Provided by: sgf2dg_4.252-1_amd64 bug

NAME

       Games::Go::Sgf2Dg::Dg2ASCII - convert Games::Go::Sgf2Dg::Diagrams to ASCII diagrams

SYNOPSIS

       use Games::Go::Sgf2Dg::Dg2ASCII

        my $dg2ascii = B<Games::Go::Sgf2Dg::Dg2ASCII-E<gt>new> (options);
        my $ascii = $dg2ascii->convertDiagram($diagram);

DESCRIPTION

       A Games::Go::Sgf2Dg::Dg2ASCII object converts a Games::Go::Sgf2Dg::Diagram object into ASCII diagrams.

NEW

       my $dg2ascii = Games::Go::Sgf2Dg::Dg2ASCII->new (?options?)

       A new Games::Go::Sgf2Dg::Dg2ASCII takes the following options:

       boardSizeX => number
       boardSizeY => number
               Sets the size of the board.

               Default: 19

       doubleDigits => true | false
               Numbers  on  stones are wrapped back to 1 after they reach 100.  Numbers associated with comments
               and diagram titles are not affected.

               Default: false

       coords => true | false
               Generates a coordinate grid.

               Default: false

       topLine     => number (Default: 1)
       bottomLine  => number (Default: 19)
       leftLine    => number (Default: 1)
       rightLine   => number (Default: 19)
               The edges of the board that should be displayed.  Any portion of the board  that  extends  beyond
               these numbers is not included in the output.

       diaCoords => sub { # convert $x, $y to Games::Go::Sgf2Dg::Diagram coordinates }
               This callback defines a subroutine to convert coordinates from $x, $y to whatever coordinates are
               used  in the Games::Go::Sgf2Dg::Diagram object.  The default diaCoords converts 1-based $x, $y to
               the same coordinates used in SGF format files.  You only need to define this if  you're  using  a
               different coordinate system in the Diagram.

               Default:
                   sub { my ($x, $y) = @_;
                         $x = chr($x - 1 + ord('a')); # convert 1 to 'a', etc
                         $y = chr($y - 1 + ord('a'));
                         return("$x$y"); },           # concatenate two letters

               See also the diaCoords method below.

       file => 'filename' | $descriptor | \$string | \@array
               If file is defined, the ASCII diagram is dumped into the target.  The target can be any of:

               filename
                   The filename will be opened using IO::File->new.  The filename should include the '>' or '>>'
                   operator as described in 'perldoc IO::File'.  The ASCII diagram is written into the file.

               descriptor
                   A file descriptor as returned by IO::File->new, or a \*FILE descriptor.  The ASCII diagram is
                   written into the file.

               reference to a string scalar
                   The ASCII diagram is concatenated to the end of the string.

               reference to an array
                   The ASCII diagram is split on "\n" and each line is pushed onto the array.

               Default: undef

       print => sub { my ($dg2ascii, @lines) = @_; ... }
               A  user  defined subroutine to replace the default printing method.  This callback is called from
               the print method (below) with the reference to the Dg2ASCII object and a list of lines  that  are
               part of the ASCII diagram lines.

METHODS

       $dg2tex->configure (option => value, ?...?)
           Change Dg2TeX options from values passed at new time.

       my $coord = $dg2mp->diaCoords ($x, $y)
           Provides  access  to  the  diaCoords  option  (see  above).   Returns  coordinates in the converter's
           coordinate system for board coordinates ($x, $y).   For  example,  to  get  a  specific  intersection
           structure:

               my $int = $diagram->get($dg2mp->diaCoords(3, 4));

       $dg2ascii->print ($text ? , ... ?)
           prints  the  input  $text  directly to file as defined at new time.  Whether or not file was defined,
           print accumulates the $text for later retrieval with converted.

       my $ascii = $dg2ascii->converted ($replacement)
           Returns the entire ASCII diagram converted so far  for  the  Dg2ASCII  object.   If  $replacement  is
           defined, the accumulated ASCII is replaced by $replacement.

       $dg2ascii->comment ($comment ? , ... ?)
           Inserts  the comment character (which is nothing for ASCII) in front of each line of each comment and
           prints it to file.

       my $dg2ascii->convertDiagram ($diagram)
           Converts a Games::Go::Sgf2Dg::Diagram into ASCII.  If file was defined in the new method,  the  ASCII
           is dumped into the file.  In any case, the ASCII is returned as a string scalar.

           Labels are restricted to one character (any characters after the first are discarded).

       my $ascii = $dg2ascii->convertText ($text)
           Converts  $text  into  ASCII  code  - gee, that's not very hard.  In fact, this method simply returns
           whatever is passed to it.  This is really just a place-holder for more complicated converters.

           Returns the converted text.

       $dg2ascii->close
           prints any final text to the diagram (currently none) and closes the dg2ascii  object.   Also  closes
           file if appropriate.

SEE ALSO

       sgf2dg(1)
           Script to convert SGF format files to Go diagrams

BUGS

       Seems unlikely.

perl v5.30.0                                       2019-10-27                   Games::Go::Sgf2Dg::Dg2ASCII(3pm)