt_chord” or “arc” calculation method for parameter t • dxfattribs – DXF attributes for Polyline render_open_bspline(layout: BaseLayout, degree: int = 3, dxfattribs: dict = None) -> None Render an open uniform BSpline as 3D Polyline. Definition points are control points. Parameters • layout – BaseLayout object • degree – degree of B-spline (order = degree + 1) • dxfattribs – DXF attributes for Polyline render_uniform_bspline(layout: BaseLayout, degree: int = 3, dxfattribs: dict = None) -> None Render a uniform BSpline as 3D Polyline. Definition points are control points. Parameters • layout – BaseLayout object • degree – degree of B-spline (order = degree + 1) • dxfattribs – DXF attributes for Polyline render_closed_bspline(layout: BaseLayout, degree: int = 3, dxfattribs: dict = None) -> None Render a closed uniform BSpline as 3D Polyline. Definition points are control points. Parameters • layout – BaseLayout object • degree – degree of B-spline (order = degree + 1) • dxfattribs – DXF attributes for Polyline render_open_rbspline(layout: BaseLayout, weights: Iterable[float], degree: int = 3, dxfattribs: dict = None) -> None Render a rational open uniform BSpline as 3D Polyline. Definition points are control points. Parameters • layout – BaseLayout object • weights – list of weights, requires a weight value (float) for each definition point. • degree – degree of B-spline (order = degree + 1) • dxfattribs – DXF attributes for Polyline render_uniform_rbspline(layout: BaseLayout, weights: Iterable[float], degree: int = 3, dxfattribs: dict = None) -> None Render a rational uniform BSpline as 3D Polyline. Definition points are control points. Parameters • layout – BaseLayout object • weights – list of weights, requires a weight value (float) for each definition point. • degree – degree of B-spline (order = degree + 1) • dxfattribs – DXF attributes for Polyline render_closed_rbspline(layout: BaseLayout, weights: Iterable[float], degree: int = 3, dxfattribs: dict = None) -> None Render a rational BSpline as 3D Polyline. Definition points are control points. Parameters • layout – BaseLayout object • weights – list of weights, requires a weight value (float) for each definition point. • degree – degree of B-spline (order = degree + 1) • dxfattribs – DXF attributes for Polyline R12Spline DXF R12 supports 2D B-splines, but Autodesk do not document the usage in the DXF Reference. The base entity for splines in DXF R12 is the POLYLINE entity. The spline itself is always in a plane, but as any 2D entity, the spline can be transformed into the 3D object by elevation and extrusion (OCS, UCS). The result is not better than Spline, it is also just a POLYLINE entity, but as with all tools, you never know if someone needs it some day. class ezdxf.render.R12Spline __init__(control_points: Iterable[Vertex], degree: int = 2, closed: bool = True) Parameters • control_points – B-spline control frame vertices as (x, y) tuples or Vector objects • degree – degree of B-spline, 2 or 3 are valid values • closed – True for closed curve render(layout: BaseLayout, segments: int = 40, ucs: UCS = None, dxfattribs: dict = None) -> Polyline Renders the B-spline into layout as 2D Polyline entity. Use an UCS to place the 2D spline in 3D space, see approximate() for more information. Parameters • layout – BaseLayout object • segments – count of line segments for approximation, vertex count is segments + 1 • ucs – UCS definition, control points in ucs coordinates. • dxfattribs – DXF attributes for Polyline approximate(segments: int = 40, ucs: UCS = None) -> List[Vertex] Approximate B-spline by a polyline with segments line segments. If ucs is not None, ucs defines an UCS, to transformed the curve into OCS. The control points are placed xy-plane of the UCS, don’t use z-axis coordinates, if so make sure all control points are in a plane parallel to the OCS base plane (UCS xy-plane), else the result is unpredictable and depends on the CAD application used to open the DXF file, it maybe crash. Parameters • segments – count of line segments for approximation, vertex count is segments + 1 • ucs – UCS definition, control points in ucs coordinates. Returns list of vertices in OCS as Vector objects Bezier Render a bezier curve as 2D/3D Polyline. The Bezier class is implemented with multiple segments, each segment is an optimized 4 point bezier curve, the 4 control points of the curve are: the start point (1) and the end point (4), point (2) is start point + start vector and point (3) is end point + end vector. Each segment has its own approximation count. class ezdxf.render.Bezier start(point: Vertex, tangent: Vertex) -> None Set start point and start tangent. Parameters • point – start point as Vector or (x, y, z) tuple • tangent – start tangent as vector, example: (5, 0, 0) means a horizontal tangent with a length of 5 drawing units append(point: Vertex, tangent1: Vertex, tangent2: Vertex = None, segments: int = 20) Append a control point with two control tangents. Parameters • point – control point as Vector or (x, y, z) tuple • tangent1 – first control tangent as vector “left” of control point • tangent2 – second control tangent as vector “right” of control point, if omitted tangent2 = -tangent1 • segments – count of line segments for polyline approximation, count of line segments from previous control point to appended control point. render(layout: BaseLayout, force3d: bool = False, dxfattribs: dict = None) -> None Render bezier curve as 2D/3D Polyline. Parameters • layout – BaseLayout object • force3d – force 3D polyline rendering • dxfattribs – DXF attributes for Polyline EulerSpiral Render an euler spiral as 3D Polyline or Spline. This is a parametric curve, which always starts at the origin (0, 0). class ezdxf.render.EulerSpiral __init__(curvature: float = 1) Parameters curvature – Radius of curvature render_polyline(layout: BaseLayout, length: float = 1, segments: int = 100, matrix: Matrix44 = None, dxfattribs: dict = None) Render curve as Polyline. Parameters • layout – BaseLayout object • length – length measured along the spiral curve from its initial position • segments – count of line segments to use, vertex count is segments + 1 • matrix – transformation matrix as Matrix44 • dxfattribs – DXF attributes for Polyline Returns Polyline render_spline(layout: BaseLayout, length: float = 1, fit_points: int = 10, degree: int = 3, matrix: Matrix44 = None, dxfattribs: dict = None) Render curve as Spline. Parameters • layout – BaseLayout object • length – length measured along the spiral curve from its initial position • fit_points – count of spline fit points to use • degree – degree of B-spline • matrix – transformation matrix as Matrix44 • dxfattribs – DXF attributes for Spline Returns Spline Random Paths Random path generators for testing purpose. ezdxf.render.random_2d_path(steps=100, max_step_size=1, max_heading=pi / 2, retarget=20) -> Iterable[Vec2] Returns a random 2D path as iterable of Vec2 objects. Parameters • steps – count of vertices to generate • max_step_size – max step size • max_heading – limit heading angle change per step to ± max_heading/2 in radians • retarget – specifies steps before changing global walking target ezdxf.render.random_3d_path(steps=100, max_step_size=1, max_heading=pi / 2, max_pitch=pi / 8, retarget=20) -> Iterable[Vector] Returns a random 3D path as iterable of Vector objects. Parameters • steps – count of vertices to generate • max_step_size – max step size • max_heading – limit heading angle change per step to ± max_heading/2, rotation about the z-axis in radians • max_pitch – limit pitch angle change per step to ± max_pitch/2, rotation about the x-axis in radians • retarget – specifies steps before changing global walking target Forms This module provides functions to create 2D and 3D forms as vertices or mesh objects. 2D Forms • circle() • square() • box() • ellipse() • euler_spiral() • ngon() • star() • gear() 3D Forms • cube() • cylinder() • cylinder_2p() • cone() • cone_2p() • sphere() 3D Form Builder • extrude() • from_profiles_linear() • from_profiles_spline() • rotation_form() 2D Forms Basic 2D shapes as iterable of Vector. ezdxf.render.forms.circle(count: int, radius: float = 1, elevation: float = 0, close: bool = False) -> Iterable[Vector] Create polygon vertices for a circle with radius and count corners, elevation is the z-axis for all vertices. Parameters • count – count of polygon vertices • radius – circle radius • elevation – z-axis for all vertices • close – yields first vertex also as last vertex if True. Returns vertices in counter clockwise orientation as Vector objects ezdxf.render.forms.square(size: float = 1.) -> Tuple[Vector, Vector, Vector, Vector] Returns 4 vertices for a square with a side length of size, lower left corner is (0, 0), upper right corner is (size, size). ezdxf.render.forms.box(sx: float = 1., sy: float = 1.) -> Tuple[Vector, Vector, Vector, Vector] Returns 4 vertices for a box sx by sy, lower left corner is (0, 0), upper right corner is (sx, sy). ezdxf.render.forms.ellipse(count: int, rx: float = 1, ry: float = 1, start_param: float = 0, end_param: float = 2 * pi, elevation: float = 0) -> Iterable[Vector] Create polygon vertices for an ellipse with rx as x-axis radius and ry for y-axis radius with count vertices, elevation is the z-axis for all vertices. The ellipse goes from start_param to end_param in counter clockwise orientation. Parameters • count – count of polygon vertices • rx – ellipse x-axis radius • ry – ellipse y-axis radius • start_param – start of ellipse in range 0 .. 2*pi • end_param – end of ellipse in range 0 .. 2*pi • elevation – z-axis for all vertices Returns vertices in counter clockwise orientation as Vector objects ezdxf.render.forms.euler_spiral(count: int, length: float = 1, curvature: float = 1, elevation: float = 0) -> Iterable[Vector] Create polygon vertices for an euler spiral of a given length and radius of curvature. This is a parametric curve, which always starts at the origin (0, 0). Parameters • count – count of polygon vertices • length – length of curve in drawing units • curvature – radius of curvature • elevation – z-axis for all vertices Returns vertices as Vector objects ezdxf.render.forms.ngon(count: int, length: float = None, radius: float = None, rotation: float = 0., elevation: float = 0., close: bool = False) -> Iterable[Vector] Returns the corner vertices of a regular polygon. The polygon size is determined by the edge length or the circum radius argument. If both are given length has higher priority. Parameters • count – count of polygon corners >= 3 • length – length of polygon side • radius – circum radius • rotation – rotation angle in radians • elevation – z-axis for all vertices • close – yields first vertex also as last vertex if True. Returns vertices as Vector objects ezdxf.render.forms.star(count: int, r1: float, r2: float, rotation: float = 0., elevation: float = 0., close: bool = False) -> Iterable[Vector] Returns corner vertices for star shapes. Argument count defines the count of star spikes, r1 defines the radius of the “outer” vertices and r2 defines the radius of the “inner” vertices, but this does not mean that r1 has to be greater than r2. Parameters • count – spike count >= 3 • r1 – radius 1 • r2 – radius 2 • rotation – rotation angle in radians • elevation – z-axis for all vertices • close – yields first vertex also as last vertex if True. Returns vertices as Vector objects ezdxf.render.forms.gear(count: int, top_width: float, bottom_width: float, height: float, outside_radius: float, elevation: float = 0, close: bool = False) -> Iterable[Vector] Returns gear (cogwheel) corner vertices. WARNING: This function does not create correct gears for mechanical engineering! Parameters • count – teeth count >= 3 • top_width – teeth width at outside radius • bottom_width – teeth width at base radius • height – teeth height; base radius = outside radius - height • outside_radius – outside radius • elevation – z-axis for all vertices • close – yields first vertex also as last vertex if True. Returns vertices in counter clockwise orientation as Vector objects 3D Forms Create 3D forms as MeshTransformer objects. ezdxf.render.forms.cube(center: bool = True) -> MeshTransformer Create a cube as MeshTransformer object. Parameters center – ‘mass’ center of cube, (0, 0, 0) if True, else first corner at (0, 0, 0) Returns: MeshTransformer ezdxf.render.forms.cylinder(count: int, radius: float = 1., top_radius: float = None, top_center: Vertex = (0, 0, 1), caps=True, ngons=True) -> MeshTransformer Create a cylinder as MeshTransformer object, the base center is fixed in the origin (0, 0, 0). Parameters • count – profiles edge count • radius – radius for bottom profile • top_radius – radius for top profile, if None top_radius == radius • top_center – location vector for the center of the top profile • caps – close hull with bottom cap and top cap (as N-gons) • ngons – use ngons for caps if True else subdivide caps into triangles Returns: MeshTransformer ezdxf.render.forms.cylinder_2p(count: int = 16, radius: float = 1, base_center=(0, 0, 0), top_center=(0, 0, 1)) -> MeshTransformer Create a cylinder as MeshTransformer object from two points, base_center is the center of the base circle and, top_center the center of the top circle. Parameters • count – profiles edge count • radius – radius for bottom profile • base_center – center of base circle • top_center – center of top circle Returns: MeshTransformer New in version 0.11. ezdxf.render.forms.cone(count: int, radius: float, apex: Vertex = (0, 0, 1), caps=True, ngons=True) -> MeshTransformer Create a cone as MeshTransformer object, the base center is fixed in the origin (0, 0, 0). Parameters • count – edge count of basis_vector • radius – radius of basis_vector • apex – tip of the cone • caps – add a bottom face if True • ngons – use ngons for caps if True else subdivide caps into triangles Returns: MeshTransformer ezdxf.render.forms.cone_2p(count: int, radius: float, apex: Vertex = (0, 0, 1)) -> MeshTransformer Create a cone as MeshTransformer object from two points, base_center is the center of the base circle and apex as the tip of the cone. Parameters • count – edge count of basis_vector • radius – radius of basis_vector • base_center – center point of base circle • apex – tip of the cone Returns: MeshTransformer New in version 0.11. ezdxf.render.forms.sphere(count: int = 16, stacks: int = 8, radius: float = 1, quads=True) -> MeshTransformer Create a sphere as MeshTransformer object, center is fixed at origin (0, 0, 0). Parameters • count – longitudinal slices • stacks – latitude slices • radius – radius of sphere • quads – use quads for body faces if True else triangles Returns: MeshTransformer New in version 0.11. 