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NAME

       sphereeversion - Displays a sphere eversion.

SYNOPSIS

       sphereeversion  [-display  host:display.screen]  [-install]  [-visual  visual]  [-window] [-root] [-delay
       usecs]  [-fps]  [-mode  display-mode]  [-surface]  [-transparent]   [-appearance   appearance]   [-solid]
       [-parallel-bands]  [-meridian-bands]  [-graticule  mode]  [-surface-order  order]  [-colors color-scheme]
       [-twosided-colors] [-parallel-colors] [-meridian-colors] [-deformation-speed  float]  [-projection  mode]
       [-perspective] [-orthographic] [-speed-x float] [-speed-y float] [-speed-z float]

DESCRIPTION

       The  sphereeversion  program  shows a sphere eversion, i.e., a smooth deformation (homotopy) that turns a
       sphere  inside  out.   During  the  eversion,  the  deformed  sphere  is  allowed  to  intersect   itself
       transversally.  However, no creases or pinch points are allowed to occur.

       The deformed sphere can be projected to the screen either perspectively or orthographically.

       There are three display modes for the sphere: solid, transparent, or random.  If random mode is selected,
       the mode is changed each time an eversion has been completed.

       The  appearance  of  the  sphere can be as a solid object, as a set of see-through bands, or random.  The
       bands can be parallel bands or meridian bands, i.e.,  bands  that  run  along  the  parallels  (lines  of
       latitude)  or  bands  that run along the meridians (lines of longitude) of the sphere.  If random mode is
       selected, the appearance is changed each time an eversion has been completed.

       It is also possible to display a graticule (i.e., a coordinate grid consisting of parallel  and  meridian
       lines)  on  top  of the surface.  The graticule mode can be set to on, off, or random.  If random mode is
       selected, the graticule mode is changed each time an eversion has been completed.

       It is possible to define a surface order of the sphere eversion as random or as a value between 2 and  5.
       This  determines the the complexity of the deformation.  For higher surface orders, some z-fighting might
       occur around the central stage of the eversion, which might lead to  some  irregular  flickering  of  the
       displayed  surface  if  it is displayed as a solid object.  For odd surface orders, z-fighting will occur
       very close to the central stage of the eversion since the deformed sphere is a doubly covered Boy surface
       (for surface order 3) or a doubly covered generalized Boy surface (for surface order 5) in this case.  If
       you find this distracting, you should set the surface order to 2.  If a random surface order is selected,
       the surface order is changed each time an eversion has been completed.

       The colors with with the sphere is drawn can be set to two-sided, parallel, meridian, or random.  In two-
       sided mode, the sphere is drawn with red on one side and green on the other side.  In parallel mode,  the
       sphere  is  displayed  with colors that run from red to cyan on one side of the surface and from green to
       violet on the other side.  The colors are aligned with the parallels of the  sphere  in  this  mode.   In
       meridian  mode,  the  the sphere is displayed with colors that run from red to white to cyan to black and
       back to red on one side of the surface and from green to white to violet to black and back  to  green  on
       the  other side.  The colors are aligned with the meridians of the sphere in this mode. If random mode is
       selected, the color scheme is changed each time an eversion has been completed.

       By default, the sphere is rotated to a new viewing position each time an eversion has been completed.  In
       addition, it is possible to rotate the sphere while it is deforming.  The rotation speed for each of  the
       three  coordinate  axes  around  which  the  sphere rotates can be chosen arbitrarily.  For best effects,
       however, it is suggested to rotate only around the z axis while the sphere is deforming.

       This program is inspired by the following paper: Adam Bednorz, Witold Bednorz: "Analytic sphere  eversion
       using ruled surfaces", Differential Geometry and its Applications 64:59-79, 2019.

OPTIONS

       sphereeversion accepts the following options:

       -window Draw on a newly-created window.  This is the default.

       -root   Draw on the root window.

       -install
               Install a private colormap for the window.

       -visual visual
               Specify  which  visual  to  use.   Legal  values are the name of a visual class, or the id number
               (decimal or hex) of a specific visual.

       -delay microseconds
               How much of a delay should be introduced between steps  of  the  animation.   Default  10000,  or
               1/100th second.

       -fps    Display the current frame rate, CPU load, and polygon count.

       The following three options are mutually exclusive.  They determine how the deformed sphere is displayed.