3D Form Builder ezdxf.render.forms.extrude(profile: Iterable[Vertex], path: Iterable[Vertex], close=True) -> MeshTransformer Extrude a profile polygon along a path polyline, vertices of profile should be in counter clockwise order. Parameters • profile – sweeping profile as list of (x, y, z) tuples in counter clock wise order • path – extrusion path as list of (x, y, z) tuples • close – close profile polygon if True Returns: MeshTransformer ezdxf.render.forms.from_profiles_linear(profiles: Iterable[Iterable[Vertex]], close=True, caps=False, ngons=True) -> MeshTransformer Create MESH entity by linear connected profiles. Parameters • profiles – list of profiles • close – close profile polygon if True • caps – close hull with bottom cap and top cap • ngons – use ngons for caps if True else subdivide caps into triangles Returns: MeshTransformer ezdxf.render.forms.from_profiles_spline(profiles: Iterable[Iterable[Vertex]], subdivide: int = 4, close=True, caps=False, ngons=True) -> MeshTransformer Create MESH entity by spline interpolation between given profiles. Requires at least 4 profiles. A subdivide value of 4, means, create 4 face loops between two profiles, without interpolation two profiles create one face loop. Parameters • profiles – list of profiles • subdivide – count of face loops • close – close profile polygon if True • caps – close hull with bottom cap and top cap • ngons – use ngons for caps if True else subdivide caps into triangles Returns: MeshTransformer ezdxf.render.forms.rotation_form(count: int, profile: Iterable[Vertex], angle: float = 2 * pi, axis: Vertex = (1, 0, 0)) -> MeshTransformer Create MESH entity by rotating a profile around an axis. Parameters • count – count of rotated profiles • profile – profile to rotate as list of vertices • angle – rotation angle in radians • axis – rotation axis Returns: MeshTransformer MeshBuilder The MeshBuilder is a helper class to create Mesh entities. Stores a list of vertices, a list of edges where an edge is a list of indices into the vertices list, and a faces list where each face is a list of indices into the vertices list. The MeshBuilder.render() method, renders the mesh into a Mesh entity. The Mesh entity supports ngons in AutoCAD, ngons are polygons with more than 4 vertices. The basic MeshBuilder class does not support transformations. class ezdxf.render.MeshBuilder vertices List of vertices as Vector or (x, y, z) tuple edges List of edges as 2-tuple of vertex indices, where a vertex index is the index of the vertex in the vertices list. faces List of faces as list of vertex indices, where a vertex index is the index of the vertex in the vertices list. A face requires at least three vertices, Mesh supports ngons, so the count of vertices is not limited. copy() Returns a copy of mesh. faces_as_vertices() -> Iterable[List[Vector]] Iterate over all mesh faces as list of vertices. edges_as_vertices() -> Iterable[Tuple[Vector, Vector]] Iterate over all mesh edges as tuple of two vertices. add_vertices(vertices: Iterable[Vertex]) -> Sequence[int] Add new vertices to the mesh, each vertex is a (x, y, z) tuple or a Vector object, returns the indices of the vertices added to the vertices list. e.g. adding 4 vertices to an empty mesh, returns the indices (0, 1, 2, 3), adding additional 4 vertices returns the indices (4, 5, 6, 7). Parameters vertices – list of vertices, vertex as (x, y, z) tuple or Vector objects Returns indices of the vertices added to the vertices list Return type tuple add_edge(vertices: Iterable[Vertex]) -> None An edge consist of two vertices [v1, v2], each vertex is a (x, y, z) tuple or a Vector object. The new vertex indices are stored as edge in the edges list. Parameters vertices – list of 2 vertices : [(x1, y1, z1), (x2, y2, z2)] add_face(vertices: Iterable[Vertex]) -> None Add a face as vertices list to the mesh. A face requires at least 3 vertices, each vertex is a (x, y, z) tuple or Vector object. The new vertex indices are stored as face in the faces list. Parameters vertices – list of at least 3 vertices [(x1, y1, z1), (x2, y2, z2), (x3, y3, y3), ...] add_mesh(vertices=None, faces=None, edges=None, mesh=None) -> None Add another mesh to this mesh. A mesh can be a MeshBuilder, MeshVertexMerger or Mesh object or requires the attributes vertices, edges and faces. Parameters • vertices – list of vertices, a vertex is a (x, y, z) tuple or Vector object • faces – list of faces, a face is a list of vertex indices • edges – list of edges, an edge is a list of vertex indices • mesh – another mesh entity has_none_planar_faces() -> bool Returns True if any face is none planar. render(layout: BaseLayout, dxfattribs: dict = None, matrix: Matrix44 = None, ucs: UCS = None) Render mesh as Mesh entity into layout. Parameters • layout – BaseLayout object • dxfattribs – dict of DXF attributes e.g. {'layer': 'mesh', 'color': 7} • matrix – transformation matrix of type Matrix44 • ucs – transform vertices by UCS to WCS render_polyface(layout: BaseLayout, dxfattribs: dict = None, matrix: Matrix44 = None, ucs: UCS = None) Render mesh as Polyface entity into layout. New in version 0.11.1. Parameters • layout – BaseLayout object • dxfattribs – dict of DXF attributes e.g. {'layer': 'mesh', 'color': 7} • matrix – transformation matrix of type Matrix44 • ucs – transform vertices by UCS to WCS render_3dfaces(layout: BaseLayout, dxfattribs: dict = None, matrix: Matrix44 = None, ucs: UCS = None) Render mesh as Face3d entities into layout. New in version 0.12. Parameters • layout – BaseLayout object • dxfattribs – dict of DXF attributes e.g. {'layer': 'mesh', 'color': 7} • matrix – transformation matrix of type Matrix44 • ucs – transform vertices by UCS to WCS render_normals(layout: BaseLayout, length: float = 1, relative=True, dxfattribs: dict = None) Render face normals as Line entities into layout, useful to check orientation of mesh faces. Parameters • layout – BaseLayout object • length – visual length of normal, use length < 0 to point normals in opposite direction • relative – scale length relative to face size if True • dxfattribs – dict of DXF attributes e.g. {'layer': 'normals', 'color': 6} classmethod from_mesh(other) -> ezdxf.render.mesh.MeshBuilder Create new mesh from other mesh as class method. Parameters other – mesh of type MeshBuilder and inherited or DXF Mesh entity or any object providing attributes vertices, edges and faces. classmethod from_polyface(other: Union[Polymesh, Polyface]) -> MeshBuilder Create new mesh from a Polyface or Polymesh object. New in version 0.11.1. classmethod from_builder(other: MeshBuilder) Create new mesh from other mesh builder, faster than from_mesh() but supports only MeshBuilder and inherited classes. MeshTransformer Same functionality as MeshBuilder but supports inplace transformation. class ezdxf.render.MeshTransformer Subclass of MeshBuilder subdivide(level: int = 1, quads=True, edges=False) -> MeshTransformer Returns a new MeshTransformer object with subdivided faces and edges. Parameters • level – subdivide levels from 1 to max of 5 • quads – create quad faces if True else create triangles • edges – also subdivide edges if True transform(matrix: Matrix44) Transform mesh inplace by applying the transformation matrix. Parameters matrix – 4x4 transformation matrix as Matrix44 object translate(dx: float = 0, dy: float = 0, dz: float = 0) Translate mesh inplace. Parameters • dx – translation in x-axis • dy – translation in y-axis • dz – translation in z-axis scale(sx: float = 1, sy: float = 1, sz: float = 1) Scale mesh inplace. Parameters • sx – scale factor for x-axis • sy – scale factor for y-axis • sz – scale factor for z-axis scale_uniform(s: float) Scale mesh uniform inplace. Parameters s – scale factor for x-, y- and z-axis rotate_x(angle: float) Rotate mesh around x-axis about angle inplace. Parameters angle – rotation angle in radians rotate_y(angle: float) Rotate mesh around y-axis about angle inplace. Parameters angle – rotation angle in radians rotate_z(angle: float) Rotate mesh around z-axis about angle inplace. Parameters angle – rotation angle in radians rotate_axis(axis: Vertex, angle: float) Rotate mesh around an arbitrary axis located in the origin (0, 0, 0) about angle. Parameters • axis – rotation axis as Vector • angle – rotation angle in radians MeshVertexMerger Same functionality as MeshBuilder, but created meshes with unique vertices and no doublets, but MeshVertexMerger needs extra memory for bookkeeping and also does not support transformations. Location of merged vertices is the location of the first vertex with the same key. This class is intended as intermediate object to create a compact meshes and convert them to MeshTransformer objects to apply transformations to the mesh: mesh = MeshVertexMerger() # create your mesh mesh.add_face(...) # convert mesh to MeshTransformer object return MeshTransformer.from_builder(mesh) class ezdxf.render.MeshVertexMerger(precision: int = 6) Subclass of MeshBuilder Mesh with unique vertices and no doublets, but needs extra memory for bookkeeping. MeshVertexMerger creates a key for every vertex by rounding its components by the Python round() function and a given precision value. Each vertex with the same key gets the same vertex index, which is the index of first vertex with this key, so all vertices with the same key will be located at the location of this first vertex. If you want an average location of and for all vertices with the same key look at the MeshAverageVertexMerger class. Parameters precision – floating point precision for vertex rounding MeshAverageVertexMerger This is an extended version of MeshVertexMerger. Location of merged vertices is the average location of all vertices with the same key, this needs extra memory and runtime in comparision to MeshVertexMerger and this class also does not support transformations. class ezdxf.render.MeshAverageVertexMerger(precision: int = 6) Subclass of MeshBuilder Mesh with unique vertices and no doublets, but needs extra memory for bookkeeping and runtime for calculation of average vertex location. MeshAverageVertexMerger creates a key for every vertex by rounding its components by the Python round() function and a given precision value. Each vertex with the same key gets the same vertex index, which is the index of first vertex with this key, the difference to the MeshVertexMerger class is the calculation of the average location for all vertices with the same key, this needs extra memory to keep track of the count of vertices for each key and extra runtime for updating the vertex location each time a vertex with an existing key is added. Parameters precision – floating point precision for vertex rounding Trace This module provides tools to create banded lines like LWPOLYLINE with width information. Path rendering as quadrilaterals: Trace, Solid or Face3d. class ezdxf.render.trace.TraceBuilder Sequence of 2D banded lines like polylines with start- and end width or curves with start- and end width. Accepts 3D input, but z-axis is ignored. abs_tol Absolute tolerance for floating point comparisons append(trace: ezdxf.render.trace.AbstractTrace) -> None Append a new trace. close() Close multi traces by merging first and last trace, if linear traces. faces() -> Iterable[Tuple[Vec2, Vec2, Vec2, Vec2] Yields all faces as 4-tuples of Vec2 objects. virtual_entities(dxftype='TRACE', dxfattribs: Dict = None, doc: Drawing = None) -> Union[Solid, Trace, Face3d] Yields faces as SOLID, TRACE or 3DFACE entities with DXF attributes given in dxfattribs. If a document is given, the doc attribute of the new entities will be set and the new entities will be automatically added to the entity database of that document. Parameters • dxftype – DXF type as string, “SOLID”, “TRACE” or “3DFACE” • dxfattribs – DXF attributes for SOLID, TRACE or 3DFACE entities • doc – associated document classmethod from_polyline(polyline: DXFGraphic, segments: int = 64) -> TraceBuilder Create a complete trace from a LWPOLYLINE or a 2D POLYLINE entity, the trace consist of multiple sub-traces if bulge values are present. Parameters • polyline – LWPolyline or 2D Polyline • segments – count of segments for bulge approximation, given count is for a full circle, partial arcs have proportional less segments, but at least 3 __len__() __getitem__(item) class ezdxf.render.trace.LinearTrace Linear 2D banded lines like polylines with start- and end width. Accepts 3D input, but z-axis is ignored. abs_tol Absolute tolerance for floating point comparisons is_started True if at least one station exist. add_station(point: Vertex, start_width: float, end_width: float = None) -> None Add a trace station (like a vertex) at location point, start_width is the width of the next segment starting at this station, end_width is the end width of the next segment. Adding the last location again, replaces the actual last location e.g. adding lines (a, b), (b, c), creates only 3 stations (a, b, c), this is very important to connect to/from splines. Parameters • point – 2D location (vertex), z-axis of 3D vertices is ignored. • start_width – start width of next segment • end_width – end width of next segment faces() -> Iterable[Tuple[Vec2, Vec2, Vec2, Vec2] Yields all faces as 4-tuples of Vec2 objects. First and last miter is 90 degrees if the path is not closed, otherwise the intersection of first and last segment is taken into account, a closed path has to have explicit the same last and first vertex. virtual_entities(dxftype='TRACE', dxfattribs: Dict = None, doc: Drawing = None) -> Union[Solid, Trace, Face3d] Yields faces as SOLID, TRACE or 3DFACE entities with DXF attributes given in dxfattribs. If a document is given, the doc attribute of the new entities will be set and the new entities will be automatically added to the entity database of that document. Parameters • dxftype – DXF type as string, “SOLID”, “TRACE” or “3DFACE” • dxfattribs – DXF attributes for SOLID, TRACE or 3DFACE entities • doc – associated document class ezdxf.render.trace.CurvedTrace 2D banded curves like arcs or splines with start- and end width. Represents always only one curved entity and all miter of curve segments are perpendicular to curve tangents. Accepts 3D input, but z-axis is ignored. faces() -> Iterable[Tuple[Vec2, Vec2, Vec2, Vec2] Yields all faces as 4-tuples of Vec2 objects. virtual_entities(dxftype='TRACE', dxfattribs: Dict = None, doc: Drawing = None) -> Union[Solid, Trace, Face3d] Yields faces as SOLID, TRACE or 3DFACE entities with DXF attributes given in dxfattribs. If a document is given, the doc attribute of the new entities will be set and the new entities will be automatically added to the entity database of that document. Parameters • dxftype – DXF type as string, “SOLID”, “TRACE” or “3DFACE” • dxfattribs – DXF attributes for SOLID, TRACE or 3DFACE entities • doc – associated document classmethod from_arc(arc: ezdxf.math.arc.ConstructionArc, start_width: float, end_width: float, segments: int = 64) -> ezdxf.render.trace.CurvedTrace Create curved trace from an arc. Parameters • arc – ConstructionArc object • start_width – start width • end_width – end width • segments – count of segments for full circle (360 degree) approximation, partial arcs have proportional less segments, but at least 3 Raises ValueError – if arc.radius <= 0 classmethod from_spline(spline: ezdxf.math.bspline.BSpline, start_width: float, end_width: float, segments: int) -> ezdxf.render.trace.CurvedTrace Create curved trace from a B-spline. Parameters • spline – BSpline object • start_width – start width • end_width – end width • segments – count of segments for approximation Path This module implements a geometrical Path supported by several render backends, with the goal to create such paths from LWPOLYLINE, POLYLINE and HATCH boundary paths and send them to the render backend, see ezdxf.addons.drawing. Minimum common interface: • matplotlib: PathPatch • matplotlib.path.Path() codes: • MOVETO • LINETO • CURVE4 - cubic Bèzier-curve • PyQt: QPainterPath • moveTo() • lineTo() • cubicTo() - cubic Bèzier-curve • PyCairo: Context • move_to() • line_to() • curve_to() - cubic Bèzier-curve • SVG: SVG-Path • “M” - absolute move to • “L” - absolute line to • “C” - absolute cubic Bèzier-curve ARC and ELLIPSE entities are approximated by multiple cubic Bézier-curves, which are close enough for display rendering. Non-rational SPLINES of 3rd degree can be represented exact as multiple cubic Bézier-curves, other B-splines will be approximated. class ezdxf.render.path.Path start Path start point, resetting the start point of an empty path is possible. end Path end point. is_closed Returns True if the start point is close to the end point. classmethod from_lwpolyline(lwpolyline: LWPolyline) -> Path Returns a Path from a LWPolyline entity, all vertices transformed to WCS. classmethod from_polyline(polyline: Polyline) -> Path Returns a Path from a Polyline entity, all vertices transformed to WCS. classmethod from_spline(spline: Spline, level: int = 4) -> Path Returns a Path from a Spline. classmethod from_ellipse(ellipse: Ellipse, segments: int = 1) -> Path Returns a Path from a Ellipse. classmethod from_arc(arc: Arc, segments: int = 1) -> Path Returns a Path from an Arc. classmethod from_circle(circle: Circle, segments: int = 1) -> Path Returns a Path from a Circle. classmethod from_hatch_polyline_path(polyline: PolylinePath, ocs: ezdxf.math.ucs.OCS = None, elevation: float = 0) -> Path Returns a Path from a Hatch polyline path. classmethod from_hatch_edge_path(edges: EdgePath, ocs: ezdxf.math.ucs.OCS = None, elevation: float = 0) -> Path Returns a Path from a Hatch edge path. control_vertices() Yields all path control vertices in consecutive order. has_clockwise_orientation() -> bool Returns True if 2D path has clockwise orientation, ignores z-axis of all control vertices. line_to(location: Vector) Add a line from actual path end point to location. curve_to(location: Vector, ctrl1: Vector, ctrl2: Vector) Add a cubic Bèzier-curve from actual path end point to location, ctrl1 and ctrl2 are the control points for the cubic Bèzier-curve. close() -> None Close path by adding a line segment from the end point to the start point. clone() -> Path Returns a new copy of Path with shared immutable data. reversed() -> Path Returns a new Path with reversed segments and control vertices. clockwise() -> Path Returns new Path in clockwise orientation. counter_clockwise() -> Path Returns new Path in counter-clockwise orientation. add_curves(curves: Iterable[Bezier4P]) Add multiple cubic Bèzier-curves to the path. Auto-detect if the path end point is connected to the start- or end point of the curves, if none of them is close to the path end point a line from the path end point to the curves start point will be added. add_ellipse(ellipse: ConstructionEllipse, segments=1) Add an elliptical arc as multiple cubic Bèzier-curves, use from_arc() constructor of class ConstructionEllipse to add circular arcs. Auto-detect connection point, if none is close a line from the path end point to the ellipse start point will be added (see add_curves()). By default the start of an empty path is set to the start point of the ellipse, setting argument reset to False prevents this behavior. Parameters • ellipse – ellipse parameters as ConstructionEllipse object • segments – count of Bèzier-curve segments, at least one segment for each quarter (pi/2), 1 for as few as possible. • reset – set start point to start of ellipse if path is empty add_spline(spline: BSpline, level=4) Add a B-spline as multiple cubic Bèzier-curves. Non-rational B-splines of 3rd degree gets a perfect conversion to cubic bezier curves with a minimal count of curve segments, all other B-spline require much more curve segments for approximation. Auto-detect connection point, if none is close a line from the path end point to the spline start point will be added (see add_curves()). By default the start of an empty path is set to the start point of the spline, setting argument reset to False prevents this behavior. Parameters • spline – B-spline parameters as BSpline object • level – subdivision level of approximation segments • reset – set start point to start of spline if path is empty transform(m: Matrix44) -> Path Returns a new transformed path. Parameters m – transformation matrix of type Matrix44 approximate(segments: int) -> Iterable[Vector] Approximate path by vertices, segments is the count of approximation segments for each cubic bezier curve.
ADD-ONS
r12writer The fast file/stream writer creates simple DXF R12 drawings with just an ENTITIES section. The HEADER, TABLES and BLOCKS sections are not present except FIXED-TABLES are written. Only LINE, CIRCLE, ARC, TEXT, POINT, SOLID, 3DFACE and POLYLINE entities are supported. FIXED-TABLES is a predefined TABLES section, which will be written, if the init argument fixed_tables of R12FastStreamWriter is True. The R12FastStreamWriter writes the DXF entities as strings direct to the stream without creating an in-memory drawing and therefore the processing is very fast. Because of the lack of a BLOCKS section, BLOCK/INSERT can not be used. Layers can be used, but this layers have a default setting color = 7 (black/white) and linetype = 'Continuous'. If writing the FIXED-TABLES, some predefined text styles and line types are available, else text style is always 'STANDARD' and line type is always 'ByLayer'. If using FIXED-TABLES, following predefined line types are available: • CONTINUOUS • CENTER ____ _ ____ _ ____ _ ____ _ ____ _ ____ • CENTERX2 ________ __ ________ __ ________ • CENTER2 ____ _ ____ _ ____ _ ____ _ ____ • DASHED __ __ __ __ __ __ __ __ __ __ __ __ __ _ • DASHEDX2 ____ ____ ____ ____ ____ ____ • DASHED2 _ _ _ _ _ _ _ _ _ _ _ _ _ _ • PHANTOM ______ __ __ ______ __ __ ______ • PHANTOMX2 ____________ ____ ____ ____________ • PHANTOM2 ___ _ _ ___ _ _ ___ _ _ ___ _ _ ___ • DASHDOT __ . __ . __ . __ . __ . __ . __ . __ • DASHDOTX2 ____ . ____ . ____ . ____ • DASHDOT2 _ . _ . _ . _ . _ . _ . _ . _ • DOT . . . . . . . . . . . . . . . . • DOTX2 . . . . . . . . • DOT2 . . . . . . . . . . . . . . . . . . . • DIVIDE __ . . __ . . __ . . __ . . __ . . __ • DIVIDEX2 ____ . . ____ . . ____ . . ____ • DIVIDE2 _ . _ . _ . _ . _ . _ . _ . _ If using FIXED-TABLES, following predefined text styles are available: • OpenSans • OpenSansCondensed-Light New in version 0.12: Write Binary DXF files. Tutorial A simple example with different DXF entities: from random import random from ezdxf.addons import r12writer with r12writer("quick_and_dirty_dxf_r12.dxf") as dxf: dxf.add_line((0, 0), (17, 23)) dxf.add_circle((0, 0), radius=2) dxf.add_arc((0, 0), radius=3, start=0, end=175) dxf.add_solid([(0, 0), (1, 0), (0, 1), (1, 1)]) dxf.add_point((1.5, 1.5)) # 2d polyline, new in v0.12 dxf.add_polyline_2d([(5, 5), (7, 3), (7, 6)]) # 2d polyline with bulge value, new in v0.12 dxf.add_polyline_2d([(5, 5), (7, 3, 0.5), (7, 6)], format='xyb') # 3d polyline only, changed in v0.12 dxf.add_polyline([(4, 3, 2), (8, 5, 0), (2, 4, 9)]) dxf.add_text("test the text entity", align="MIDDLE_CENTER") A simple example of writing really many entities in a short time: from random import random from ezdxf.addons import r12writer MAX_X_COORD = 1000.0 MAX_Y_COORD = 1000.0 CIRCLE_COUNT = 1000000 with r12writer("many_circles.dxf") as dxf: for i in range(CIRCLE_COUNT): dxf.add_circle((MAX_X_COORD*random(), MAX_Y_COORD*random()), radius=2) Show all available line types: import ezdxf LINETYPES = [ 'CONTINUOUS', 'CENTER', 'CENTERX2', 'CENTER2', 'DASHED', 'DASHEDX2', 'DASHED2', 'PHANTOM', 'PHANTOMX2', 'PHANTOM2', 'DASHDOT', 'DASHDOTX2', 'DASHDOT2', 'DOT', 'DOTX2', 'DOT2', 'DIVIDE', 'DIVIDEX2', 'DIVIDE2', ] with r12writer('r12_linetypes.dxf', fixed_tables=True) as dxf: for n, ltype in enumerate(LINETYPES): dxf.add_line((0, n), (10, n), linetype=ltype) dxf.add_text(ltype, (0, n+0.1), height=0.25, style='OpenSansCondensed-Light') Reference ezdxf.addons.r12writer.r12writer(stream: Union[TextIO, BinaryIO, str], fixed_tables=False, fmt='asc') -> R12FastStreamWriter Context manager for writing DXF entities to a stream/file. stream can be any file like object with a write() method or just a string for writing DXF entities to the file system. If fixed_tables is True, a standard TABLES section is written in front of the ENTITIES section and some predefined text styles and line types can be used. New in version 0.12: Set argument fmt to 'asc' to write ASCII DXF file (default) or 'bin' to write Binary DXF files. ASCII DXF require a TextIO stream and Binary DXF require a BinaryIO stream. class ezdxf.addons.r12writer.R12FastStreamWriter(stream: [<class 'typing.TextIO'>, <class 'ezdxf.addons.r12writer.BinaryDXFWriter'>], fixed_tables=False) Fast stream writer to create simple DXF R12 drawings. Parameters • stream – a file like object with a write() method. • fixed_tables – if fixed_tables is True, a standard TABLES section is written in front of the ENTITIES section and some predefined text styles and line types can be used. close() -> None Writes the DXF tail. Call is not necessary when using the context manager r12writer(). add_line(start: Sequence[float], end: Sequence[float], layer: str = '0', color: int = None, linetype: str = None) -> None Add a LINE entity from start to end. Parameters • start – start vertex as (x, y[, z]) tuple • end – end vertex as as (x, y[, z]) tuple • layer – layer name as string, without a layer definition the assigned color = 7 (black/white) and line type is 'Continuous'. • color – color as ACI in the range from 0 to 256, 0 is ByBlock and 256 is ByLayer, default is ByLayer which is always color = 7 (black/white) without a layer definition. • linetype – line type as string, if FIXED-TABLES are written some predefined line types are available, else line type is always ByLayer, which is always 'Continuous' without a LAYERS table. add_circle(center: Sequence[float], radius: float, layer: str = '0', color: int = None, linetype: str = None) -> None Add a CIRCLE entity. Parameters • center – circle center point as (x, y) tuple • radius – circle radius as float • layer – layer name as string see add_line() • color – color as ACI see add_line() • linetype – line type as string see add_line() add_arc(center: Sequence[float], radius: float, start: float = 0, end: float = 360, layer: str = '0', color: int = None, linetype: str = None) -> None Add an ARC entity. The arc goes counter clockwise from start angle to end angle. Parameters • center – arc center point as (x, y) tuple • radius – arc radius as float • start – arc start angle in degrees as float • end – arc end angle in degrees as float • layer – layer name as string see add_line() • color – color as ACI see add_line() • linetype – line type as string see add_line() add_point(location: Sequence[float], layer: str = '0', color: int = None, linetype: str = None) -> None Add a POINT entity. Parameters • location – point location as (x, y [,z]) tuple • layer – layer name as string see add_line() • color – color as ACI see add_line() • linetype – line type as string see add_line() add_3dface(vertices: Iterable[Sequence[float]], invisible: int = 0, layer: str = '0', color: int = None, linetype: str = None) -> None Add a 3DFACE entity. 