       -mode random
               Display the sphere in a random display mode (default).

       -mode surface (Shortcut: -surface)
               Display the sphere as a solid surface.

       -mode transparent (Shortcut: -transparent)
               Display the sphere as a transparent surface.

       The following four options are mutually exclusive.  They determine the appearance of the deformed sphere.

       -appearance random
               Display the sphere with a random appearance (default).

       -appearance solid (Shortcut: -solid)
               Display the sphere as a solid object.

       -appearance parallel-bands (Shortcut: -parallel-bands)
               Display the sphere as see-through bands that lie along the parallels of the sphere.

       -appearance meridian-bands (Shortcut: -meridian-bands)
               Display the sphere as see-through bands that lie along the meridians of the sphere.

       The  following  three options are mutually exclusive.  They determine whether a graticule is displayed on
       top of the sphere.

       -graticule random
               Randomly choose whether to display a graticule (default).

       -graticule on
               Display a graticule.

       -graticule off
               Do not display a graticule.

       The following option determines the order of the surface to be displayed.

       -surface-order order
               The surface order can be set to random or to a value between 2 and  5  (default:  random).   This
               determines the the complexity of the deformation.

       The following four options are mutually exclusive.  They determine how to color the deformed sphere.

       -colors random
               Display the sphere with a random color scheme (default).

       -colors twosided (Shortcut: -twosided-colors)
               Display the sphere with two colors: red on one side and green on the other side.

       -colors parallel (Shortcut: -parallel-colors)
               Display  the  sphere  with  colors  that run from red to cyan on one side of the surface and from
               green to violet on the other side.  The colors are aligned with the parallels of the sphere.   If
               the sphere is displayed as parallel bands, each band will be displayed with a different color.

       -colors meridian (Shortcut: -meridian-colors)
               Display the sphere with colors that run from red to white to cyan to black and back to red on one
               side  of  the  surface  and from green to white to violet to black and back to green on the other
               side.  The colors are aligned with the meridians of the sphere.  If the sphere  is  displayed  as
               meridian bands, each band will be displayed with a different color.

       The following option determines the deformation speed.

       -deformation-speed float
               The deformation speed is measured in percent of some sensible maximum speed (default: 10.0).

       The  following three options are mutually exclusive.  They determine how the deformed sphere is projected
       from 3d to 2d (i.e., to the screen).

       -projection random
               Project the sphere from 3d to 2d using a random projection mode (default).

       -projection perspective (Shortcut: -perspective)
               Project the sphere from 3d to 2d using a perspective projection.

       -projection orthographic (Shortcut: -orthographic)
               Project the sphere from 3d to 2d using an orthographic projection.

       The following three options determine the rotation speed of the deformed sphere around the three possible
       axes.  The rotation speed is measured in degrees per frame.  The speeds should be set to relatively small
       values, e.g., less than 4 in magnitude.

       -speed-x float
               Rotation speed around the x axis (default: 0.0).

       -speed-y float
               Rotation speed around the y axis (default: 0.0).

       -speed-z float
               Rotation speed around the z axis (default: 0.0).

INTERACTION

       If you run this program in standalone mode, you can rotate the deformed  sphere  by  dragging  the  mouse
       while  pressing the left mouse button.  This rotates the sphere in 3d.  To examine the deformed sphere at
       your leisure, it is best to set all speeds to 0.  Otherwise, the deformed sphere will  rotate  while  the
       left mouse button is not pressed.

ENVIRONMENT

       DISPLAY to get the default host and display number.

       XENVIRONMENT
               to  get  the  name  of  a  resource  file  that  overrides  the  global  resources  stored in the
               RESOURCE_MANAGER property.

SEE ALSO

       X(1), xscreensaver(1)

COPYRIGHT

       Copyright © 2020 by Carsten Steger.  Permission to use, copy, modify, distribute, and sell this  software
       and  its  documentation  for any purpose is hereby granted without fee, provided that the above copyright
       notice appear in all copies and that both that copyright notice and  this  permission  notice  appear  in
       supporting  documentation.   No  representations  are made about the suitability of this software for any
       purpose.  It is provided "as is" without express or implied warranty.

AUTHOR

       Carsten Steger <carsten@mirsanmir.org>, 01-jun-2020.

X Version 11                                   5.45 (08-Dec-2020)                             sphereeversion(6x)