3DFACE is a spatial area with 3 or 4 vertices, all vertices have to be in the same plane. Parameters • vertices – iterable of 3 or 4 (x, y, z) vertices. • invisible – bit coded flag to define the invisible edges, 1. edge = 1 2. edge = 2 3. edge = 4 4. edge = 8 Add edge values to set multiple edges invisible, 1. edge + 3. edge = 1 + 4 = 5, all edges = 15 • layer – layer name as string see add_line() • color – color as ACI see add_line() • linetype – line type as string see add_line() add_solid(vertices: Iterable[Sequence[float]], layer: str = '0', color: int = None, linetype: str = None) -> None Add a SOLID entity. SOLID is a solid filled area with 3 or 4 edges and SOLID is a 2D entity. Parameters • vertices – iterable of 3 or 4 (x, y[, z]) tuples, z-axis will be ignored. • layer – layer name as string see add_line() • color – color as ACI see add_line() • linetype – line type as string see add_line() add_polyline_2d(points: Iterable[Sequence], format: str = 'xy', closed: bool = False, start_width: float = 0, end_width: float = 0, layer: str = '0', color: int = None, linetype: str = None) -> None Add a 2D POLYLINE entity with start width, end width and bulge value support. Format codes: ┌───┬──────────────────────────────────┐ │ x │ x-coordinate │ ├───┼──────────────────────────────────┤ │ y │ y-coordinate │ ├───┼──────────────────────────────────┤ │ s │ start width │ ├───┼──────────────────────────────────┤ │ e │ end width │ ├───┼──────────────────────────────────┤ │ b │ bulge value │ ├───┼──────────────────────────────────┤ │ v │ (x, y) tuple (z-axis is ignored) │ └───┴──────────────────────────────────┘ Parameters • points – iterable of (x, y, [start_width, [end_width, [bulge]]]) tuple, value order according to the format string, unset values default to 0 • format – format: format string, default is 'xy' • closed – True creates a closed polyline • start_width – default start width, default is 0 • end_width – default end width, default is 0 • layer – layer name as string see add_line() • color – color as ACI see add_line() • linetype – line type as string see add_line() add_polyline(vertices: Iterable[Sequence[float]], closed: bool = False, layer: str = '0', color: int = None, linetype: str = None) -> None Add a 3D POLYLINE entity. Parameters • vertices – iterable of (x, y[, z]) tuples, z-axis is 0 by default • closed – True creates a closed polyline • layer – layer name as string see add_line() • color – color as ACI see add_line() • linetype – line type as string see add_line() Changed in version 0.12: Write only 3D POLYLINE entity, added closed argument. add_polyface(vertices: Iterable[Sequence[float]], faces: Iterable[Sequence[int]], layer: str = '0', color: int = None, linetype: str = None) -> None Add a POLYFACE entity. The POLYFACE entity supports only faces of maximum 4 vertices, more indices will be ignored. A simple square would be: v0 = (0, 0, 0) v1 = (1, 0, 0) v2 = (1, 1, 0) v3 = (0, 1, 0) dxf.add_polyface(vertices=[v0, v1, v2, v3], faces=[(0, 1, 2, 3)]) All 3D form functions of the ezdxf.render.forms module return MeshBuilder objects, which provide the required vertex and face lists. See sphere example: https://github.com/mozman/ezdxf/blob/master/examples/r12writer.py Parameters • vertices – iterable of (x, y, z) tuples • faces – iterable of 3 or 4 vertex indices, indices have to be 0-based • layer – layer name as string see add_line() • color – color as ACI see add_line() • linetype – line type as string see add_line() add_polymesh(vertices: Iterable[Sequence[float]], size: Tuple[int, int], closed=(False, False), layer: str = '0', color: int = None, linetype: str = None) -> None Add a POLYMESH entity. A POLYMESH is a mesh of m rows and n columns, each mesh vertex has its own x-, y- and z coordinates. The mesh can be closed in m- and/or n-direction. The vertices have to be in column order: (m0, n0), (m0, n1), (m0, n2), (m1, n0), (m1, n1), (m1, n2), … See example: https://github.com/mozman/ezdxf/blob/master/examples/r12writer.py Parameters • vertices – iterable of (x, y, z) tuples, in column order • size – mesh dimension as (m, n)-tuple, requirement: len(vertices) == m*n • closed – (m_closed, n_closed) tuple, for closed mesh in m and/or n direction • layer – layer name as string see add_line() • color – color as ACI see add_line() • linetype – line type as string see add_line() add_text(text: str, insert: Sequence[float] = (0, 0), height: float = 1.0, width: float = 1.0, align: str = 'LEFT', rotation: float = 0.0, oblique: float = 0.0, style: str = 'STANDARD', layer: str = '0', color: int = None) -> None Add a one line TEXT entity. Parameters • text – the text as string • insert – insert location as (x, y) tuple • height – text height in drawing units • width – text width as factor • align – text alignment, see table below • rotation – text rotation in degrees as float • oblique – oblique in degrees as float, vertical = 0 (default) • style – text style name as string, if FIXED-TABLES are written some predefined text styles are available, else text style is always 'STANDARD'. • layer – layer name as string see add_line() • color – color as ACI see add_line() ┌────────────┬─────────────┬───────────────┬──────────────┐ │ Vert/Horiz │ Left │ Center │ Right │ ├────────────┼─────────────┼───────────────┼──────────────┤ │ Top │ TOP_LEFT │ TOP_CENTER │ TOP_RIGHT │ ├────────────┼─────────────┼───────────────┼──────────────┤ │ Middle │ MIDDLE_LEFT │ MIDDLE_CENTER │ MIDDLE_RIGHT │ ├────────────┼─────────────┼───────────────┼──────────────┤ │ Bottom │ BOTTOM_LEFT │ BOTTOM_CENTER │ BOTTOM_RIGHT │ ├────────────┼─────────────┼───────────────┼──────────────┤ │ Baseline │ LEFT │ CENTER │ RIGHT │ └────────────┴─────────────┴───────────────┴──────────────┘ The special alignments ALIGNED and FIT are not available. iterdxf This add-on allows iterating over entities of the modelspace of really big (> 5GB) DXF files which do not fit into memory by only loading one entity at the time. Only ASCII DXF files are supported. The entities are regular DXFGraphic objects with access to all supported DXF attributes, this entities can be written to new DXF files created by the IterDXF.export() method. The new add_foreign_entity() method allows also to add this entities to new regular ezdxf drawings (except for the INSERT entity), but resources like linetype and style are removed, only layer will be preserved but only with default attributes like color 7 and linetype CONTINUOUS. The following example shows how to split a big DXF files into several separated DXF files which contains only LINE, TEXT or POLYLINE entities. from ezdxf.addons import iterdxf doc = iterdxf.opendxf('big.dxf') line_exporter = doc.export('line.dxf') text_exporter = doc.export('text.dxf') polyline_exporter = doc.export('polyline.dxf') try: for entity in doc.modelspace(): if entity.dxftype() == 'LINE': line_exporter.write(entity) elif entity.dxftype() == 'TEXT': text_exporter.write(entity) elif entity.dxftype() == 'POLYLINE': polyline_exporter.write(entity) finally: line_exporter.close() text_exporter.close() polyline_exporter.close() doc.close() Supported DXF types: 3DFACE, ARC, ATTDEF, ATTRIB, CIRCLE, DIMENSION, ELLIPSE, HATCH, HELIX, IMAGE, INSERT, LEADER, LINE, LWPOLYLINE, MESH, MLEADER, MLINE, MTEXT, POINT, POLYLINE, RAY, SHAPE, SOLID, SPLINE, TEXT, TRACE, VERTEX, WIPEOUT, XLINE Transfer simple entities to another DXF document, this works for some supported entities, except for entities with strong dependencies to the original document like INSERT look at add_foreign_entity() for all supported types: newdoc = ezdxf.new() msp = newdoc.modelspace() # line is an entity from a big source file msp.add_foreign_entity(line) # and so on ... msp.add_foreign_entity(lwpolyline) msp.add_foreign_entity(mesh) msp.add_foreign_entity(polyface) Transfer MESH and POLYFACE (dxftype for POLYFACE and POLYMESH is POLYLINE!) entities into a new DXF document by the MeshTransformer class: from ezdxf.render import MeshTransformer # mesh is MESH from a big source file t = MeshTransformer.from_mesh(mesh) # create a new MESH entity from MeshTransformer t.render(msp) # polyface is POLYFACE from a big source file t = MeshTransformer.from_polyface(polyface) # create a new POLYMESH entity from MeshTransformer t.render_polyface(msp) Another way to import entities from a big source file into new DXF documents is to split the big file into smaller parts and use the Importer add-on for a more safe entity import. ezdxf.addons.iterdxf.opendxf(filename: str, errors: str = 'surrogateescape') -> IterDXF Open DXF file for iterating, be sure to open valid DXF files, no DXF structure checks will be applied. Use this function to split up big DXF files as shown in the example above. Parameters • filename – DXF filename of a seekable DXF file. • errors – specify decoding error handler • ”surrogateescape” to preserve possible binary data (default) • ”ignore” to use the replacement char U+FFFD “�” for invalid data • ”strict” to raise an UnicodeDecodeError exception for invalid data Raises • DXFStructureError – invalid or incomplete DXF file • UnicodeDecodeError – if errors is “strict” and a decoding error occurs ezdxf.addons.iterdxf.modelspace(filename: str, types: Iterable[str] = None, errors: str = 'surrogateescape') -> Iterable[DXFGraphic] Iterate over all modelspace entities as DXFGraphic objects of a seekable file. Use this function to iterate “quick” over modelspace entities of a DXF file, filtering DXF types may speed up things if many entity types will be skipped. Parameters • filename – filename of a seekable DXF file • types – DXF types like ['LINE', '3DFACE'] which should be returned, None returns all supported types. • errors – specify decoding error handler • ”surrogateescape” to preserve possible binary data (default) • ”ignore” to use the replacement char U+FFFD “�” for invalid data • ”strict” to raise an UnicodeDecodeError exception for invalid data Raises • DXFStructureError – invalid or incomplete DXF file • UnicodeDecodeError – if errors is “strict” and a decoding error occurs ezdxf.addons.iterdxf.single_pass_modelspace(stream: BinaryIO, types: Iterable[str] = None, errors: str = 'surrogateescape') -> Iterable[DXFGraphic] Iterate over all modelspace entities as DXFGraphic objects in one single pass. Use this function to ‘quick’ iterate over modelspace entities of a not seekable binary DXF stream, filtering DXF types may speed up things if many entity types will be skipped. Parameters • stream – (not seekable) binary DXF stream • types – DXF types like ['LINE', '3DFACE'] which should be returned, None returns all supported types. • errors – specify decoding error handler • ”surrogateescape” to preserve possible binary data (default) • ”ignore” to use the replacement char U+FFFD “�” for invalid data • ”strict” to raise an UnicodeDecodeError exception for invalid data Raises • DXFStructureError – Invalid or incomplete DXF file • UnicodeDecodeError – if errors is “strict” and a decoding error occurs class ezdxf.addons.iterdxf.IterDXF export(name: str) -> IterDXFWriter Returns a companion object to export parts from the source DXF file into another DXF file, the new file will have the same HEADER, CLASSES, TABLES, BLOCKS and OBJECTS sections, which guarantees all necessary dependencies are present in the new file. Parameters name – filename, no special requirements modelspace(types: Iterable[str] = None) -> Iterable[DXFGraphic] Returns an iterator for all supported DXF entities in the modelspace. These entities are regular DXFGraphic objects but without a valid document assigned. It is not possible to add these entities to other ezdxf documents. It is only possible to recreate the objects by factory functions base on attributes of the source entity. For MESH, POLYMESH and POLYFACE it is possible to use the MeshTransformer class to render (recreate) this objects as new entities in another document. Parameters types – DXF types like ['LINE', '3DFACE'] which should be returned, None returns all supported types. close() Safe closing source DXF file. class ezdxf.addons.iterdxf.IterDXFWriter write(entity: DXFGraphic) Write a DXF entity from the source DXF file to the export file. Don’t write entities from different documents than the source DXF file, dependencies and resources will not match, maybe it will work once, but not in a reliable way for different DXF documents. close() Safe closing of exported DXF file. Copying of OBJECTS section happens only at closing the file, without closing the new DXF file is invalid. Importer This add-on is meant to import graphical entities from another DXF drawing and their required table entries like LAYER, LTYPE or STYLE. Because of complex extensibility of the DXF format and the lack of sufficient documentation, I decided to remove most of the possible source drawing dependencies from imported entities, therefore imported entities may not look the same as the original entities in the source drawing, but at least the geometry should be the same and the DXF file does not break. Removed data which could contain source drawing dependencies: Extension Dictionaries, AppData and XDATA. WARNING: DON’T EXPECT PERFECT RESULTS! The Importer supports following data import: • entities which are really safe to import: LINE, POINT, CIRCLE, ARC, TEXT, SOLID, TRACE, 3DFACE, SHAPE, POLYLINE, ATTRIB, ATTDEF, INSERT, ELLIPSE, MTEXT, LWPOLYLINE, SPLINE, HATCH, MESH, XLINE, RAY, DIMENSION, LEADER, VIEWPORT • table and table entry import is restricted to LAYER, LTYPE, STYLE, DIMSTYLE • import of BLOCK definitions is supported • import of paper space layouts is supported Import of DXF objects from the OBJECTS section is not supported. DIMSTYLE override for entities DIMENSION and LEADER is not supported. Example: import ezdxf from ezdxf.addons import Importer sdoc = ezdxf.readfile('original.dxf') tdoc = ezdxf.new() importer = Importer(sdoc, tdoc) # import all entities from source modelspace into modelspace of the target drawing importer.import_modelspace() # import all paperspace layouts from source drawing importer.import_paperspace_layouts() # import all CIRCLE and LINE entities from source modelspace into an arbitrary target layout. # create target layout tblock = tdoc.blocks.new('SOURCE_ENTS') # query source entities ents = sdoc.modelspace().query('CIRCLE LINE') # import source entities into target block importer.import_entities(ents, tblock) # This is ALWAYS the last & required step, without finalizing the target drawing is maybe invalid! # This step imports all additional required table entries and block definitions. importer.finalize() tdoc.saveas('imported.dxf') class ezdxf.addons.importer.Importer(source: Drawing, target: Drawing) The Importer class is central element for importing data from other DXF drawings. Parameters • source – source Drawing • target – target Drawing Variables • source – source drawing • target – target drawing • used_layer – Set of used layer names as string, AutoCAD accepts layer names without a LAYER table entry. • used_linetypes – Set of used linetype names as string, these linetypes require a TABLE entry or AutoCAD will crash. • used_styles – Set of used text style names, these text styles require a TABLE entry or AutoCAD will crash. • used_dimstyles – Set of used dimension style names, these dimension styles require a TABLE entry or AutoCAD will crash. finalize() -> None Finalize import by importing required table entries and block definition, without finalization the target drawing is maybe invalid fore AutoCAD. Call finalize() as last step of the import process. import_block(block_name: str, rename=True) -> str Import one block definition. If block already exist the block will be renamed if argument rename is True, else the existing target block will be used instead of the source block. Required name resolving for imported block references (INSERT), will be done in Importer.finalize(). To replace an existing block in the target drawing, just delete it before importing: target.blocks.delete_block(block_name, safe=False) Parameters • block_name – name of block to import • rename – rename block if exists in target drawing Returns: block name (renamed) Raises ValueError – source block not found import_blocks(block_names: Iterable[str], rename=False) -> None Import all block definitions. If block already exist the block will be renamed if argument rename is True, else the existing target block will be used instead of the source block. Required name resolving for imported block references (INSERT), will be done in Importer.finalize(). Parameters • block_names – names of blocks to import • rename – rename block if exists in target drawing Raises ValueError – source block not found import_entities(entities: Iterable[DXFEntity], target_layout: BaseLayout = None) -> None Import all entities into target_layout or the modelspace of the target drawing, if target_layout is None. Parameters • entities – Iterable of DXF entities • target_layout – any layout (modelspace, paperspace or block) from the target drawing Raises DXFStructureError – target_layout is not a layout of target drawing import_entity(entity: DXFEntity, target_layout: BaseLayout = None) -> None Imports a single DXF entity into target_layout or the modelspace of the target drawing, if target_layout is None. Parameters • entity – DXF entity to import • target_layout – any layout (modelspace, paperspace or block) from the target drawing Raises DXFStructureError – target_layout is not a layout of target drawing import_modelspace(target_layout: BaseLayout = None) -> None Import all entities from source modelspace into target_layout or the modelspace of the target drawing, if target_layout is None. Parameters target_layout – any layout (modelspace, paperspace or block) from the target drawing Raises DXFStructureError – target_layout is not a layout of target drawing import_paperspace_layout(name: str) -> Layout Import paperspace layout name into target drawing. Recreates the source paperspace layout in the target drawing, renames the target paperspace if already a paperspace with same name exist and imports all entities from source paperspace into target paperspace. Parameters name – source paper space name as string Returns: new created target paperspace Layout Raises • KeyError – source paperspace does not exist • DXFTypeError – invalid modelspace import import_paperspace_layouts() -> None Import all paperspace layouts and their content into target drawing. Target layouts will be renamed if already a layout with same name exist. Layouts will be imported in original tab order. import_table(name: str, entries: Union[str, Iterable[str]] = '*', replace=False) -> None Import specific table entries from source drawing into target drawing. Parameters • name – valid table names are layers, linetypes and styles • entries – Iterable of table names as strings, or a single table name or * for all table entries • replace – True to replace already existing table entry else ignore existing entry Raises TypeError – unsupported table type import_tables(table_names: Union[str, Iterable[str]] = '*', replace=False) -> None Import DXF tables from source drawing into target drawing. Parameters • table_names – iterable of tables names as strings, or a single table name as string or * for all supported tables • replace – True to replace already existing table entries else ignore existing entries Raises TypeError – unsupported table type recreate_source_layout(name: str) -> Layout Recreate source paperspace layout name in the target drawing. The layout will be renamed if name already exist in the target drawing. Returns target modelspace for layout name “Model”. Parameters name – layout name as string Raises KeyError – if source layout name not exist Drawing / Export Addon This add-on provides the functionality to render a DXF document to produce a rasterized or vector-graphic image which can be saved to a file or viewed interactively depending on the backend being used. The module provides two example scripts in the folder examples/addons/drawing which can be run to save rendered images to files or view an interactive visualisation $ ./draw_cad.py --supported_formats # will list the file formats supported by the matplotlib backend. # Many formats are supported including vector graphics formats # such as pdf and svg $ ./draw_cad.py <my_file.dxf> --out image.png # draw a layout other than the model space $ ./draw_cad.py <my_file.dxf> --layout Layout1 --out image.png # opens a GUI application to view CAD files $ ./cad_viewer.py Example for the usage of the matplotlib backend: import sys import matplotlib.pyplot as plt from ezdxf import recover from ezdxf.addons.drawing import RenderContext, Frontend from ezdxf.addons.drawing.matplotlib import MatplotlibBackend # Safe loading procedure (requires ezdxf v0.14): try: doc, auditor = recover.readfile('your.dxf') except IOError: print(f'Not a DXF file or a generic I/O error.') sys.exit(1) except ezdxf.DXFStructureError: print(f'Invalid or corrupted DXF file.') sys.exit(2) # The auditor.errors attribute stores severe errors, # which may raise exceptions when rendering. if not auditor.has_errors: fig = plt.figure() ax = fig.add_axes([0, 0, 1, 1]) ctx = RenderContext(doc) out = MatplotlibBackend(ax) Frontend(ctx, out).draw_layout(doc.modelspace(), finalize=True) fig.savefig('your.png', dpi=300) Simplified render workflow but with less control: from ezdxf import recover from ezdxf.addons.drawing import matplotlib # Exception handling left out for compactness: doc, auditor = recover.readfile('your.dxf') if not auditor.has_errors: matplotlib.qsave(doc.modelspace(), 'your.png') Details The rendering is performed in two stages. The front-end traverses the DXF document structure, converting each encountered entity into primitive drawing commands. These commands are fed to a back-end which implements the interface: Backend. Currently a PyQt5 (QGraphicsScene based) and Matplotlib backend are implemented. Although the resulting images will not be pixel-perfect with AutoCAD (which was taken as the ground truth when developing this add-on) great care has been taken to achieve similar behavior in some areas: • The algorithm for determining color should match AutoCAD. However, the color palette is not stored in the dxf file, so the chosen colors may be different to what is expected. The RenderContext class supports passing a plot style table (CTB-file) as custom color palette but uses the same palette as AutoCAD by default. • Text rendering is quite accurate, text positioning, alignment and word wrapping are very faithful. Differences may occur if a different font from what was used by the CAD application but even in that case, for supported backends, measurements are taken of the font being used to match text as closely as possible. • Visibility determination (based on which layers are visible) should match AutoCAD see examples/addons/drawing/cad_viewer.py for an advanced use of the module. See examples/addons/drawing/draw_cad.py for a simple use of the module. see drawing.md in the ezdxf repository for additional behaviours documented during the development of this add-on. Limitations • Line types and hatch patterns/gradients are ignored • rich text formatting is ignored (drawn as plain text) • If the backend does not match the font then the exact text placement and wrapping may appear slightly different • No support for MULTILEADER • The style which POINT entities are drawn in are not stored in the dxf file and so cannot be replicated exactly • only basic support for: • infinite lines (rendered as lines with a finite length) • hatches with holes (holes are rendered filled) • viewports (rendered as rectangles) • 3D (some entities may not display correctly in 3D (see possible improvements below)) however many things should already work in 3D. • vertical text (will render as horizontal text) • multiple columns of text (placement of additional columns may be incorrect) Future Possible Improvements • pass the font to backend if available • deal with nested polygons/hatches by triangulating them: Triangulation • both the matplotlib and pyqt backends have built-in support for rendering hatched patterns (see MatplotlibHatch and QtBrushHatch) so the interface could pass that information through or query the backend to determine whether it automatically supports complex drawing commands such as hatching, or whether the frontend should break the shape into simpler commands (i.e. calculate and draw each line of a hatch) • text formatting commands could be interpreted and broken into text chunks which can be drawn with a single font weight or modification such as italics dxf2code Translate DXF entities and structures into Python source code. Short example: import ezdxf from ezdxf.addons.dxf2code import entities_to_code, block_to_code doc = ezdxf.readfile('original.dxf') msp = doc.modelspace() source = entities_to_code(msp) # create source code for a block definition block_source = block_to_code(doc.blocks['MyBlock']) # merge source code objects source.merge(block_source) with open('source.py', mode='wt') as f: f.write(source.import_str()) f.write('\n\n') f.write(source.code_str()) f.write('\n') ezdxf.addons.dxf2code.entities_to_code(entities: Iterable[DXFEntity], layout: str = 'layout', ignore: Iterable[str] = None) -> Code Translates DXF entities into Python source code to recreate this entities by ezdxf. Parameters • entities – iterable of DXFEntity • layout – variable name of the layout (model space or block) as string • ignore – iterable of entities types to ignore as strings like ['IMAGE', 'DIMENSION'] Returns Code ezdxf.addons.dxf2code.block_to_code(block: BlockLayout, drawing: str = 'doc', ignore: Iterable[str] = None) -> Code Translates a BLOCK into Python source code to recreate the BLOCK by ezdxf. Parameters • block – block definition layout • drawing – variable name of the drawing as string • ignore – iterable of entities types to ignore as strings like [‘IMAGE’, ‘DIMENSION’] Returns Code ezdxf.addons.dxf2code.table_entries_to_code(entities: Iterable[DXFEntity], drawing='doc') -> Code class ezdxf.addons.dxf2code.Code Source code container. code Source code line storage, store lines without line ending \\n imports source code line storage for global imports, store lines without line ending \\n layers Layers used by the generated source code, AutoCAD accepts layer names without a LAYER table entry. linetypes Linetypes used by the generated source code, these linetypes require a TABLE entry or AutoCAD will crash. styles Text styles used by the generated source code, these text styles require a TABLE entry or AutoCAD will crash. dimstyles Dimension styles used by the generated source code, these dimension styles require a TABLE entry or AutoCAD will crash. blocks Blocks used by the generated source code, these blocks require a BLOCK definition in the BLOCKS section or AutoCAD will crash. code_str(indent: int = 0) -> str Returns the source code as a single string. Parameters indent – source code indentation count by spaces import_str(indent: int = 0) -> str Returns required imports as a single string. Parameters indent – source code indentation count by spaces merge(code: ezdxf.addons.dxf2code.Code, indent: int = 0) -> None Add another Code object. add_import(statement: str) -> None Add import statement, identical import statements are merged together. add_line(code: str, indent: int = 0) -> None Add a single source code line without line ending \n. add_lines(code: Iterable[str], indent: int = 0) -> None Add multiple source code lines without line ending \n. Plot Style Files (CTB/STB) CTB and STB files store plot styles used by AutoCAD and BricsCAD for printing and plotting. If the plot style table is attached to a Paperspace or the Modelspace, a change of a plot style affects any object that uses that plot style. CTB files contain color dependent plot style tables, STB files contain named plot style tables. SEE ALSO: • Using plot style tables in AutoCAD • AutoCAD Plot Style Table Editor • BricsCAD Plot Style Table Editor • AUTODESK KNOWLEDGE NETWORK: How to install CTB files in AutoCAD ezdxf.addons.acadctb.load(filename: str) -> Union[ColorDependentPlotStyles, NamedPlotStyles] Load the CTB or STB file filename from file system. ezdxf.addons.acadctb.new_ctb() -> ColorDependentPlotStyles Create a new CTB file. Changed in version 0.10: renamed from new() ezdxf.addons.acadctb.new_stb() -> NamedPlotStyles Create a new STB file. New in version 0.10. ColorDependentPlotStyles Color dependent plot style table (CTB file), table entries are PlotStyle objects. class ezdxf.addons.acadctb.ColorDependentPlotStyles description Custom description of plot style file. scale_factor Specifies the factor by which to scale non-ISO linetypes and fill patterns. apply_factor Specifies whether or not you want to apply the scale_factor. custom_lineweight_display_units Set 1 for showing lineweight in inch in AutoCAD CTB editor window, but lineweights are always defined in millimeters. lineweights Lineweights table as array.array __getitem__(aci: int) -> PlotStyle Returns PlotStyle for ACI aci. __iter__() -> Iterable[PlotStyle] Iterable of all plot styles. new_style(aci: int, data: dict = None) -> PlotStyle Set aci to new attributes defined by data dict. Parameters • aci – ACI • data – dict of PlotStyle attributes: description, color, physical_pen_number, virtual_pen_number, screen, linepattern_size, linetype, adaptive_linetype, lineweight, end_style, join_style, fill_style get_lineweight(aci: int) Returns the assigned lineweight for PlotStyle aci in millimeter. get_lineweight_index(lineweight: float) -> int Get index of lineweight in the lineweight table or append lineweight to lineweight table. get_table_lineweight(index: int) -> float Returns lineweight in millimeters of lineweight table entry index. Parameters index – lineweight table index = PlotStyle.lineweight Returns lineweight in mm or 0.0 for use entity lineweight set_table_lineweight(index: int, lineweight: float) -> int Argument index is the lineweight table index, not the ACI. Parameters • index – lineweight table index = PlotStyle.lineweight • lineweight – in millimeters save(filename: str) -> None Save CTB file as filename to the file system. write(stream: BinaryIO) -> None Compress and write CTB file to binary stream. NamedPlotStyles Named plot style table (STB file), table entries are PlotStyle objects. class ezdxf.addons.acadctb.NamedPlotStyles description Custom description of plot style file. scale_factor Specifies the factor by which to scale non-ISO linetypes and fill patterns. apply_factor Specifies whether or not you want to apply the scale_factor. custom_lineweight_display_units Set 1 for showing lineweight in inch in AutoCAD CTB editor window, but lineweights are always defined in millimeters. lineweights Lineweights table as array.array __getitem__(name: str) -> PlotStyle Returns PlotStyle by name. __delitem__(name: str) Delete plot style name. Plot style 'Normal' is not deletable. __iter__() -> Iterable[str] Iterable of all plot style names. new_style(name: str, localized_name: str = None, data: dict = None) -> PlotStyle Create new class:PlotStyle name by attribute dict data, replaces existing class:PlotStyle objects. Parameters • name – plot style name • localized_name – name shown in plot style editor, uses name if None • data – dict of PlotStyle attributes: description, color, physical_pen_number, virtual_pen_number, screen, linepattern_size, linetype, adaptive_linetype, lineweight, end_style, join_style, fill_style get_lineweight(name: str) Returns the assigned lineweight for PlotStyle name in millimeter. get_lineweight_index(lineweight: float) -> int Get index of lineweight in the lineweight table or append lineweight to lineweight table. get_table_lineweight(index: int) -> float Returns lineweight in millimeters of lineweight table entry index. Parameters index – lineweight table index = PlotStyle.lineweight Returns lineweight in mm or 0.0 for use entity lineweight set_table_lineweight(index: int, lineweight: float) -> int Argument index is the lineweight table index, not the ACI. Parameters • index – lineweight table index = PlotStyle.lineweight • lineweight – in millimeters save(filename: str) -> None Save STB file as filename to the file system. write(stream: BinaryIO) -> None Compress and write STB file to binary stream. PlotStyle class ezdxf.addons.acadctb.PlotStyle index Table index (0-based). (int) aci ACI in range from 1 to 255. Has no meaning for named plot styles. (int) description Custom description of plot style. (str) physical_pen_number Specifies physical plotter pen, valid range from 1 to 32 or AUTOMATIC. (int) virtual_pen_number Only used by non-pen plotters and only if they are configured for virtual pens. valid range from 1 to 255 or AUTOMATIC. (int) screen Specifies the color intensity of the plot on the paper, valid range is from 0 to 100. (int) If you select 100 the drawing will plotted with its full color intensity. In order for screening to work, the dithering option must be active. linetype Overrides the entity linetype, default value is OBJECT_LINETYPE. (bool) adaptive_linetype True if a complete linetype pattern is more important than a correct linetype scaling, default is True. (bool) linepattern_size Line pattern size, default = 0.5. (float) lineweight Overrides the entity lineWEIGHT, default value is OBJECT_LINEWEIGHT. This is an index into the UserStyles.lineweights table. (int) end_style Line end cap style, see table below, default is END_STYLE_OBJECT (int) join_style Line join style, see table below, default is JOIN_STYLE_OBJECT (int) fill_style Line fill style, see table below, default is FILL_STYLE_OBJECT (int) dithering Depending on the capabilities of your plotter, dithering approximates the colors with dot patterns. When this option is False, the colors are mapped to the nearest color, resulting in a smaller range of colors when plotting. Dithering is available only whether you select the object’s color or assign a plot style color. grayscale Plot colors in grayscale. (bool) Default Line Weights ┌────┬──────┐ │ # │ [mm] │ ├────┼──────┤ │ 0 │ 0.00 │ ├────┼──────┤ │ 1 │ 0.05 │ ├────┼──────┤ │ 2 │ 0.09 │ ├────┼──────┤ │ 3 │ 0.10 │ ├────┼──────┤ │ 4 │ 0.13 │ ├────┼──────┤ │ 5 │ 0.15 │ ├────┼──────┤ │ 6 │ 0.18 │ ├────┼──────┤ │ 7 │ 0.20 │ ├────┼──────┤ │ 8 │ 0.25 │ ├────┼──────┤ │ 9 │ 0.30 │ ├────┼──────┤ │ 10 │ 0.35 │ ├────┼──────┤ │ 11 │ 0.40 │ ├────┼──────┤ │ 12 │ 0.45 │ ├────┼──────┤ │ 13 │ 0.50 │ ├────┼──────┤ │ 14 │ 0.53 │ ├────┼──────┤ │ 15 │ 0.60 │ ├────┼──────┤ │ 16 │ 0.65 │ ├────┼──────┤ │ 17 │ 0.70 │ ├────┼──────┤ │ 18 │ 0.80 │ ├────┼──────┤ │ 19 │ 0.90 │ ├────┼──────┤ │ 20 │ 1.00 │ ├────┼──────┤ │ 21 │ 1.06 │ ├────┼──────┤ │ 22 │ 1.20 │ ├────┼──────┤ │ 23 │ 1.40 │ ├────┼──────┤ │ 24 │ 1.58 │ ├────┼──────┤ │ 25 │ 2.00 │ ├────┼──────┤ │ 26 │ 2.11 │ └────┴──────┘ Predefined Values ezdxf.addons.acadctb.AUTOMATIC ezdxf.addons.acadctb.OBJECT_LINEWEIGHT ezdxf.addons.acadctb.OBJECT_LINETYPE ezdxf.addons.acadctb.OBJECT_COLOR ezdxf.addons.acadctb.OBJECT_COLOR2 Line End Style [image] ┌───────────────────┬───┐ │ END_STYLE_BUTT │ 0 │ ├───────────────────┼───┤ │ END_STYLE_SQUARE │ 1 │ ├───────────────────┼───┤ │ END_STYLE_ROUND │ 2 │ ├───────────────────┼───┤ │ END_STYLE_DIAMOND │ 3 │ ├───────────────────┼───┤ │ END_STYLE_OBJECT │ 4 │ └───────────────────┴───┘ Line Join Style [image] ┌────────────────────┬───┐ │ JOIN_STYLE_MITER │ 0 │ ├────────────────────┼───┤ │ JOIN_STYLE_BEVEL │ 1 │ ├────────────────────┼───┤ │ JOIN_STYLE_ROUND │ 2 │ ├────────────────────┼───┤ │ JOIN_STYLE_DIAMOND │ 3 │ ├────────────────────┼───┤ │ JOIN_STYLE_OBJECT │ 5 │ └────────────────────┴───┘ Fill Style [image] ┌────────────────────────────┬────┐ │ FILL_STYLE_SOLID │ 64 │ ├────────────────────────────┼────┤ │ FILL_STYLE_CHECKERBOARD │ 65 │ ├────────────────────────────┼────┤ │ FILL_STYLE_CROSSHATCH │ 66 │ ├────────────────────────────┼────┤ │ FILL_STYLE_DIAMONDS │ 67 │ ├────────────────────────────┼────┤ │ FILL_STYLE_HORIZONTAL_BARS │ 68 │ ├────────────────────────────┼────┤ │ FILL_STYLE_SLANT_LEFT │ 69 │ ├────────────────────────────┼────┤ │ FILL_STYLE_SLANT_RIGHT │ 70 │ ├────────────────────────────┼────┤ │ FILL_STYLE_SQUARE_DOTS │ 71 │ ├────────────────────────────┼────┤ │ FILL_STYLE_VERICAL_BARS │ 72 │ ├────────────────────────────┼────┤ │ FILL_STYLE_OBJECT │ 73 │ └────────────────────────────┴────┘ Linetypes [image] [image] ┌───────────────────────────────────┬───────┐ │ Linetype name │ Value │ ├───────────────────────────────────┼───────┤ │ Solid │ 0 │ ├───────────────────────────────────┼───────┤ │ Dashed │ 1 │ ├───────────────────────────────────┼───────┤ │ Dotted │ 2 │ ├───────────────────────────────────┼───────┤ │ Dash Dot │ 3 │ ├───────────────────────────────────┼───────┤ │ Short Dash │ 4 │ ├───────────────────────────────────┼───────┤ │ Medium Dash │ 5 │ ├───────────────────────────────────┼───────┤ │ Long Dash │ 6 │ ├───────────────────────────────────┼───────┤ │ Short Dash x2 │ 7 │ ├───────────────────────────────────┼───────┤ │ Medium Dash x2 │ 8 │ ├───────────────────────────────────┼───────┤ │ Long Dash x2 │ 9 │ ├───────────────────────────────────┼───────┤ │ Medium Lang Dash │ 10 │ ├───────────────────────────────────┼───────┤ │ Medium Dash Short Dash Short Dash │ 11 │ ├───────────────────────────────────┼───────┤ │ Long Dash Short Dash │ 12 │ ├───────────────────────────────────┼───────┤ │ Long Dash Dot Dot │ 13 │ ├───────────────────────────────────┼───────┤ │ Long Dash Dot │ 14 │ ├───────────────────────────────────┼───────┤ │ Medium Dash Dot Short Dash Dot │ 15 │ ├───────────────────────────────────┼───────┤ │ Sparse Dot │ 16 │ ├───────────────────────────────────┼───────┤ │ ISO Dash │ 17 │ ├───────────────────────────────────┼───────┤ │ ISO Dash Space │ 18 │ ├───────────────────────────────────┼───────┤ │ ISO Long Dash Dot │ 19 │ ├───────────────────────────────────┼───────┤ │ ISO Long Dash Double Dot │ 20 │ ├───────────────────────────────────┼───────┤ │ ISO Long Dash Triple Dot │ 21 │ ├───────────────────────────────────┼───────┤ │ ISO Dot │ 22 │ ├───────────────────────────────────┼───────┤ │ ISO Long Dash Short Dash │ 23 │ ├───────────────────────────────────┼───────┤ │ ISO Long Dash Double Short Dash │ 24 │ ├───────────────────────────────────┼───────┤ │ ISO Dash Dot │ 25 │ ├───────────────────────────────────┼───────┤ │ ISO Double Dash Dot │ 26 │ ├───────────────────────────────────┼───────┤ │ ISO Dash Double Dot │ 27 │ ├───────────────────────────────────┼───────┤ │ ISO Double Dash Double Dot │ 28 │ ├───────────────────────────────────┼───────┤ │ ISO Dash Triple Dot │ 29 │ ├───────────────────────────────────┼───────┤ │ ISO Double Dash Triple Dot │ 30 │ ├───────────────────────────────────┼───────┤ │ Use entity linetype │ 31 │ └───────────────────────────────────┴───────┘ PyCSG Constructive Solid Geometry (CSG) is a modeling technique that uses Boolean operations like union and intersection to combine 3D solids. This library implements CSG operations on meshes elegantly and concisely using BSP trees, and is meant to serve as an easily understandable implementation of the algorithm. All edge cases involving overlapping coplanar polygons in both solids are correctly handled. New in version 0.11. Example for usage: import ezdxf from ezdxf.render.forms import cube, cylinder_2p from ezdxf.addons.pycsg import CSG # create new DXF document doc = ezdxf.new() msp = doc.modelspace() # create same geometric primitives as MeshTransformer() objects cube1 = cube() cylinder1 = cylinder_2p(count=32, base_center=(0, -1, 0), top_center=(0, 1, 0), radius=.25) # build solid union union = CSG(cube1) + CSG(cylinder1) # convert to mesh and render mesh to modelspace union.mesh().render(msp, dxfattribs={'color': 1}) # build solid difference difference = CSG(cube1) - CSG(cylinder1) # convert to mesh, translate mesh and render mesh to modelspace difference.mesh().translate(1.5).render(msp, dxfattribs={'color': 3}) # build solid intersection intersection = CSG(cube1) * CSG(cylinder1) # convert to mesh, translate mesh and render mesh to modelspace intersection.mesh().translate(2.75).render(msp, dxfattribs={'color': 5}) doc.saveas('csg.dxf') [image: Cube vs Cylinder] [image] This CSG kernel supports only meshes as MeshBuilder objects, which can be created from and converted to DXF Mesh entities. This CSG kernel is not compatible with ACIS objects like Solid3d, Body, Surface or Region. NOTE: This is a pure Python implementation, don’t expect great performance and the implementation is based on an unbalanced BSP tree, so in the case of RecursionError, increase the recursion limit: import sys actual_limit = sys.getrecursionlimit() # default is 1000, increasing too much may cause a seg fault sys.setrecursionlimit(10000) ... # do the CSG stuff sys.setrecursionlimit(actual_limit) CSG works also with spheres, but with really bad runtime behavior and most likely RecursionError exceptions, and use quadrilaterals as body faces to reduce face count by setting argument quads to True. import ezdxf from ezdxf.render.forms import sphere, cube from ezdxf.addons.pycsg import CSG doc = ezdxf.new() doc.set_modelspace_vport(6, center=(5, 0)) msp = doc.modelspace() cube1 = cube().translate(-.5, -.5, -.5) sphere1 = sphere(count=32, stacks=16, radius=.5, quads=True) union = (CSG(cube1) + CSG(sphere1)).mesh() union.render(msp, dxfattribs={'color': 1}) subtract = (CSG(cube1) - CSG(sphere1)).mesh().translate(2.5) subtract.render(msp, dxfattribs={'color': 3}) intersection = (CSG(cube1) * CSG(sphere1)).mesh().translate(4) intersection.render(msp, dxfattribs={'color': 5}) [image: Cube vs Sphere] [image] Hard Core CSG - Menger Sponge Level 3 vs Sphere Required runtime on an old Xeon E5-1620 Workstation @ 3.60GHz, with default recursion limit of 1000 on Windows 10: • CPython 3.8.1 64bit: ~60 seconds, • pypy3 [PyPy 7.2.0] 32bit: ~6 seconds, and using __slots__ reduced runtime below 5 seconds, yes - pypy is worth a look for long running scripts! from ezdxf.render.forms import sphere from ezdxf.addons import MengerSponge from ezdxf.addons.pycsg import CSG doc = ezdxf.new() doc.layers.new('sponge', dxfattribs={'color': 5}) doc.layers.new('sphere', dxfattribs={'color': 6}) doc.set_modelspace_vport(6, center=(5, 0)) msp = doc.modelspace() sponge1 = MengerSponge(level=3).mesh() sphere1 = sphere(count=32, stacks=16, radius=.5, quads=True).translate(.25, .25, 1) subtract = (CSG(sponge1, meshid=1) - CSG(sphere1, meshid=2)) # get mesh result by id subtract.mesh(1).render(msp, dxfattribs={'layer': 'sponge'}) subtract.mesh(2).render(msp, dxfattribs={'layer': 'sphere'}) [image: Menger Sponge vs Sphere] [image] CSG Class class ezdxf.addons.pycsg.CSG(mesh: MeshBuilder, meshid: int = 0) Constructive Solid Geometry (CSG) is a modeling technique that uses Boolean operations like union and intersection to combine 3D solids. This class implements CSG operations on meshes. New 3D solids are created from MeshBuilder objects and results can be exported as MeshTransformer objects to ezdxf by method mesh(). Parameters • mesh – ezdxf.render.MeshBuilder or inherited object • meshid – individual mesh ID to separate result meshes, 0 is default mesh(meshid: int = 0) -> MeshTransformer Returns a ezdxf.render.MeshTransformer object. Parameters meshid – individual mesh ID, 0 is default union(other: CSG) -> CSG Return a new CSG solid representing space in either this solid or in the solid other. Neither this solid nor the solid other are modified: A.union(B) +-------+ +-------+ | | | | | A | | | | +--+----+ = | +----+ +----+--+ | +----+ | | B | | | | | | | +-------+ +-------+ __add__(other: CSG) -> CSG union = A + B subtract(other: CSG) -> CSG Return a new CSG solid representing space in this solid but not in the solid other. Neither this solid nor the solid other are modified: A.subtract(B) +-------+ +-------+ | | | | | A | | | | +--+----+ = | +--+ +----+--+ | +----+ | B | | | +-------+ __sub__(other: CSG) -> CSG difference = A - B intersect(other: CSG) -> CSG Return a new CSG solid representing space both this solid and in the solid other. Neither this solid nor the solid other are modified: A.intersect(B) +-------+ | | | A | | +--+----+ = +--+ +----+--+ | +--+ | B | | | +-------+ __mul__(other: CSG) -> CSG intersection = A * B inverse() -> CSG Return a new CSG solid with solid and empty space switched. This solid is not modified. License • Original implementation csg.js, Copyright (c) 2011 Evan Wallace (http://madebyevan.com/), under the MIT license. • Python port pycsg, Copyright (c) 2012 Tim Knip (http://www.floorplanner.com), under the MIT license. • Additions by Alex Pletzer (Pennsylvania State University) • Integration as ezdxf add-on, Copyright (c) 2020, Manfred Moitzi, MIT License. Showcase Forms MengerSponge Build a 3D Menger sponge. class ezdxf.addons.MengerSponge(location: Vertex = (0.0, 0.0, 0.0), length: float = 1.0, level: int = 1, kind: int = 0) Parameters • location – location of lower left corner as (x, y, z) tuple • length – side length • level – subdivide level • kind – type of menger sponge ┌───┬────────────────────────┐ │ 0 │ Original Menger Sponge │ ├───┼────────────────────────┤ │ 1 │ Variant XOX │ ├───┼────────────────────────┤ │ 2 │ Variant OXO │ ├───┼────────────────────────┤ │ 3 │ Jerusalem Cube │ └───┴────────────────────────┘ render(layout: GenericLayoutType, merge: bool = False, dxfattribs: dict = None, matrix: Matrix44 = None, ucs: UCS = None) -> None Renders the menger sponge into layout, set merge to True for rendering the whole menger sponge into one MESH entity, set merge to False for rendering the individual cubes of the menger sponge as MESH entities. Parameters • layout – DXF target layout • merge – True for one MESH entity, False for individual MESH entities per cube • dxfattribs – DXF attributes for the MESH entities • matrix – apply transformation matrix at rendering • ucs – apply UCS transformation at rendering cubes() -> Iterable[ezdxf.render.mesh.MeshTransformer] Yields all cubes of the menger sponge as individual MeshTransformer objects. mesh() -> ezdxf.render.mesh.MeshTransformer Returns geometry as one MeshTransformer object. Menger Sponge kind=0: [image] Menger Sponge kind=1: [image] Menger Sponge kind=2: [image] Jerusalem Cube kind=3: [image] SierpinskyPyramid Build a 3D Sierpinsky Pyramid. class ezdxf.addons.SierpinskyPyramid(location: Vertex = (0.0, 0.0, 0.0), length: float = 1.0, level: int = 1, sides: int = 4) Parameters • location – location of base center as (x, y, z) tuple • length – side length • level – subdivide level • sides – sides of base geometry render(layout: GenericLayoutType, merge: bool = False, dxfattribs: dict = None, matrix: Matrix44 = None, ucs: UCS = None) -> None Renders the sierpinsky pyramid into layout, set merge to True for rendering the whole sierpinsky pyramid into one MESH entity, set merge to False for individual pyramids as MESH entities. Parameters • layout – DXF target layout • merge – True for one MESH entity, False for individual MESH entities per pyramid • dxfattribs – DXF attributes for the MESH entities • matrix – apply transformation matrix at rendering • ucs – apply UCS at rendering pyramids() -> Iterable[ezdxf.render.mesh.MeshTransformer] Yields all pyramids of the sierpinsky pyramid as individual MeshTransformer objects. mesh() -> ezdxf.render.mesh.MeshTransformer Returns geometry as one MeshTransformer object. Sierpinsky Pyramid with triangle base: [image] Sierpinsky Pyramid with square base: [image] ODA File Converter Support Use an installed ODA File Converter for converting between different versions of .dwg, .dxb and .dxf. WARNING: Execution of an external application is a big security issue! Especially when the path to the executable can be altered. To avoid this problem delete the ezdxf.addons.odafc.py module. The ODA File Converter has to be installed by the user, the application is available for Windows XP, Windows 7 or later, Mac OS X, and Linux in 32/64-bit RPM and DEB format. At least at Windows the GUI of the ODA File Converter pops up on every call. ODA File Converter version strings, you can use any of this strings to specify a version, 'R..' and 'AC....' strings will be automatically mapped to 'ACAD....' strings: ────────────────────────────────────── ODAFC ezdxf Version ────────────────────────────────────── ACAD9 not supported AC1004 ────────────────────────────────────── ACAD10 not supported AC1006 ────────────────────────────────────── ACAD12 R12 AC1009 ────────────────────────────────────── ACAD13 R13 AC1012 ────────────────────────────────────── ACAD14 R14 AC1014 ────────────────────────────────────── ACAD2000 R2000 AC1015 ────────────────────────────────────── ACAD2004 R2004 AC1018 ────────────────────────────────────── ACAD2007 R2007 AC1021 ────────────────────────────────────── ACAD2010 R2010 AC1024 ────────────────────────────────────── ACAD2013 R2013 AC1027 ────────────────────────────────────── ACAD2018 R2018 AC1032 ┌──────────┬───────────────┬─────────┐ │ │ │ │ Usage: │ │ │ │ │ │ │ │ from ezdxf.addons import odafc│ │ │ │ │ │ │ │ # Load a DWG file │ │ │ │ doc = odafc.readfile('my.dwg')│ │ │ │ │ │ │ │ -- DXF INTERNALS │ │ │ │ --
DEVELOPER GUIDES
Information about ezdxf internals. Design The pkg-design section shows the structure of the ezdxf package for developers with more experience, which want to have more insight into the package an maybe want to develop add-ons or want contribute to the ezdxf package. !!! UNDER CONSTRUCTION !!! Package Design for Developers A DXF document is divided into several sections, this sections are managed by the Drawing object. For each section exist a corresponding attribute in the Drawing object: ┌──────────┬──────────────────┐ │ Section │ Attribute │ ├──────────┼──────────────────┤ │ HEADER │ Drawing.header │ ├──────────┼──────────────────┤ │ CLASSES │ Drawing.classes │ ├──────────┼──────────────────┤ │ TABLES │ Drawing.tables │ ├──────────┼──────────────────┤ │ BLOCKS │ Drawing.blocks │ ├──────────┼──────────────────┤ │ ENTITIES │ Drawing.entities │ ├──────────┼──────────────────┤ │ OBJECTS │ Drawing.objects │ └──────────┴──────────────────┘ Resource entities (LAYER, STYLE, LTYPE, …) are stored in tables in the TABLES section. A table owns the table entries, the owner handle of table entry is the handle of the table. Each table has a shortcut in the Drawing object: ┌──────────────┬───────────────────────┐ │ Table │ Attribute │ ├──────────────┼───────────────────────┤ │ APPID │ Drawing.appids │ ├──────────────┼───────────────────────┤ │ BLOCK_RECORD │ Drawing.block_records │ ├──────────────┼───────────────────────┤ │ DIMSTYLE │ Drawing.dimstyles │ ├──────────────┼───────────────────────┤ │ LAYER │ Drawing.layers │ ├──────────────┼───────────────────────┤ │ LTYPE │ Drawing.linetypes │ ├──────────────┼───────────────────────┤ │ STYLE │ Drawing.styles │ ├──────────────┼───────────────────────┤ │ UCS │ Drawing.ucs │ ├──────────────┼───────────────────────┤ │ VIEW │ Drawing.views │ ├──────────────┼───────────────────────┤ │ VPORT │ Drawing.viewports │ └──────────────┴───────────────────────┘ Graphical entities are stored in layouts: Modelspace, Paperspace layouts and BlockLayout. The core management object of this layouts is the BLOCK_RECORD entity (BlockRecord), the BLOCK_RECORD is the real owner of the entities, the owner handle of the entities is the handle of the BLOCK_RECORD and the BLOCK_RECORD also owns and manages the entity space of the layout which contains all entities of the layout. For more information about layouts see also: Layout Management Structures For more information about blocks see also: Block Management Structures Non-graphical entities (objects) are stored in the OBJECTS section. Every object has a parent object in the OBJECTS section, most likely a DICTIONARY object, and is stored in the entity space of the OBJECTS section. For more information about the OBJECTS section see also: objects_section_internals All table entries, DXF entities and DXF objects are stored in the entities database accessible as Drawing.entitydb. The entity database is a simple key, value storage, key is the entity handle, value is the DXF object. For more information about the DXF data model see also: Data Model Terminology States DXF entities and objects can have different states: UNBOUND Entity is not stored in the Drawing entity database and DXF attribute handle is None and attribute doc can be None BOUND Entity is stored in the Drawing entity database, attribute doc has a reference to Drawing and DXF attribute handle is not None UNLINKED Entity is not linked to a layout/owner, DXF attribute owner is None LINKED Entity is linked to a layout/owner, DXF attribute owner is not None Virtual Entity State: UNBOUND & UNLINKED Unlinked Entity State: BOUND & UNLINKED Bound Entity State: BOUND & LINKED Actions NEW Create a new DXF document LOAD Load a DXF document from an external source CREATE Create DXF structures from NEW or LOAD data DESTROY Delete DXF structures BIND Bind an entity to a Drawing, set entity state to BOUND & UNLINKED and check or create required resources UNBIND unbind … LINK Link an entity to an owner/layout. This makes an entity to a real DXF entity, which will be exported at the saving process. Any DXF entity can only be linked to one parent entity like DICTIONARY or BLOCK_RECORD. UNLINK unlink … Loading a DXF Document Loading a DXF document from an external source, creates a new Drawing object. This loading process has two stages: First Loading Stage • LOAD content from external source as SectionDict: loader.load_dxf_structure() • LOAD tag structures as DXFEntity objects: loader.load_dxf_entities() • BIND entities: loader.load_and_bind_dxf_content(); Special handling of the BIND process, because the Drawing is not full initialized, a complete validation is not possible at this stage. Second Loading Stage Parse SectionDict: • CREATE sections: HEADER, CLASSES, TABLES, BLOCKS and OBJECTS • CREATE layouts: Blocks, Layouts • LINK entities to a owner/layout The ENTITIES section is a relict from older DXF versions and has to be exported including the modelspace and active paperspace entities, but all entities reside in a BLOCK definition, even modelspace and paperspace layouts are only BLOCK definitions and ezdxf has no explicit ENTITIES section. Source Code: as developer start your journey at ezdxf.document.Drawing.read(), which has no public documentation, because package-user should use ezdxf.read() and ezdxf.readfile(). New DXF Document Creating New DXF Entities The default constructor of each entity type creates a new virtual entity: • DXF attribute owner is None • DXF attribute handle is None • Attribute doc is None The DXFEntity.new() constructor creates entities with given owner, handle and doc attributes, if doc is not None and entity is not already bound to a document, the new() constructor automatically bind the entity to the given document doc. There exist only two scenarios: 1. UNBOUND: doc is None and handle is None 2. BOUND: doc is not None and handle is not None Factory functions • new(), create a new virtual DXF object/entity • load(), load (create) virtual DXF object/entity from DXF tags • bind(), bind an entity to a document, create required resources if necessary (e.g. ImageDefReactor, SEQEND) and raise exceptions for non-existing resources. • Bind entity loaded from an external source to a document, all referenced resources must exist, but try to repair as many flaws as possible because errors were created by another application and are not the responsibility of the package-user. • Bind an entity from another DXF document, all invalid resources will be removed silently or created (e.g. SEQEND). This is a simple import from another document without resource import, for a more advanced import including resources exist the importer add-on. • Bootstrap problem for binding loaded table entries and objects in the OBJECTS section! Can’t use Auditor to repair this objects, because the DXF document is not fully initialized. • is_bound() returns True if entity is bound to document doc • unbind() function to remove an entity from a document and set state to a virtual entity, which should also UNLINK the entity from layout, because an layout can not store a virtual entity. • cls(), returns the class • register_entity(), registration decorator • replace_entity(), registration decorator Class Interfaces DXF Entities • NEW constructor to create an entity from scratch • LOAD constructor to create an entity loaded from an external source • DESTROY interface to kill an entity, set entity state to dead, which means entity.is_alive returns False. All entity iterators like EntitySpace, EntityQuery, and EntityDB must filter (ignore) dead entities. Calling DXFEntity.destroy() is a regular way to delete entities. • LINK an entity to a layout by BlockRecord.link(), which set the owner handle to BLOCK_RECORD handle (= layout key) and add the entity to the entity space of the BLOCK_RECORD and set/clear the paperspace flag. DXF Objects • NEW, LOAD, DESTROY see DXF entities • LINK: Linking an DXF object means adding the entity to a parent object in the OBJECTS section, most likely a DICTIONARY object, and adding the object to the entity space of the OBJECTS section, the root-dict is the only entity in the OBJECTS section which has an invalid owner handle “0”. Any other object with an invalid or destroyed owner is an orphaned entity. The audit process destroys and removes orphaned objects. • Extension dictionaries (ACAD_XDICTIONARY) are DICTIONARY objects located in the OBJECTS sections and can reference/own other entities of the OBJECTS section. • The root-dictionary is the only entity in the OBJECTS section which has an invalid owner handle “0”. Any other object with an invalid or destroyed owner is an orphaned entity. Layouts • LINK interface to link an entity to a layout • UNLINK interface to remove an entity from a layout Database • BIND interface to add an entity to the database of a document • delete_entity() interface, same as UNBIND and DESTROY an entity Internal Data Structures Entity Database The EntityDB is a simple key/value database to store DXFEntity objects by it’s handle, every Drawing has its own EntityDB, stored in the Drawing attribute entitydb. Every DXF entity/object, except tables and sections, are represented as DXFEntity or inherited types, this entities are stored in the EntityDB, database-key is the dxf.handle as plain hex string. All iterators like keys(), values(), items() and __iter__() do not yield destroyed entities. WARNING: The get() method and the index operator [], return destroyed entities and entities from the trashcan. class ezdxf.entitydb.EntityDB __getitem__(handle: str) -> DXFEntity Get entity by handle, does not filter destroyed entities nor entities in the trashcan. __setitem__(handle: str, entity: DXFEntity) -> None Set entity for handle. __delitem__(handle: str) -> None Delete entity by handle. Removes entity only from database, does not destroy the entity. __contains__(item: Union[str, DXFEntity]) -> bool True if database contains handle. __len__() -> int Count of database items. __iter__() -> Iterable[str] Iterable of all handles, does filter destroyed entities but not entities in the trashcan. get(handle: str) -> Optional[DXFEntity] Returns entity for handle or None if no entry exist, does not filter destroyed entities. next_handle() -> str Returns next unique handle. keys() -> Iterable[str] Iterable of all handles, does filter destroyed entities. values() -> Iterable[DXFEntity] Iterable of all entities, does filter destroyed entities. items() -> Iterable[Tuple[str, DXFEntity]] Iterable of all (handle, entities) pairs, does filter destroyed entities. add(entity: DXFEntity) -> None Add entity to database, assigns a new handle to the entity if entity.dxf.handle is None. Adding the same entity multiple times is possible and creates only a single database entry. new_trashcan() -> ezdxf.entitydb.EntityDB.Trashcan Returns a new trashcan, empty trashcan manually by: : func:Trashcan.clear(). trashcan() -> ezdxf.entitydb.EntityDB.Trashcan Returns a new trashcan in context manager mode, trashcan will be emptied when leaving context. purge() -> None Remove all destroyed entities from database, but does not empty the trashcan. Entity Space class ezdxf.entitydb.EntitySpace(entities=None) An EntitySpace is a collection of DXFEntity objects, that stores only references to DXFEntity objects. The Modelspace, any Paperspace layout and BlockLayout objects have an EntitySpace container to store their entities. __iter__() -> Iterable[DXFEntity] Iterable of all entities, filters destroyed entities. __getitem__(index) -> DXFEntity Get entity at index item EntitySpace has a standard Python list like interface, therefore index can be any valid list indexing or slicing term, like a single index layout[-1] to get the last entity, or an index slice layout[:10] to get the first 10 or less entities as List[DXFEntity]. Does not filter destroyed entities. __len__() -> int Count of entities inluding destroyed entities. has_handle(handle: str) -> bool True if handle is present, does filter destroyed entities. purge() Remove all destroyed entities from entity space. add(entity: DXFEntity) -> None Add entity. extend(entities: Iterable[DXFEntity]) -> None Add multiple entities. remove(entity: DXFEntity) -> None Remove entity. clear() -> None Remove all entities. DXF Types Required DXF tag interface: • property code: group code as int • property value: tag value of unspecific type • dxfstr(): returns the DXF string • clone(): returns a deep copy of tag DXFTag Factory Functions ezdxf.lldxf.types.dxftag(code: int, value: TagValue) -> ezdxf.lldxf.types.DXFTag DXF tag factory function. Parameters • code – group code • value – tag value Returns: DXFTag or inherited ezdxf.lldxf.types.tuples_to_tags(iterable: Iterable[Tuple[int, TagValue]]) -> Iterable[ezdxf.lldxf.types.DXFTag] Returns an iterable if :class: DXFTag or inherited, accepts an iterable of (code, value) tuples as input. DXFTag class ezdxf.lldxf.types.DXFTag(code: int, value: TagValue) Immutable DXFTag class - immutable by design, not by implementation. Parameters • code – group code as int • value – tag value, type depends on group code Variables • code – group code as int (do not change) • value – tag value (read-only property) __eq__(other) -> bool True if other and self has same content for code and value. __getitem__(index: int) Returns code for index 0 and value for index 1, emulates a tuple. __hash__() Hash support, DXFTag can be used in sets and as dict key. __iter__() -> Iterable Returns (code, value) tuples. __repr__() -> str Returns representation string 'DXFTag(code, value)'. __str__() -> str Returns content string '(code, value)'. clone() -> ezdxf.lldxf.types.DXFTag Returns a clone of itself, this method is necessary for the more complex (and not immutable) DXF tag types. dxfstr() -> str Returns the DXF string e.g. ' 0\nLINE\n' DXFBinaryTag class ezdxf.lldxf.types.DXFBinaryTag(DXFTag) Immutable BinaryTags class - immutable by design, not by implementation. dxfstr() -> str Returns the DXF string for all vertex components. tostring() -> str Returns binary value as single hex-string. DXFVertex class ezdxf.lldxf.types.DXFVertex(DXFTag) Represents a 2D or 3D vertex, stores only the group code of the x-component of the vertex, because the y-group-code is x-group-code + 10 and z-group-code id x-group-code+20, this is a rule that ALWAYS applies. This tag is immutable by design, not by implementation. Parameters • code – group code of x-component • value – sequence of x, y and optional z values dxfstr() -> str Returns the DXF string for all vertex components. dxftags() -> Iterable[Tuple] Returns all vertex components as single DXFTag objects. NONE_TAG ezdxf.lldxf.types.NONE_TAG Special tag representing a none existing tag. Tags A list of DXFTag, inherits from Python standard list. Unlike the statement in the DXF Reference “Do not write programs that rely on the order given here”, tag order is sometimes essential and some group codes may appear multiples times in one entity. At the worst case (Material: normal map shares group codes with diffuse map) using same group codes with different meanings. class ezdxf.lldxf.tags.Tags Subclass of list. Collection of DXFTag as flat list. Low level tag container, only required for advanced stuff. classmethod from_text(text: str) -> Tags Constructor from DXF string. dxftype() -> str Returns DXF type of entity, e.g. 'LINE'. get_handle() -> str Get DXF handle. Raises DXFValueError if handle not exist. Returns handle as plain hex string like 'FF00' Raises DXFValueError – no handle found replace_handle(new_handle: str) -> None Replace existing handle. Parameters new_handle – new handle as plain hex string e.g. 'FF00' has_tag(code: int) -> bool Returns True if a DXFTag with given group code is present. Parameters code – group code as int has_embedded_objects() -> bool get_first_tag(code: int, default=DXFValueError) -> DXFTag Returns first DXFTag with given group code or default, if default != DXFValueError, else raises DXFValueError. Parameters • code – group code as int • default – return value for default case or raises DXFValueError get_first_value(code: int, default=DXFValueError) -> Any Returns value of first DXFTag with given group code or default if default != DXFValueError, else raises DXFValueError. Parameters • code – group code as int • default – return value for default case or raises DXFValueError find_all(code: int) -> List[DXFTag] Returns a list of DXFTag with given group code. Parameters code – group code as int filter(codes: Iterable[int]) -> Iterable[DXFTag] Iterate and filter tags by group codes. Parameters codes – group codes to filter collect_consecutive_tags(codes: Iterable[int], start: int = 0, end: int = None) -> Tags Collect all consecutive tags with group code in codes, start and end delimits the search range. A tag code not in codes ends the process. Parameters • codes – iterable of group codes • start – start index as int • end – end index as int, None for end index = len(self) Returns collected tags as Tags tag_index(code: int, start: int = 0, end: int = None) -> int Return index of first DXFTag with given group code. Parameters • code – group code as int • start – start index as int • end – end index as int, None for end index = len(self) update(tag: DXFTag) Update first existing tag with same group code as tag, raises DXFValueError if tag not exist. set_first(tag: DXFTag) Update first existing tag with group code tag.code or append tag. remove_tags(codes: Iterable[int]) -> None Remove all tags inplace with group codes specified in codes. Parameters codes – iterable of group codes as int remove_tags_except(codes: Iterable[int]) -> None Remove all tags inplace except those with group codes specified in codes. Parameters codes – iterable of group codes pop_tags(codes: Iterable[int]) -> Iterable[DXFTag] Pop tags with group codes specified in codes. Parameters codes – iterable of group codes classmethod strip(tags: Tags, codes: Iterable[int]) -> Tags Constructor from tags, strips all tags with group codes in codes from tags. Parameters • tags – iterable of DXFTag • codes – iterable of group codes as int ezdxf.lldxf.tags.group_tags(tags: Iterable[DXFTag], splitcode: int = 0) -> Iterable[Tags] Group of tags starts with a SplitTag and ends before the next SplitTag. A SplitTag is a tag with code == splitcode, like (0, ‘SECTION’) for splitcode == 0. Parameters • tags – iterable of DXFTag • int (splitcode) – group code of split tag class ezdxf.lldxf.extendedtags.ExtendedTags(tags: Iterable[DXFTag] = None, legacy=False) Represents the extended DXF tag structure introduced with DXF R13. Args: tags: iterable of DXFTag legacy: flag for DXF R12 tags appdata Application defined data as list of Tags subclasses Subclasses as list of Tags xdata XDATA as list of Tags embedded_objects embedded objects as list of Tags noclass Short cut to access first subclass. get_handle() -> str Returns handle as hex string. dxftype() -> str Returns DXF type as string like “LINE”. replace_handle(handle: str) -> None Replace the existing entity handle by a new value. legacy_repair() Legacy (DXF R12) tags handling and repair. clone() -> ExtendedTags Shallow copy. flatten_subclasses() Flatten subclasses in legacy mode (DXF R12). There exists DXF R12 with subclass markers, technical incorrect but works if the reader ignore subclass marker tags, unfortunately ezdxf tries to use this subclass markers and therefore R12 parsing by ezdxf does not work without removing these subclass markers. This method removes all subclass markers and flattens all subclasses into ExtendedTags.noclass. get_subclass(name: str, pos: int = 0) -> Tags Get subclass name. Parameters • name – subclass name as string like “AcDbEntity” • pos – start searching at subclass pos. has_xdata(appid: str) -> bool True if has XDATA for appid. get_xdata(appid: str) -> Tags Returns XDATA for appid as Tags. set_xdata(appid: str, tags: IterableTags) -> None Set tags as XDATA for appid. new_xdata(appid: str, tags: IterableTags = None) -> Tags Append a new XDATA block. Assumes that no XDATA block with the same appid already exist: try: xdata = tags.get_xdata('EZDXF') except ValueError: xdata = tags.new_xdata('EZDXF') has_app_data(appid: str) -> bool True if has application defined data for appid. get_app_data(appid: str) -> Tags Returns application defined data for appid as Tags including marker tags. get_app_data_content(appid: str) -> Tags Returns application defined data for appid as Tags without first and last marker tag. set_app_data_content(appid: str, tags: IterableTags) -> None Set application defined data for appid for already exiting data. new_app_data(appid: str, tags: IterableTags = None, subclass_name: str = None) -> Tags Append a new application defined data to subclass subclass_name. Assumes that no app data block with the same appid already exist: try: app_data = tags.get_app_data('{ACAD_REACTORS', tags) except ValueError: app_data = tags.new_app_data('{ACAD_REACTORS', tags) classmethod from_text(text: str, legacy: bool = False) -> ExtendedTags Create ExtendedTags from DXF text. Packed DXF Tags Store DXF tags in compact data structures as list or array.array to reduce memory usage. class ezdxf.lldxf.packedtags.TagList(data: Iterable = None) Store data in a standard Python list. Args: data: iterable of DXF tag values. values Data storage as list. clone() -> TagList Returns a deep copy. classmethod from_tags(tags: Tags, code: int) -> TagList Setup list from iterable tags. Parameters • tags – tag collection as Tags • code – group code to collect clear() -> None Delete all data values. class ezdxf.lldxf.packedtags.TagArray(data: Iterable = None) TagArray is a subclass of TagList, which store data in an array.array. Array type is defined by class variable DTYPE. Args: data: iterable of DXF tag values. DTYPE array.array type as string values Data storage as array.array set_values(values: Iterable) -> None Replace data by values. class ezdxf.lldxf.packedtags.VertexArray(data: Iterable = None) Store vertices in an array.array('d'). Vertex size is defined by class variable VERTEX_SIZE. Args: data: iterable of vertex values as linear list e.g. [x1, y1, x2, y2, x3, y3, ...]. VERTEX_SIZE Size of vertex (2 or 3 axis). __len__() -> int Count of vertices. __getitem__(index: int) Get vertex at index, extended slicing supported. __setitem__(index: int, point: Sequence[float]) -> None Set vertex point at index, extended slicing not supported. __delitem__(index: int) -> None Delete vertex at index, extended slicing supported. __iter__() -> Iterable[Sequence[float]] Returns iterable of vertices. __str__() -> str String representation. insert(pos: int, point: Sequence[float]) Insert point in front of vertex at index pos. Parameters • pos – insert position • point – point as tuple append(point: Sequence[float]) -> None Append point. extend(points: Iterable[Sequence[float]]) -> None Extend array by points. set(points: Iterable[Sequence[float]]) -> None Replace all vertices by points. clear() -> None Delete all vertices. clone() -> VertexArray Returns a deep copy. classmethod from_tags(tags: Iterable[DXFTag], code: int = 10) -> VertexArray Setup point array from iterable tags. Parameters • tags – iterable of DXFVertex • code – group code to collect export_dxf(tagwriter: ezdxf.lldxf.tagwriter.TagWriter, code=10) Documentation Guide Formatting Guide This section is only for me, because of the long pauses between develop iterations, I often forget to be consistent in documentation formatting. Documentation is written with Sphinx and reSturcturedText. Started integration of documentation into source code and using autodoc features of Sphinx wherever useful. Sphinx theme provided by Read the Docs : pip install sphinx-rtd-theme guide — Example module guide.example_func(a: int, b: str, test: str = None, flag: bool = True) -> None Parameters a and b are positional arguments, argument test defaults to None and flag to True. Set a to 70 and b to “x” as an example. Inline code examples example_func(70, 'x') or simple example_func(70, "x") • arguments: a, b, test and flags • literal number values: 1, 2 … 999 • literal string values: “a String” • literal tags: (5, “F000”) • inline code: call a example_func(x) • Python keywords: None, True, False, tuple, list, dict, str, int, float • Exception classes: DXFAttributeError class guide.ExampleCls(**kwargs) The ExampleCls constructor accepts a number of optional keyword arguments. Each keyword argument corresponds to an instance attribute, so for example e = ExampleCls(flag=True) flag This is the attribute flag. New in version 0.9: New feature flag Changed in version 0.10: The new meaning of flag is … Deprecated since version 0.11: flag is obsolete set_axis(axis) axis as (x, y, z) tuple Args: axis: (x, y, z) tuple example_method(flag: bool = False) -> None Method example_method() of class ExampleCls Text Formatting DXF version DXF R12 (AC1009), DXF R2004 (AC1018) DXF Types DXF types are always written in uppercase letters but without further formatting: DXF, LINE, CIRCLE (internal API) Marks methods as internal API, gets no public documentation. (internal class) Marks classes only for internal usage, gets not public documentation. Spatial Dimensions 2D and 3D with an uppercase letter D Axis x-axis, y-axis and z-axis Planes xy-plane, xz-plane, yz-plane Layouts modelspace, paperspace [layout], block [layout] Extended Entity Data AppData, XDATA, embedded object, APPID
GLOSSARY
ACI ACI ACIS The 3D ACIS Modeler (ACIS) is a geometric modeling kernel developed by Spatial Corp. ® (formerly Spatial Technology), part of Dassault Systems. bulge The bulge value is used to create arc shaped line segments in Polyline and LWPolyline entities. CAD Computer-Assisted Drafting or Computer-Aided Design CTB Color dependent plot style table (ColorDependentPlotStyles) DWG Proprietary file format of AutoCAD ®. Documentation for this format is available from the Open Design Alliance (ODA) at their Downloads section. This documentation is created by reverse engineering therefore not perfect nor complete. DXF Drawing eXchange Format is a file format used by AutoCAD ® to interchange data with other CAD applications. DXF is a trademark of Autodesk ®. STB Named plot style table (NamedPlotStyles) true color RGB color representation, a combination red, green and blue values to define a color.
INDICES AND TABLES
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AUTHOR
Manfred Moitzi
COPYRIGHT
2011-2020, Manfred Moitzi 0.14.2 Nov 27, 2020 EZDXF(1)